So I have 5 graphics books (each that I got free/super cheap), and at least 2 other books that talk about graphics, but aren't their main subject.
It is kind of interesting looking over what topics each book covers.
There's a lot of standard material like viewing, transformations, and lighting.
But some of the books go much more in depth with a subject than the others. And some seem to cover things the others don't at all. Which is pretty cool.
Like one of these books dedicates a full 20 page chapter to AA, whereas most of the other books only have about a page on it.
One of these also has a chapter on fluid simulation and another on rotational physics.
A couple of these books also dedicate a lot of space to things like fractals and ray tracing.
One of them spends like 8 pages on hidden surface removal, and another spends like 30.
I really want to get into all the material in these books. Going to be a lot, I don't know when i'll have time.
It's pretty cool, nonetheless.
It is kind of interesting looking over what topics each book covers.
There's a lot of standard material like viewing, transformations, and lighting.
But some of the books go much more in depth with a subject than the others. And some seem to cover things the others don't at all. Which is pretty cool.
Like one of these books dedicates a full 20 page chapter to AA, whereas most of the other books only have about a page on it.
One of these also has a chapter on fluid simulation and another on rotational physics.
A couple of these books also dedicate a lot of space to things like fractals and ray tracing.
One of them spends like 8 pages on hidden surface removal, and another spends like 30.
I really want to get into all the material in these books. Going to be a lot, I don't know when i'll have time.
It's pretty cool, nonetheless.