Apple's Phil Schiller explains why Valve's Steam Link App was rejected

Started by Legend, May 28, 2018, 05:21 AM

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Legend

Apple's Phil Schiller explains why Valve's Steam Link App was rejected | ResetEra

 
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https://www.macrumors.com/2018/05/26/steam-link-rejection-phil-schiller/
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We care deeply about bringing great games to all of our users on the App Store. We would love for Valve's games and services to be on iOS and AppleTV. Unfortunately, the review team found that Valve's Steam iOS app, as currently submitted, violates a number of guidelines around user generated content, in-app purchases, content codes, etc. We've discussed these issues with Valve and will continue to work with them to help bring the Steam experience to iOS and AppleTV in a way that complies with the store's guidelines. We put great effort into creating an App Store that provides the very best experience for everyone. We have clear guidelines that all developers must follow in order to ensure the App Store is a safe place for all users and a fair opportunity for all developers.Click to expand...
Apple's MAIN concern:
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"I could see a very real situation where many people just straight up stop buying things from the App Store and exclusively purchase Steam games through Valve instead," wrote TouchArcade editor-in-chief Eli Hodapp.Click to expand...
Opinion: Apple wants Valve to have in-app purchases through iOS rather than in-app purchases through Steam Link app. Apple basically wants a cut of purchases made through its ecosystem. If Apple relents to Valve, it sets a precedent for all future and current services to sidestep the in-app process.  

Xevross

Lol of course, it's just about money and nothing else. It's all these two companies care about.