A 4D video game?

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Started by Legend, Feb 27, 2018, 04:58 AM

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Legend

Jul 12, 2018, 12:57 AM Last Edit: Jul 12, 2018, 01:03 AM by Legend
Rendered around a million tetrahedrons without destroying the framerate too much, so that's nice.

I really do need to learn more about the rendering pipeline though. 98% of the slowdown with that many tetrahedrons was from the CPU trying to pass them off to the GPU. Also the GPU could probably handle 100 million tetrahedrons as long as they were small. My big resource hog on that front is the pixel size of tetrahedrons.