Hey guys,
So far the world has done a great job analyzing the announcement trailer and figuring out some game elements. In total the trailer has 15 major secrets. However, only six have been discovered.
1: VizionEck has spawn rooms instead of spawn points. Both friends and foes spawn in the same room.
2: Yellow power-ups are found in the game. Collecting them increases jump height.
3:
4: VizionEck is a platformer at heart.
5: Rangers may have different relative gravities. Your enemies might be on the ceiling or walls, not just the ground.
6: Instead of displaying health with a HUD, health is displayed by the brightness of a Ranger's outlines. This allows you to know your own health as well as your enemies' health.
7:
8: Rangers have the ability to generate charge blocks above them. Charge blocks act as shields and can defend players against enemy attacks. This makes lower relative positions valuable.
9: Charge blocks are weapons as well. Shooting a blast consumes the charge block. It must be re-charged before a Ranger can shoot again.
10:
11:
12: When a Ranger is low on health, they naturally blend into black backgrounds. This gives them a stealth advantage.
13:
14:
15: Spawn rooms have 24 cubes, but not all of them are Rangers. If a player doesn't move, it's impossible to tell them apart from a regular cube.
If you think you've figured out one of the remaining secrets, tweet it to @VizionEck with the hash tag #15secrets.
It's a community challenge, not a contest.
-Michael Armbrust
So far the world has done a great job analyzing the announcement trailer and figuring out some game elements. In total the trailer has 15 major secrets. However, only six have been discovered.
1: VizionEck has spawn rooms instead of spawn points. Both friends and foes spawn in the same room.
2: Yellow power-ups are found in the game. Collecting them increases jump height.
3:
4: VizionEck is a platformer at heart.
5: Rangers may have different relative gravities. Your enemies might be on the ceiling or walls, not just the ground.
6: Instead of displaying health with a HUD, health is displayed by the brightness of a Ranger's outlines. This allows you to know your own health as well as your enemies' health.
7:
8: Rangers have the ability to generate charge blocks above them. Charge blocks act as shields and can defend players against enemy attacks. This makes lower relative positions valuable.
9: Charge blocks are weapons as well. Shooting a blast consumes the charge block. It must be re-charged before a Ranger can shoot again.
10:
11:
12: When a Ranger is low on health, they naturally blend into black backgrounds. This gives them a stealth advantage.
13:
14:
15: Spawn rooms have 24 cubes, but not all of them are Rangers. If a player doesn't move, it's impossible to tell them apart from a regular cube.
If you think you've figured out one of the remaining secrets, tweet it to @VizionEck with the hash tag #15secrets.
It's a community challenge, not a contest.
-Michael Armbrust