Kotaku: The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development

Started by Legend, Jun 07, 2017, 04:18 PM

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Kotaku: The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development - NeoGAF

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In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds?
 Five years later, it’s hard to find anyone who’s happy with the results. Mass Effect: Andromeda, released in March 2017, disappointed even the biggest fans of BioWare’s longrunning series. The game was widely pilloried, with critics slamming its uneven writing, frequent bugs, and meme-worthy animations (although our own review was just lukewarm). The PS4 version of Andromeda has a 70% on Metacritic, lower than any BioWare game to date, including the ill-advised Sonic Chronicles.
 Almost immediately, fans asked how this happened. Why was Andromeda so much worse than its predecessors? How could the revered RPG studio release such an underwhelming game? And, even if the problems were a little exaggerated by the internet’s strange passion for hating BioWare, how could Andromeda ship with so many animation issues?

 
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