Skyrim Switch/VR

Started by the-pi-guy, Nov 16, 2017, 04:09 PM

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the-pi-guy

Nov 16, 2017, 04:09 PM Last Edit: Nov 18, 2017, 02:16 AM by the-pi-guy
Switch Digital Foundry

Digital Foundry - Skyrim Switch | ResetEra

 
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Digital Foundry takes a look at Skyrim on Nintendo Switch. Impressions: -Solid 30fps -Draw distance is the only graphical setting reduced in portable mode -Volumetric lighting is only seen in a few spots and is generally missing  -720p (with dynamic res) portable -900p docked Full Articlehttp://www.eurogamer.net/articles/digitalfoundry-2017-skyrim-switch-vs-playstation-4   
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For starters, foliage is significantly cutback - thick and heavy on PS4, Xbox One and PC, this aspect of the game gets the most savage compromises, leaving the mid-distance looking a little bare by comparison. Similarly, object draw distance is pulled in significantly too, resulting in obvious pop-in on Switch that is much harder to pick up on with other systems. The end result varies dramatically - village scenes with lots of close-up detail look very, very close on Switch, while Skyrim's far-off vistas can look somewhat bare by comparison.

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-Solid 30fps
-Draw distance is the only graphical setting reduced in portable mode
-Volumetric lighting is only seen in a few spots and is generally missing
-720p (with dynamic res) portable
-900p docked

85 on MC.



VR:

86 on MC.


Will update for VR later

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