Should everything be answered at the end of a story? Are there some things that are okay for the writer to skip?
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Started by the-pi-guy, Apr 13, 2018, 01:54 AM
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Should everything be answered at the end of a story? Are there some things that are okay for the writer to skip?They need to make it seem like they at least know the answers.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Sometimes it annoys me, because I feel like the answer to their question is obvious, and yet they start hating on the movie/game/whatever because of it.Oh man can I relate to this general feeling.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Yeah I love open ending. Usually they spark so much conversation after the movie between friends which is fun.Yeah. It's awesome when the story gives some indication to speculate.
The big one for me is Inception. When I was young I used to be so annoyed by the ending. I wanted to know what happened!!!!Love Inception.
But now I get why it did it, and why it was powerful to leave it open like that.
I was also talking to someone about Bloodborne, which is like the story of not telling you anything about the story.I love stuff like that but it works so much better in video games than books or films.
At that level, it's easy to be frustrated or even not realize there was a story.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I love stuff like that but it works so much better in video games than books or films.Yeah. I love the way Bloodborne did it. There's a complicated (almost convoluted story), but it's so easy to walk away from the game without knowing any of it.
In game you can interact with the environment and are essentially in charge of investigating for yourself. The writers have created this deep and complex world and you need to sort it out for yourself.
I love stuff like that but it works so much better in video games than books or films.Unless it's told from the protagonists point of view only
Near impossible to do in books since the writer draws attention to everything they mention.
Unless it's told from the protagonists point of view onlyThe big thing that games can do is that you scatter stuff around the world like notebooks that are easy to miss.
The big thing that games can do is that you scatter stuff around the world like notebooks that are easy to miss.Or you can have a protagonists who knows little in the beginning and learns things as he goes along
In order to do the same thing in movies, you can put stuff in the background.
But for a book, probably the easiest way is to have stuff put in that basically has two meanings. But it's hard to give stuff like that a lot of depth. You can certainly do it, but in comparison to movies/games, you really have to go out of your way to do it.
Or you can have a protagonists who knows little in the beginning and learns things as he goes alongWe're talking about a story that doesn't tell you things.
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