NX Thread!!! Now you Playing with Power ????

Started by Cute Pikachu, Jul 28, 2015, 04:48 PM

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Will NX have Wii U Backwards Compatibility?

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No
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Cute Pikachu

Jul 28, 2015, 04:48 PM Last Edit: Apr 13, 2016, 08:33 PM by Cute Pikachu
Welcome to the NX Thread!!!!!

Simple(and I mean very simple) Q/A:
1. What the heck is this Thing?
Answer: We do not know it could be a handheld, home console, or something completely different.
2. When is it coming out?
Answer: with the recent news from both Iwata and Square Enix hilariously it sounds like its 2016 bound.
3. Is it going to be a hybrid of both handheld/homeconsole?
Answer: At first it sounded like this but as more came out it sounds like a family of similar os.
4. Will Zelda U release on the NX due to its delay?
Answer: It could since the NX if(and I mean if) a home console could provide more power and help it run much better.


News Stories:
NX Announced: Nintendo Announces Its New Console "NX"
Will Surprise and Innovate: Nintendo's NX Will Surprise and Innovate, Iwata Says - GameSpot
AMD stuff: Nintendo's next console will likely use x86 AMD chip, just like the Xbox One and PS4 | ExtremeTech
Consoles will run like "brothers": Nintendo's next console and mobile will be "like brothers" - GameSpot
Nintendo Patent Possibly Revealed NX?:   Nintendo files patent application for stationary game console without optical disk - NeoGAF
Spike Chunsoft is looking into NX

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/ On February 10, 2015, Nintendo Co., Ltd, filed in the United States a patent application for a "Stationary Game Apparatus, Game Apparatus, Game System, Recording Medium and Speed Control Method". It was published yesterday, on August 20, 2015, and is based upon and claims the benefit of priority of the prior Japanese Patent Application filed on February 20, 2014. The title of the patent in itself sounds of course not very interesting, but the description and claims are quite peculiar. Additionally it describes a controller with a display screen as well as Speed Control Processing. This particular patent is a bit lengthy, but I'll try and underline the most interesting/important parts.
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Abstract An example system includes an internal hard disk drive storing a program and/or data, a communication unit transmitting/receiving a program and/or data via a network, and a processor executing a program stored in the hard disk drive to perform game processing. The example system is not provided with an optical disk drive for reading out a program and/or data from an optical disk.

 
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Claims 1. A stationary game apparatus, comprising: an internal hard disk drive storing a program and/or data; a communication unit transmitting/receiving a program and/or data via a network; and a processor executing a program stored in the hard disk drive to perform game processing, wherein the game apparatus is not provided with an optical disk drive.  2. The stationary game apparatus according to claim 1, comprising a first storage configured of a non-volatile memory, wherein the first storage stores a first program starting to be executed when the game apparatus is started, and the hard disk drive stores a second program starting to be executed after the first program starts to be executed.  3. The stationary game apparatus according to claim 2, comprising a second storage configured of a non-volatile memory, wherein the second storage stores the second program.  4. The stationary game apparatus according to claim 3, comprising: a corruption determination unit determining presence/absence of corruption in the second program stored in the hard disk drive; and a program restoration unit causing the hard disk drive to store the second program stored in the second storage, if the corruption determination unit determines that corruption is present.  5. The stationary game apparatus according to claim 2, wherein a program and/or data concerning a game received through the communication unit is stored in the hard disk drive and is not stored in the first storage.  6. The stationary game apparatus according to claim 1, comprising a connection unit to which an external hard disk drive is detachably connected, wherein the program and/or data concerning a game received through the communication unit is stored in the internal hard disk drive or the external hard disk drive connected to the connection unit.  7. The stationary game apparatus according to claim 1, comprising a speed control unit controlling a speed of reading and/or writing of data with respect to the hard disk drive.  8. The stationary game apparatus according to claim 7, comprising an obtaining unit obtaining identification information of a program to be executed by the processor, wherein the speed control unit controls a speed of reading and/or writing of data in accordance with the identification information obtained by the obtaining unit.  9. The stationary game apparatus according to claim 7, wherein the speed control unit controls a speed of reading and/or writing of data in response to a command from a program being executed by the processor.  10. The stationary game apparatus according to claim 7, wherein the processor is able to execute a program which operates by using a different hard disk drive different from the internal hard disk drive, and the speed control unit emulates a speed of reading and/or writing of data with respect to the different hard disk drive when the processor executes the program.  11. The stationary game apparatus according to claim 7, wherein the speed control unit switches a mode for reading and/or writing of data with respect to the hard disk drive to either one of two modes with different speeds.  12. The stationary game apparatus according to claim 11, wherein at least one of the two modes is a mode for emulating a speed of reading and/or writing of data with respect to a storage device other than the hard disk drive.  13. The stationary game apparatus according to claim 1, wherein the game apparatus is compatible with another game apparatus comprising an optical disk drive for reading out a program and/or data from an optical disk, and a processor for executing the program read out from the optical disk to perform game processing, and an interface for the hard disk drive is same as an interface for the optical disk drive in said another game apparatus.  14. The stationary game apparatus according to claim 1, comprising: a wireless communication unit performing wireless communication with a wireless communication device having an operation unit and a battery, and wirelessly transmitting/receiving information concerning an operation accepted by the operation unit; and a power supply unit to which the wireless operation device is detachably connected via a power supply line, and supplying power to the battery of the wireless operation device via the power supply line.  15. The stationary game apparatus according to claim 1, comprising a wireless communication unit performing wireless communication with a wireless operation device wirelessly transmitting/receiving information concerning an operation accepted by an operation unit, wherein the wireless communication unit performs wireless communication with a dedicated communication protocol.  16. The stationary game apparatus according to claim 1, comprising a wireless communication unit performing wireless communication with a wireless operation device having an operation unit and a display unit, and wirelessly transmitting/receiving information concerning an operation accepted by the operation unit and information concerning an image to be displayed on the display unit.  17. A non-transitory recording medium recording a computer program executed by the processor of the stationary game apparatus according to claim 1, wherein the computer program includes a processing routine for the stationary game apparatus, and one or more processing routines for a game apparatus having a hardware configuration different from the stationary game apparatus, and the computer program causes the processor to operate as an identification information obtaining unit obtaining identification information of a game apparatus, and a selection unit selecting a processing routine in accordance with the identification information obtained by the identification information obtaining unit.  18. A game system, comprising: an internal hard disk drive storing a program and/or data; a communication unit transmitting/receiving a program and/or data via a network; and a processor executing a program stored in the hard disk drive to perform game processing, wherein the game system is not provided with an optical disk drive.  19. A game apparatus, comprising: an internal hard disk drive; and a storage configured of a non-volatile memory, wherein the storage stores a first program starting to be executed when a game apparatus is started, and the hard disk drive stores a second program starting to be executed after the first program starts to be executed.  20. A game apparatus, comprising: an internal hard disk drive storing a program and/or data; a processor executing a program stored in the hard disk drive to perform game processing; and a speed control unit controlling a speed of reading or writing of data with respect to the hard disk drive, wherein the speed control unit switches a mode for reading and/or writing data with respect to the hard disk drive to either one of two modes with different speeds, and at least one of the two modes is a mode for emulating a speed of reading and/or writing of data with respect to a storage device other than the hard disk drive.  21. The game apparatus according to claim 20, comprising a connection unit to which an external hard disk drive is detachably connected, wherein the speed control unit emulates a speed of reading and/or writing of data with respect to the external hard disk drive in the mode for emulating.  22. The game apparatus according to claim 20, wherein the processor is able to execute in parallel a plurality of programs including a program concerning a game and/or a program other than the program concerning a game, and the speed control unit switches the mode for reading and/or writing of data, for each program being executed by the processor.  23. A speed control method of controlling, in a game apparatus including an internal hard disk drive storing a program and/or data, a speed of reading or writing of data with respect to the hard disk drive, comprising: obtaining identification information of a program to be executed; and switching a mode for reading and/or writing of data with respect to the hard disk drive to either one of two modes with different speeds in accordance with the obtained identification information.  24. A non-transitory recording medium recording a computer program, causing a processor of a game apparatus including an internal hard disk drive storing a program and/or data to operate as a speed control unit switching a mode for reading and/or writing of data with respect to the hard disk drive to either one of two modes with different speeds in response to a command from a program being executed.  25. A game apparatus, comprising: a wireless communication unit performing wireless communication with a wireless operation device having an operation unit, a display unit and a battery, and wirelessly transmitting/receiving information concerning an operation accepted by the operation unit and information concerning an image to be displayed on the display unit; and a power supply unit to which the wireless operation device is detachably connected via a power supply line and supplying power to the battery of the wireless operation device via the power supply line.  26. A non-transitory recording medium recording a computer program executed by processors of a plurality of types of game apparatuses with different hardware configurations, wherein the computer program includes a plurality of processing routines for each of the plurality of types of game apparatuses, and the computer program causes the processor to operate as an identification information obtaining unit obtaining identification information of a game apparatus; and a selection unit selecting a processing routine in accordance with the identification information obtained by the identification information obtaining unit.

 
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Description BACKGROUND AND SUMMARY  (0003) In recent years, high-speed communication such as ADSL (Asymmetric Digital Subscriber Line) or optical communication has widely been spread. Such high-speed communication is utilized to allow a server apparatus or the like to distribute a game program to a game apparatus. When a game program is obtained through communication, a user can enjoy playing a game using a game apparatus without purchasing a recording medium such as an optical disk.  (0004) According to an aspect of the embodiment, a stationary game apparatus includes an internal hard disk drive storing a program and/or data, a communication unit transmitting/receiving a program and/or data via a network, and a processor executing the program stored in the hard disk drive to perform game processing, while not including an optical disk drive reading out a program and/or data from an optical disk.  (0005) The object and advantages of the present technology herein will be realized and attained by means of the elements and combinations particularly pointed out in the claims. It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory and are not restrictive of the technology herein.  (0006) The above and further objects and features of the present technology herein will more fully be apparent from the following detailed description with reference to the accompanying drawings.

 
Images (only two are interesting)
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(0007) FIG. 1 shows an example non-limiting block diagram illustrating a configuration of a game apparatus according to a present example embodiment;

 
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(0008) FIG. 2 shows an example non-limiting block diagram illustrating a configuration of a controller included in a game apparatus according to the present example embodiment;

 
/
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DETAILED DESCRIPTION OF NON-LIMITING EXAMPLE  (0016) FIG. 1 shows an example non-limiting block diagram illustrating a configuration of a game apparatus according to a present example embodiment. FIG. 2 shows an example non-limiting block diagram illustrating a configuration of a controller included in the game apparatus according to the present example embodiment. A game apparatus 1 according to the present example embodiment is not provided with a display unit and displays a game screen on a display apparatus 5 such as a liquid-crystal television. The game apparatus 1 is a so-called stationary game apparatus. The game apparatus 1 includes a processor 10, a first memory 11, a second memory 12, an internal HDD (Hard Disk Drive) 13, an image output unit 14, a communication unit 15, a wireless communication unit 16, a power supply unit 17, an HDD connection unit 18, a card slot 19, a controller 3 and the like. The controller 3 is provided exclusively for the game apparatus 1. The controller 3 includes a processor 31, a wireless communication unit 32, an operation unit 33, a display unit 34, a battery 35, a connection unit 36 and the like.  (0018) The first memory 11 and the second memory 12 are configured using a non-volatile memory such as a flash memory, for example. The processor 10 is able to read or write data from/to the first memory 11 and the second memory 12. In the present example embodiment, the first basic program 24 is stored in the first memory 11. The first basic program 24 is, for example, a kernel portion of an operating system. When the game apparatus 1 is started, the processor 10 first reads out the first basic program 24 from the first memory 11 and starts processing. In the first memory 11, for example, setting information for the game apparatus 1, information related to a right for the downloaded game program 26 or the like, version information for a program, or identification information for the game apparatus 1 may be stored. In the first memory 11, it is preferable to store, for example, data with high security, or data which is difficult to be restored or reacquired if corrupted. In the present example embodiment, replicated data 28 is stored in the second memory 12. The replicated data 28 is a copy (backup) of a program, data or the like stored in the internal HDD 13. (0019) The internal HDD 13 is a magnetic storage device with a large volume compared to the first memory 11 and the second memory 12. The internal HDD 13 transmits/receives data to/from the processor 10 through an interface with a standard of, for example, SATA (Serial Advanced Technology Attachment) or a USB (Universal Serial Bus). It is to be noted that the same interface as that used between the optical disk drive and the processor in the conventional game apparatus, for example, may be employed for the interface between the internal HDD 13 and the processor 10. (0020) The game apparatus 1 according to the present example embodiment has a compatibility with another game apparatus on which an optical disk drive capable of reading out a game program from an optical disk is mounted. In other words, it is possible for the game apparatus 1 according to the present example embodiment to execute the same game program as another game apparatus on which an optical disk drive is mounted. The same interface as that of the optical disk drive mounted on another compatible game apparatus is employed for the interface of the internal HDD 13 in the game apparatus 1 according to the present example embodiment. (0028) The card slot 19 of the game apparatus 1 may receive or discharge the memory card 7 such as an SD memory card. The card slot 19 can read or write data from/to the attached memory card 7. In the present example embodiment, the game apparatus 1 is able to read out the first basic program 24 or the second basic program stored in the memory card 7 through the card slot 19, and to store the read-out program in the first memory 11 or the internal HDD 13. This can realize, for example, version upgrade of the first basic program 24 and the second basic program 25. It is to be noted that the version upgrade of a program may be realized by downloading a program from the server apparatus 9 through the communication unit 15.

 
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<Speed Control Processing>  (0035) The game apparatus 1 according to the present example embodiment is able to switch the speed of reading and writing of data with respect to the internal HDD 13 between two stages of a high speed mode and a low speed mode. According to the present example embodiment, in the high speed mode, the game apparatus 1 reads or writes data at a speed with which the performances of the internal HDD 13, the processor 10 and the like are utilized to a maximum extent. On the other hand, in the low speed mode, the game apparatus 1 reads and writes data from/to the internal HDD 13 by emulating the reading and writing characteristics of the external HDD 6 which is slower than the internal HDD 13. The difference in speed between the internal HDD 13 and the external HDD 6 may occur due to, for example, the difference of interfaces related to data transmission/reception with respect to the processor 10.  (0036) Even the game program 26 is created on the assumption that the reading and writing speed is set for the external HDD 6, the game apparatus 1 according to the present example embodiment is able to store the game program 26 in the internal HDD 13, and to read out the game program 26 from the internal HDD 13 and execute it by the processor 10. In the case of reading out and executing the game program 26 created with the reading and writing speed for the external HDD 6, the game apparatus 1 switches modes as described above.  (0037) The speed control of the game apparatus 1 as described above is performed by the speed control unit 21 implemented by the processor 10 executing the first basic program 24 or the second basic program 25. It is to be noted that the speed control unit 21 may be implemented by either the first basic program 24 or the second basic program 25. In the present example embodiment, the speed control unit 21 may be implemented by executing the first basic program 24.  (0038) In the present example embodiment, when the processing of the first basic program 24 or the second basic program 25 is performed, the speed control unit 21 reads and writes data from/to the internal HDD 13 in the high-speed mode. The speed control unit 21 switches between the high-speed mode and the low-speed mode as described above when the game program 26 is executed.  (0039) The game program 26 designates which one of the high-speed mode and the low-speed mode is used to read or write data from/to the internal HDD 13 in the processing of the game program 26 itself. In the case where a command for designating the speed is issued from the game program 26 upon executing the game program 26 by the processor 10, the speed control unit 21 switches between the high-speed mode and the low-speed mode in response to the command.  (0040) The speed control unit 21 switches between the high-speed mode and the low-speed mode according to its own judgment, for the game program 26 not explicitly providing a command for designating the speed. For example, the server apparatus 9 distributes the game program 26 together with the information indicating which one of the high-speed mode and the low-speed mode is used to operate the game program 26. When downloading the game program 26 from the server apparatus 9, the game apparatus 1 obtains information related to the speed and stores, as a table, the association between the speed and the information for identifying the game program 26 in the internal HDD 13. The information for identifying the game program 26 may be, for example, a game title, a program version and the like. The speed control unit 21 obtains the identification information of the game program 26 to be executed, and determines which one of the high-speed mode and the low-speed mode is used to operate the game program 26 by referring to a table which has been stored.  (0041) The processor 10 of the game apparatus 1 according to the present example embodiment can execute multiple programs in parallel. This is so-called background processing, overlay processing or the like. The processor 10 may implement parallel processing by simultaneously executing multiple programs, or may implement pseudo parallel processing by processing multiple programs in a time-division manner. The multiple programs executed in parallel may include various programs such as a program for displaying a menu screen, a program for accepting change of setting for the game apparatus 1, a program for downloading the game program 26 and a program for browsing the Internet. For example, while performing game processing by executing a game program 26, the processor 10 may download another game program 26 in the background. For example, when an operation for displaying a system menu is performed while executing a game program 26 for game processing, the processor 10 may execute the game processing in the background and displays the system menu.  (0042) In the case where the processor 10 executes multiple programs in parallel, the speed control unit 21 selects, for each program, the high-speed mode or the low speed-mode for reading and writing of data with respect to the internal HDD 13. When, for example, two programs are executed in parallel, the speed control unit 21 can operate the first program in the high-speed mode and the second program in the low-speed mode. When a request for reading or writing of data with respect to the internal HDD 13 is made from the first program, the speed control unit 21 reads or writes data concerning the request in the high-speed mode. When a request for reading or writing of data with respect to the internal HDD 13 is made from the second program, the speed control unit 21 reads or writes data concerning the request in the low-speed mode.  (0043) It is also possible for the game apparatus 1 to store the association between identification information and speed, as a table, for programs other than the game program 26. The speed control unit 21 can select the high-speed mode or the low-speed mode with reference to the table. These programs may issue a command for explicitly designating the speed, and the speed control unit 21 can switch between the high-speed mode and the low-speed mode in response to the command. Accordingly, for example, while a game program 26 is being executed in the low-speed mode, it is possible to download another game program 26 in the background in the high-speed mode.

 
Source: Search "20150231511" here.
 
Wall Street Journal: NX will have a hh and hc sku and have the most powerful chips Nintendo can put into them
http://www.wsj.com/articles/nintendo...orm-1444996588

MEGATON
Games for NX:
Dragon Quest 10
Dragon Quest 11(port of ps4? unreal engine 4 support?)
Zelda
Smash Bros
Splatoon?
Mario Maker?

If you would like to suggest more things to add to the op then you may do so.
Since it sucks and I need people to help me make it great  :P

The Vizioneck Nintendo Fanboy!

Switch Software Sales Guide:
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Legend

I really^really hope the NX is successful. The Wii U is one of the worst selling consoles of all time and following it up with another blunder could kill traditional Nintendo.



I also hope the NX itself or a product in the NX family is a core oriented home console, capable of going head to head against PS4. Nintendo needs to shed the image that they are inferior to the competition.

the-pi-guy

I reallyreally hope it is too!  

Please make a SMRPG 2 Nintendo!  

Aura7541

The success of the NX is really important for the Japanese video game market. Playstation cannot carry it all on its own.

Legend

Game Freak is not releasing a pokemon game this year. Instead they just released the 2D Tembo the Badass Elephant for non Nintendo systems.

Is game freak falling out with Nintendo, or maybe they're hard at work on an NX game!

Cute Pikachu

Game Freak is not releasing a pokemon game this year. Instead they just released the 2D Tembo the Badass Elephant for non Nintendo systems.

Is game freak falling out with Nintendo, or maybe they're hard at work on an NX game!
I wouldnt mind they don't push the systems to their limits and they are pretty lazy in design(pokemon x/y look like black and white 2 but with 3d models)
I do think if Nintendo has Mario, Spl2oon, possibly pokemon, and dragon quest it can be one heck of a year.
The Vizioneck Nintendo Fanboy!

Switch Software Sales Guide:
http://vizioneck.com/forum/index.php?topic=5895.msg218699#new

BasilZero

Game Freak is not releasing a pokemon game this year. Instead they just released the 2D Tembo the Badass Elephant for non Nintendo systems.

Is game freak falling out with Nintendo, or maybe they're hard at work on an NX game!
It isnt the first time they've made a non-nintendo game o.O

They made a game for Sega Genesis/megadrive several years ago and made a iOS/android only game last year.

Also I doubt GameFreak would make a Pokemon game for a nintendo home console - they never did.

Pretty sure one of the these four will occur from them

1. Pokemon Yellow 30th pokemon anniversary edition for 3DS next year.
2. Pokemon 7th gen for 3DS Successor
3. Pokemon X2/Y2 for 3DS next year.
4. Pokemon Diamond/Pearl remakes for 3DS next year or for 3DS successor upon launch or close to launch.

Aura7541

It isnt the first time they've made a non-nintendo game o.O

They made a game for Sega Genesis/megadrive several years ago and made a iOS/android only game last year.

Also I doubt GameFreak would make a Pokemon game for a nintendo home console - they never did.

Pretty sure one of the these four will occur from them

1. Pokemon Yellow 30th pokemon anniversary edition for 3DS next year.
2. Pokemon 7th gen for 3DS Successor
3. Pokemon X2/Y2 for 3DS next year.
4. Pokemon Diamond/Pearl remakes for 3DS next year or for 3DS successor upon launch or close to launch.
I hope the Gen IV remakes are made for the successor with to-scale models rather than chibi ones.

Legend

It isnt the first time they've made a non-nintendo game o.O

They made a game for Sega Genesis/megadrive several years ago and made a iOS/android only game last year.

Also I doubt GameFreak would make a Pokemon game for a nintendo home console - they never did.

Pretty sure one of the these four will occur from them

1. Pokemon Yellow 30th pokemon anniversary edition for 3DS next year.
2. Pokemon 7th gen for 3DS Successor
3. Pokemon X2/Y2 for 3DS next year.
4. Pokemon Diamond/Pearl remakes for 3DS next year or for 3DS successor upon launch or close to launch.
First time in 15 years if we're counting from the mobile game.

Why do people want remakes?

Xevross

I would lose my shame over a diamond remake!
First time in 15 years if we're counting from the mobile game.

Why do people want remakes?
Because nostalgia

Aura7541

I would lose my shame over a diamond remake!
I know, right?! Platinum is my favorite Pokemon game. Soundtrack was great, Cyrus was a badass villain, and Cynthia (& her theme) was badass, too.

Legend

I would lose my shame over a diamond remake!Because nostalgia
But all the pokemon games are practically the same. Wouldn't a new one be even better!?

the-pi-guy

But all the pokemon games are practically the same. Wouldn't a new one be even better!?
Nah, all the pokemon games are different.  
Pokemon yellow is still the best.

Cute Pikachu

If NX is a handheld then diamond and pearl will probably get a remake.
If its a homeconsole though....
The Vizioneck Nintendo Fanboy!

Switch Software Sales Guide:
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BasilZero

First time in 15 years if we're counting from the mobile game.

Why do people want remakes?
Nvm.

I meant 20 years - not 30 LOL

20th year anniversary of 1st gen so it does make sense if they remake Yellow version this time.

Also remakes are awesome and Pokemon remakes sell more than any other remake so why not.

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