I believe Sony is in a unique position for VR. They're already doing solidly with their first headset, but their future is far from certain. If Sony wants to succeed in VR, these are the things that I believe Sony should do.
Hardware:
Sony should release a high end PSVR 2, that is backwards compatible with the PSVR. PSVR tracking should be greatly improved, and the system itself should be leveraged as the low price option. In a few years, having PSVR being an entry level $100 headset would be huge. I think we are well on our way to getting there.
The PSVR 2 should feature eye tracking, high resolution screens, large fov and improved tracking at a minimum. Optimally, it should also be offering some other things. Wireless isn't necessarily a must, yet, in my opinion.
Sony should also release updated move controllers. Something more in line with the Oculus touch would be fantastic. They have all the benefits of being able to naturally grab in VR, while still retaining all the benefits of a standard gamepad controller.
Software:
Sony needs to continue building high quality titles like Astro Bot. New IPs like this need a lot of hype and excitement, but if they do it right, they can be successful.
Alternatively, Sony needs to release some built-for-VR mainstream games. Sony doesn't quite have the brand power of Super Mario Bros, but they certainly have the ability to leverage third party options like Grand Theft Auto and Call of Duty.
Marketing:
The all important marketing. Having quality hardware and software is important, but it's of course important that people hear about these things. Marketers have only in the past few years, really figured out how to market the VR experience.
Even still, it's an uphill battle, because there is just nothing like VR.
Trying to market VR, is like trying to market the Grand Canyon. Sure you might be able to make it look pretty in a picture, but you can't show me what it's like to see it for myself.
One thing Sony could leverage is more store demos. It's an excellent opportunity to show people what VR is really like.
I think if Sony were really able to pull all of this off, they could be leading VR next gen. And VR could be huge.
Hardware:
Sony should release a high end PSVR 2, that is backwards compatible with the PSVR. PSVR tracking should be greatly improved, and the system itself should be leveraged as the low price option. In a few years, having PSVR being an entry level $100 headset would be huge. I think we are well on our way to getting there.
The PSVR 2 should feature eye tracking, high resolution screens, large fov and improved tracking at a minimum. Optimally, it should also be offering some other things. Wireless isn't necessarily a must, yet, in my opinion.
Sony should also release updated move controllers. Something more in line with the Oculus touch would be fantastic. They have all the benefits of being able to naturally grab in VR, while still retaining all the benefits of a standard gamepad controller.
Software:
Sony needs to continue building high quality titles like Astro Bot. New IPs like this need a lot of hype and excitement, but if they do it right, they can be successful.
Alternatively, Sony needs to release some built-for-VR mainstream games. Sony doesn't quite have the brand power of Super Mario Bros, but they certainly have the ability to leverage third party options like Grand Theft Auto and Call of Duty.
Marketing:
The all important marketing. Having quality hardware and software is important, but it's of course important that people hear about these things. Marketers have only in the past few years, really figured out how to market the VR experience.
Even still, it's an uphill battle, because there is just nothing like VR.
Trying to market VR, is like trying to market the Grand Canyon. Sure you might be able to make it look pretty in a picture, but you can't show me what it's like to see it for myself.
One thing Sony could leverage is more store demos. It's an excellent opportunity to show people what VR is really like.
I think if Sony were really able to pull all of this off, they could be leading VR next gen. And VR could be huge.