But seriously you should look into other indie studios. Most 1-2 man games almost always start with artists and shop around for programmers.I know when I'm not wanted.
I've gotten like 6 rejections for a summer internship.Well here at VizionEck we're always looking for opportunities to start developing new games and never finish them. You're accepted!
There wouldn't happen to be an opening for a (unpaid) VizionEck summer internship, would there?
No monthly update today or next month. It's the holidays!
Must be nice. Not everyone gets holidays like that.Oh I'm not on holiday.
No monthly update today or next month. It's the holidays!Must be nice. Not everyone gets holidays like that.
Well that goes without saying.You had me worried for a second there.
What about loot boxes?Well that goes without saying.
I think I've figured out what I'm going to do for a progression system in VizionEck.What about loot boxes?
1. Play the game and gain experience. This experience can be spent as an in game currency to unlock new maps, new modes, and new titles. Outside of costing xp, these may also have other requirements to make them more interesting and unique such as needing to have at least 10 kills in a row to get a killstreak title.
2. Experience also works towards increasing your level. Every time you level up, you earn a "development coin" which at that moment you spend on one of five potential new features. It's basically like an in game poll to decide what people want the most and once features get enough coins they're developed. XP can be spent on development coins as well.
I recommend PostgreSQL over MySQLWhy do you prefer postgresql?
You should be able to create a font and display it like standard text.Thanks, but i think I'll work something out.
I made a web app to write in my conlang but I can only view my script in game. Every piece of text needs to be rendered by Unity into a texture.
My dictionary is a standard mySQL table and some php to help search it. Do you want help setting up something like that?