Star Citizen

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Started by Raven, Jan 23, 2017, 05:40 AM

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Raven

Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.

June 5th
- Item 2.0 Multi-function Displays: All MFDs are being converted to the new system to allow players greater control of their ships

June 6th
- Cargo Manifest App: This app will allow players to check their ship's cargo
- Inventory System: Personal inventory that is closely linked to the cargo manifest app

June 7th
- Persistent Damage, Ammo, and Missiles: This will save the state of your vehicle instead of refreshing it every new play session
- Kiosk UI: This will allow players to buy and sell commodities with various vendors

June 8th
- Player Manned Turrets: No Information
- Personal Manager App: This app will allow players to look at their inventory and customize their suits and weapons

June 9th
- Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
- Derelict Ships: Added for exploration and potential points of interest
- Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
- Commodities: Implementing items to represent units of tradeable cargo
- Kiosk Support: A support UI for kiosks used to buy and sell cargo
- Heavy Armor for Star Marine: Heavy armor will now be available for selection in Star Marine
- AI Turrets: This will allow NPCs to operate turrets and accurately track and fire at correct targets
- Environment Probe: This will allow for bounced lighting and reflections to be updated dynamically
- Volumetric Fog: More realistic fog/mist effects
- New Message Queue: Streamlining messages with less overhead along with features that will help with packet loss and jitters to help reduce bandwidth and latency
- Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode
- RSI Ursa Rover: This vehicle will now be ready for use when 3.0 releases
- Apocalypse Arms Scourge Railgun: This weapon will now be ready for use when 3.0 releases
- Arrowhead Sniper Rifle: This rework will now be ready for use when 3.0 releases
- Ksar Devastator-12 Shotgun: This rework will now be ready for use when 3.0 releases