Star Citizen

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Started by Raven, Jan 23, 2017, 05:40 AM

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Raven

WHat are the plans for how stamina works?

DOcking a ship within one is a different problem than docking side by side. The fighter can essentially despawn once attatched and be replaced with a static model from the parent ship. Also the fighter has a single seat so there aren't physics grids to mess with in this patch.

PArachutes are dumb. Emergency jet packs make more sense since they could work in any atmosphere. Also are cooler and an automated suicide burn right at landing would be awesome!
The only thing I know about stamina for sure is that if you exhaust it, it will slow you down, cause you to drain oxygen faster, and make your aiming difficult. Beyond that, I have no clue.

The Rover certainly isn't a single seat vehicle so you would indeed have a physics grid within a physics grid. Even if it became a static model once you left it, the moment you interact with it it becomes its own model again within the ship. I never said it was all the same. I said it's pretty close. We will have a working example of ships docking, even if it is a small one-seater with a larger ship, and a vehicle that is much more than a single seater being loaded, transported, and then unloaded within other ships. We already know that we're going to be landing on things like frigates, destroyers, and carriers with an assortment of various ships in the not so distant future. I'm just wondering how much more complex it is than what they're already aiming to accomplish with 3.0. I wonder how exactly the larger ships will work when docking with stations. Will that be easy simply because the stations themselves are largely static? Last I heard, the larger ships won't use landing pads but docking points instead.

Yeah, parachutes don't make any sense to me in a science fiction setting where I have suit thrusters. Can I really not use them to at least slow my descent to a non-lethal speed?