The more companies that support VR the better. 2016 is the year that VR launched.
Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM
previous topic - next topic0 Members and 16 Guests are viewing this topic.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
The key to that change, Oculus CEO Brendan Iribe says, is a new "asychronous spacewarp" technology built into the Oculus API. Much like the Oculus' existing "asyncrhonous timewarp" technology (which Iribe says eliminates almost all of the 11 percent of frames that would otherwise be dropped in VR), Iribe says "spacewarp" allows games to run at an internal 45 frames per second, while still providing a smooth 90 frames per second to the headset.Oculus lowers minimum Rift specs using "asynchronous spacewarp" tech | Ars Technica
The spacewarp system (which is built into the Oculus runtime) takes the two previous frames generated by software, analyzes the difference, and calculates a spatial transformation that can generate a "synthetic frame" based on the current head translation and movement. While Iribe was clear that this synthetic frame system is still "no replacement for native 90 hz rendering," it does fill in the frame rate gaps on systems that are not able to hit that framerate natively.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Valve adding Asynchronous Reprojection soon. #SteamDevDays
— Robert Merki (@robmerki) October 12, 2016
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I think it's interesting with scale in VR. The second you start freely moving the camera around, scale stops feeling as good.Haven't had those issues.
Iribe is stepping down as CEO in a move that will result in the pioneering VR company splitting its mobile-based and PC-based VR divisions more cleanly. Iribe will lead the PC side, while Jon Thomason, who was formerly VP of Engineering at Qualcomm for five years and then VP of Mobile Shipping at Amazon before joining Oculus as Head of Software in August of this year, will head up the mobile division. Iribe and Thomason, along with Mike Schroepfer, CTO of Facebook, will reportedly all work together to find a new leader for Oculus VR moving forward.link
"Palmer is still at Oculus and we'll have more to share on his new role soon," is our answer from an Oculus spokesperson.link
Haven't had those issues.In my case stereoscopy is much less powerful than motion parallax. Do distant objects feel distant to you?
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Do distant objects feel distant to you?Yes. It's one of the coolest things.
I'd love if it was just a problem with my headset/settings.Well I'm speaking from the Rift's perspective.
Yes. It's one of the coolest things.Yeah in PSVR distant objects feel like a flat wall 100 feet away. Only close things feel awesome.
Scale and distance of objects feels very real.
Well I'm speaking from the Rift's perspective.
But it could be a settings issue.
Or it might even be some sort of software issue.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
lol, I don't know he did that. That guy looks really untrustworthy.Spoiler for Large GIF:
Page created in 0.120 seconds with 25 queries.