Switch Launch Thread

Started by Legend, Feb 16, 2017, 10:35 PM

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Legend

New performance mode boosts Switch mobile clocks by 25 per cent - NeoGAF

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I'm on mobile, way too much to type. Info is here. Read the whole article, there is a LOT of new info:http://www.eurogamer.net/articles/di...by-25-per-cent
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Mere days away from the Nintendo Switch's launch, elements of uncertainty still surround the final technical specifications for the new console - but a massive leak of Nintendo's developer documentation, along with a teardown of retail hardware by a Chinese parts firm may well have given the game away. Meanwhile, new information we've sourced reveals final tweaks Nintendo has made to hardware performance in the run-up to the console's release.

 
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The key addition is a new mode seemingly designed to beef up handheld performance. Developers can opt for a 384MHz GPU clock - a straight 25 per cent uplift in compute power compared to the default 307.2MHz option. Both frequencies are available to developers in what it calls 'normal mode' operation - and to be clear, users will not be able to choose between them. Additionally, adjustments have been made to available memory bandwidth. In our prior story, we revealed that in undocked mode, developers could choose between running the LPDDR4 memory at either 1600MHz or 1331.2MHz. The 1600MHz option is now only available in 'boost mode' - when Switch is docked - while 1600MHz support in mobile mode is deprecated. As before, developers can opt to run handheld modes while in the dock too, and to be clear, the documentation has no new modes for docked performance. On top of that, we should stress that not all games will use the 384MHz GPU mobile mode - game-makers will choose the best fit for their projects, and 307.2MHz remains the default option.

 
I don't understand if this is new info or actually a new mode.

DerNebel

So who here's actually thinking of getting a Switch in the foreseeable future? Since I'll be getting more disposable income now, I'll probably get one towards the end of the year once Mario Odyssey is out.

Xevross

So who here's actually thinking of getting a Switch in the foreseeable future? Since I'll be getting more disposable income now, I'll probably get one towards the end of the year once Mario Odyssey is out.
I'm considering getting one around Mario Odyssey too.

If it has a price cut by then I almost definitely will

BananaKing


Breaking News: Nintendo Switch falls down when you keep bumping it and pushing it.

Legend

NeoGAF

This has always worried me. Should have made the joycons slide off the opposite direction.
So who here's actually thinking of getting a Switch in the foreseeable future? Since I'll be getting more disposable income now, I'll probably get one towards the end of the year once Mario Odyssey is out.
I own a Wii U and just got a 3DS this past Christmas. So I'm in no rush to get it.


Plus I think it will have a large price cut like the 3DS had. $300 is too much for the device. $250 or even $200 would be a lot better for me.


Also it sounds like there are some hardware problems. Might be smart to wait for a revision. First 3DS had issues too.


So I'll probably get it holiday 2018 or later.

darkknightkryta

Feb 26, 2017, 05:42 PM Last Edit: Feb 26, 2017, 05:45 PM by darkknightkryta

That's a bit exaggerated, but the stand snapping off like that... that's really worrying.

New performance mode boosts Switch mobile clocks by 25 per cent - NeoGAF
 

I don't understand if this is new info or actually a new mode.
I think new info.  It just sounds like devs can raise the clock speeds when in handheld mode.  Explains why there's such a huge range for the battery life.  I mean, prior you'd have "about 4 hours" or "about 10 hours" and it'd be minutes within range.  2-6 hours?  That's pretty huge.  Default 300mhz gpu clock is probably the 6 hour figure, and 2 hours is whatever max the GPU is allowed to go when undocked.

the-pi-guy

Breaking News: Nintendo Switch falls down when you keep bumping it and pushing it.
lol yeah, I thought it was funny

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