okay, but the original is ten years old
It's still a lot to run.
All the other Halo's are in 1080p.
Started by Legend, Oct 07, 2014, 06:10 PM
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okay, but the original is ten years old
It's still a lot to run.
All the other Halo's are in 1080p.
If the original is a raw port, then it's not really. The entire game was designed to run on 32 megs of total ram. I'm sure they could have taken that into consideration and have 32 less megs of ram for the remake. Though as I was mentioning to you before, the Xbox One wasn't designed for 1080p. It's shader units probably aren't enough to perform operations on that many pixels. At least that's my hunch at most Xbox One games running at a significantly lower resolution. The esram can't be the full story.
I'm presuming that it's not a raw port and that the original graphics are also running at 1328x1080.
Original Halo 2 running at 1328x1080 + Remastered Halo running at 1328x1080, it seems to me that'd be quite a bit of stuff. Then on top of that, they'd have to have room so that it usually runs at about 60 fps on both of these.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Halo 2 is full 1080p in "classic" mode.
The original version is 1080p but the Anniversary edition is less than 900p because it runs 2 engines? Sounds like Nintendo reasoning 3DS price cut, New 3DS existence, and the lack of some features for Smash bros 3DS l0l.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Haha yeah it sounds like bs, but Halo 3 and 4 are full 1080p at 60 fps too (if memory serves me correct). Unless Halo 2 looks better than Halo 3 or 4, I don't see a reason to doubt their excuse.
But you can switch between them instantaneously. Would that be possible if the res isn't the same?
But you can switch between them instantaneously. Would that be possible if the res isn't the same?
while(VizionEck==cool){
Input(); (Button = Other/First)
Update(); if other -> first; if first -> other
Render(); (Other = 1328x1080)(First = 1920x1080)
}
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