Hey all,
VizionEck for the most part is a non graphically intensive game. This gives us a ton of extra power to implement features that just aren't possible in standard games.
One of those features is no loading times. For example when selecting a campaign save file from the menu, that campaign is started up and ready to play in just one frame, or about 16ms. Then while in campaign the player could for example switch to a multiplayer level again in just one frame.
This instantaneous loading is tied together with a universal menu.
At any time the user may bring up the menu in its entirety. While within campaign the player can browse leaderboards or even start matchmaking without exiting to a main menu. While waiting to respawn in a mp match the player can check community progress or switch game skins.
Anything can be done at anytime.
VizionEck for the most part is a non graphically intensive game. This gives us a ton of extra power to implement features that just aren't possible in standard games.
One of those features is no loading times. For example when selecting a campaign save file from the menu, that campaign is started up and ready to play in just one frame, or about 16ms. Then while in campaign the player could for example switch to a multiplayer level again in just one frame.
This instantaneous loading is tied together with a universal menu.
At any time the user may bring up the menu in its entirety. While within campaign the player can browse leaderboards or even start matchmaking without exiting to a main menu. While waiting to respawn in a mp match the player can check community progress or switch game skins.
Anything can be done at anytime.