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Gaming => Game News Discussion => Topic started by: Legend on May 16, 2018, 08:48 PM

Title: Days Gone 20 minutes Horde Gameplay
Post by: Legend on May 16, 2018, 08:48 PM
Days Gone 20 minutes Horde Gameplay | ResetEra (https://www.resetera.com/threads/days-gone-20-minutes-horde-gameplay.42978/)

 
Quote
http://www.gameinformer.com/b/features/archive/2018/05/16/days-gones-horde-vs-game-informer.aspx
  • Clearing out finite number (indicator on top left)
  • Napalm Molotov crafting requires (Growler, Rag, Kerosene, Polystyrene)
  • Orange on radar = horde zone
  • He's using heavy machine gun
  • No hiding spot, always be running
  • Custom baseball bat with axe head and barb wire
  • 5 different types under the "explosive" category, unsure if there's more
  • XP pop can be turned off
  • Horde seems to only feature one type of freaker
  • You can leave the area to prepare supply, progress will be saved
  • Clearing horde gives you "legendary loot", e.g. this horde gives parts for your bike to carry more ammo
  • Huge hordes are kind of "end game"
  • Each item (explosive?) holding limit is 5
  • Grenades are extremely over powered now (3 nades clearing half hordes), they will be nerfing it
  • Freaker left ear, a type of currency is for bounty clearing in town
This is an alpha gameplay, they are aware of the character stucking, janky issues etc.  
Title: Re: Days Gone 20 minutes Horde Gameplay
Post by: Legend on May 16, 2018, 09:10 PM
Looks really good. Seems to be fun dealing with the horde.
Title: Re: Days Gone 20 minutes Horde Gameplay
Post by: Legend on May 17, 2018, 12:34 AM
(https://i.imgur.com/wb3AmC3.gif)