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Topic Summary

Posted by Legend
 - Sep 13, 2017, 07:15 PM
Sorry I'm sick today and couldn't get a blog post published. It'll be back next week.
Posted by Legend
 - Aug 24, 2017, 04:45 AM
I'm thinking of changing how game modes (like deathmatch, king of the hill, etc.) work. Instead of having one game mode for every configuration, it'll have general game modes and then modifiers that can be applied to them.

This modularity would help decrease clutter and make the rules more straightforward when in a lobby. Also gives more options when setting up a custom match.
Posted by Legend
 - Aug 15, 2017, 06:13 PM
No blog post this week. I've been too busy trying to hit a deadline. Sorry.  :'(
Posted by Legend
 - Jul 30, 2017, 03:17 AM
I love that I ditched the mechanic of colored surfaces affecting the gameplay.

I can give levels so much more visual identity now. Right now I have ~10 playtesting levels and they all feel unique, vs before I struggled having even just a few standout.
Posted by Dr. Pez
 - Jul 26, 2017, 02:32 PM
I did a super small friend tournament for VizionEck Cube Royale yesterday.

I won  ::)
It was meant to be
Posted by Legend
 - Jul 26, 2017, 02:07 AM
I did a super small friend tournament for VizionEck Cube Royale yesterday.

I won  ::)
Posted by Legend
 - Jul 25, 2017, 08:20 PM
Remember that second framerate thing I was talking about? Well I finished moving it over to its own thread. Now it runs faster.  :P
Posted by Legend
 - Jul 23, 2017, 02:49 PM
Release date= I am working on it!  (20 years later).
IF that happens, I still might release before Cube World ;D
Posted by the-pi-guy
 - Jul 23, 2017, 01:49 PM
After Cube Royale releases, I'd like to expand it into an MMO with a huge open world. That would be super fun  ;D



Could have cube economies, cube kingdoms waging cube war, and cube mounts to ride around on. If only
Release date= I am working on it!  (20 years later).
Posted by Legend
 - Jul 23, 2017, 04:15 AM
After Cube Royale releases, I'd like to expand it into an MMO with a huge open world. That would be super fun  ;D



Could have cube economies, cube kingdoms waging cube war, and cube mounts to ride around on. If only
Posted by Legend
 - Jul 16, 2017, 02:31 AM
;D judging by the "Woohoo!", it sounds like a huge relief to finally get it working.
I thought the "That's been a huge mess I've struggled learning for years." part made it a bit more obvious than the woohoo  ::)

But yeah it's a relief. I'm a moron who had essentially zero experience with game development, essentially zero experience with programing, and literally zero experience with networking, and thought "hey, I should make my first game have console multiplayer!"

Posted by Dr. Pez
 - Jul 15, 2017, 12:12 PM
;D judging by the "Woohoo!", it sounds like a huge relief to finally get it working.
Wow, you are so smart!!  I hadn't figured that out myself but here you are with your brilliant deduction skills as ever.
Posted by SWORDF1SH
 - Jul 15, 2017, 09:26 AM
Woohoo!

I now have PSN actually working. Not just tests, but actually finding a lobby and playing a match through the PlayStation Network. That's been a huge mess I've struggled learning for years.
;D judging by the "Woohoo!", it sounds like a huge relief to finally get it working.
Posted by Legend
 - Jul 13, 2017, 11:13 PM
Woohoo!

I now have PSN actually working. Not just tests, but actually finding a lobby and playing a match through the PlayStation Network. That's been a huge mess I've struggled learning for years.
Posted by Legend
 - Jul 12, 2017, 02:01 AM
Unity 2017.1's release notes talked a lot about stat logging and it inspired me to work on that for the day.


Well you remember how a short bit ago I talked about how I uncut the theater feature because my network system made it near trivial? Well that's made this near trivial too! I'm already recording full gameplay matches so it'd be stupid not to use them for stats. The system can just parse through them to get details.

If a player deletes a recording to save memory or for another reason, at that point the recording can be condensed into just the basic numbers and dealt with traditionally. Even if I set this up to happen instantly after every match, it's still preferable over wasting resources on tracking the stats during a match.


(I spent most of the day working on another solution and scraped it all. I'm a dork for not realising the theater method sooner)