gamescom 2017 general thread

Started by Legend, Aug 20, 2017, 10:39 PM

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Legend

One hour till the star citizen show.

Twitch

Legend

delayed, as is tradition.

Legend

Doors aren't even open lol.

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Star Citizen Gamescom presentation (LIVE) - NeoGAF

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Livestreams:https://www.youtube.com/user/RobertsSpaceInd/videos (soon)https://www.youtube.com/watch?v=C253ySfEguU (unofficial, 30 second delay)https://www.twitch.tv/starcitizenLiveblog:
 TBD
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We’re excited to be back at Gloria Theater on 9pm Friday, August 25th for another great show. Hosted by Chris Roberts, showcasing some of what we’ve been working on this year, and delivering some never-seen-before gameplay!

 
https://robertsspaceindustries.com/c...m-2947-Details
 2016 Gamescom Presentationhttps://www.youtube.com/watch?v=Z-3YBuFI3iI
 In between screaming matches in the Community thread it's been suggested to post what you think would make the presentation a success and what would make it a failure.Success
  • Showing a cohesive game world with fleshed out gameplay loops, rather than a disparate collection of assets. You can make some beautiful contrails and atmospheric re-entry effects that function in isolation, but now's the time to start showing us a game instead of a tech demo.
  • Concrete release info for v1.0 of any of the modules.
No change
  • A gameplay/tech demo of a very narrow "vertical slice" that is just going from A to B of separate assets that trigger on pre-scripted command (what they showed last year)
  • Graphs, graphs and more graphs
  • No further release details
Failure
  • Announcing delays
  • Announcing new and unimplemented features
  • Ships, ships, and more ships for whales to buy

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