With news and gameplay ramping up, a dedicated thread makes sense.They are absolutely working on local physics grids to improve them and make them more realistic. Whether or not they make it to where if you slam into a "wall" the guy standing behind you ends up a clobbered mess in front of you or goes straight through the glass, I have no clue. Would be funny as hell. However, I have seen and heard them talk about catastrophic hull damage creating situations where atmosphere is suddenly vented out of the ship and how that might send a player character or NPC out into space as well.
I really don't know much about Star Citizen. Heard tidbits about the controversy but the gamescom 2015 demo was my first real introduction. That got me pumped and the imagine trailer got me super hyped. Bought the Aurora package that holiday mostly as a cheap pre-order.
One thing I hope changes is the local physics grid. Everyone else loves it but for me it's near game breaking how physics don't work inside ships. The pilot could be blacking out from g forces yet a player behind them can jump normally.
I want the insides of ships to feel like they are actually moving. If the pilot rams into a wall, things inside should fly forward.
No clue if this is planned ::)
When did development start on this? And how many years before it's finished would you guess?2011
This is only just occurring because a lot of new technology had to be developed to execute the game to the scale and fidelity the game aims to offer. The latest released roadmap takes the development to the end of 2017, around which time the game can be expected to enter beta. It may be reasonable to expect initial launch (which will not include every single feature listed in the RSI stretchgoals page and countless other outlets, and will make about 60 of the 110 planned star systems available) by the end of 2018.
When did development start on this? And how many years before it's finished would you guess?The single player campaign will hopefully release by the end of this year.
2011No. During CitizenCon last year they did a slideshow and pointed out that development on Star Citizen didn't begin until January 2013. They didn't even start crowdfunding to be able to get started on it until October 2012. The only thing about Star Citizen that existed prior to that was some concept art, a few pieces of literature to describe the universe, and then a CG trailer used to promote the concept for crowdfunding. The game has only been in development, technically speaking, for 4 years now. Practically, considering they needed to greatly expand the team, acquire studio spaces, and get together the development tools to get started, the game didn't really go into production until about 2.5 years ago at most.
Not sure if this is a good source.
The Status of Star Citizen (http://www.starcitizenstatus.com/)
No. During CitizenCon last year they did a slideshow and pointed out that development on Star Citizen didn't begin until January 2013. They didn't even start crowdfunding to be able to get started on it until October 2012. The only thing about Star Citizen that existed prior to that was some concept art, a few pieces of literature to describe the universe, and then a CG trailer used to promote the concept for crowdfunding. The game has only been in development, technically speaking, for 4 years now. Practically, considering they needed to greatly expand the team, acquire studio spaces, and get together the development tools to get started, the game didn't really go into production until about 2.5 years ago at most.I'm just going off what Chris Roberts said.
Chris: Basically I've been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That's just the actual work though.pre-development seems to have started around 2011.
I'm just going off what Chris Roberts said.Yeah. Actual production, getting everything in place with the intent AND ability to actually make what they wanted, that didn't begin until early 2013. Saying it happened earlier than that isn't really accurate. As you said, it becomes a semantics game. They didn't have anything they needed to begin the real work until then and it took another year or two before they could really go full steam with it. Basically, they had to go from a handful of people to 4 studios and over 300 people. Like, they had to build the company before they could even really do the game.
From 2012:
After that point, it's a semantics argument.
So they've been working on the game for 6 years and it will likely take another 3 at least. You're looking at a 10 year dev cycle. Crazy long time. Could even be next gen before it releases.No. Like I said, they've only been working on it for 4 years and almost half of that time was spent actually building the company so they could make the game. It's also a huge MMO AND a separate single player game they're making. It took Bioware over 6 years to make The Old Republic, and that was an established developer with the financial backing of EA right from the start, creating what largely amounted to a WoW / EQ-clone with cinematic dialogue. It bombed and went free-to-play in less than a year.
So they've been working on the game for 6 years and it will likely take another 3 at least. You're looking at a 10 year dev cycle. Crazy long time. Could even be next gen before it releases.Let's say:
Patch 2.6.1 is live! Only a day later than they originally aimed for.Is it a bug patch only or does it include any new content?
Is it a bug patch only or does it include any new content?
AyyyMore like VizionEck of the PC Platform.
The TLG/FFXV of the PC Platform.
Oooooh! Spectrum also went live!That's nice but it's odd imo that it's that high of a priority. Do we have any stats on how many people regularly play the current game?
Spectrum Alpha is Live! - Roberts Space Industries
(https://robertsspaceindustries.com/comm-link/transmission/15741-Spectrum-Alpha-Is-Live)
More like VizionEck of the PC Platform.lol
Star Citizen has been in continuous development since announcement.That's nice but it's odd imo that it's that high of a priority. Do we have any stats on how many people regularly play the current game?
More like VizionEck of the PC Platform.It's not developed by CIG. It's being developed by a partner studio. It's also about improving the communication tools for organizations. What exists right now is an incredibly early version. They want to make sure this thing is ready to go by release.
Star Citizen has been in continuous development since announcement.That's nice but it's odd imo that it's that high of a priority. Do we have any stats on how many people regularly play the current game?
It's not developed by CIG. It's being developed by a partner studio. It's also about improving the communication tools for organizations. What exists right now is an incredibly early version. They want to make sure this thing is ready to go by release.I thought Spectrum was essentially their version of steam's community features. It's not?
I thought Spectrum was essentially their version of steam's community features. It's not?It's an all encompassing communication tool. At least that's what is planned. Regardless of what it is, it's not CIG making it and they want it to be able to do all sorts of things. Including being able to track stuff happening in-game even if you're not logged in.
It's an all encompassing communication tool. At least that's what is planned. Regardless of what it is, it's not CIG making it and they want it to be able to do all sorts of things. Including being able to track stuff happening in-game even if you're not logged in.No I wasn't worried about CIG making it, just that I don't see the benefits until the game has more going on.
No I wasn't worried about CIG making it, just that I don't see the benefits until the game has more going on.The initial version right now is just dedicated forums for your organization and the forums that previously existed, a better way to track private messages, chat lobbies and one for your org (which existed before but were very bland), and generally just a faster way to navigate them. The end product will have a lot more to it like voice chat, a way to see the fleet of your org, what is selling where, what your friends are doing in the game, etc. With 3.0 coming out later this year, probably a good idea that they start rolling it out now in small steps. Step one is just an enhancement of existing communication tools.
Heavy Marine almost ready for in-game action pic.twitter.com/E7RryvSFGp
— Sandi Gardiner (@SandiGardiner) February 21, 2017
Mining in 3.0 Confirmed! : starcitizen (https://www.reddit.com/r/starcitizen/comments/5xvgky/mining_in_30_confirmed/)I think it's safe to say that their road map from CitizenCon has changed substantially over the last 4 months. It really wouldn't surprise me to see the original 3.0 patch plan be changed to fewer patches with more content.
It just keeps going!They should not be hurting whatsoever making this game. I keep hoping for an environment art position to open up at their LA studio, but nothing so far.
Star Citizen now plans to use the Vulkan API, dropping DX12 ... - PCGamesN https://t.co/jEuSPEgPtt pic.twitter.com/72XZ4A9x9x
— Space Sim News (@SpaceSimNews) March 19, 2017
It looks like 2.6.2 is on track to release on time. The 23rd of this month. Hopefully next week or the week after we get a schedule report dealing with the next major patch.Do you think 3.0 will be next, a 2.6.3, or 3.0 is split into multiple patches?
Do you think 3.0 will be next, a 2.6.3, or 3.0 is split into multiple patches?Not likely to be a 2.6.3 after this. It will either be the speculated 2.7, since the devs mentioned it in the past but have left it out of roadmaps, or they'll show the schedule for 3.0.
Not likely to be a 2.6.3 after this. It will either be the speculated 2.7, since the devs mentioned it in the past but have left it out of roadmaps, or they'll show the schedule for 3.0.WHen have they mentioned 2.7? I only remember that from before 2.7 was renamed 3.0
WHen have they mentioned 2.7? I only remember that from before 2.7 was renamed 3.02.7 was mentioned by Todd Papy during a Happy Hour. People had thought that 2.7 wasn't happening anymore and that it was rolled into 3.0 but when Papy mentioned big armor changes on the way he asked his partner if that was coming in 2.7, which caused people to question. Keep in mind that 2.6.1 was originally the only minor patch they had planned for 2.6 but then they needed to do a 2.6.2 for some reason. So, this is obviously a constantly changing patch cycle. Thing is, if they know 3.0 is going to take way too long then they have a good reason for rolling out another big patch to put in the things that might be ready now. Something they mentioned aiming to do before if the situation allows for it.
Looks like 2.6.2 is going to be late.JUst by a few days or weeks?
JUst by a few days or weeks?Not sure. It went onto the test universe yesterday which means it was one or two days late doing so. Probably won't be but a couple more days.
2.6.2 is set for today right?Not sure. Haven't checked.
3.0 is probably the next patch, one of the devs said.2.6.3 is on the test realm but it's such a tiny patch they're not even talking about it. It might as well exist as just a hotfix.
YAy!
The schedule report for 3.0 will be dropping today.ANd atv was delayed to today. Coincidence? I think so!
ANd atv was delayed to today. Coincidence? I think so!That episode made me moist.
About 10 minutes ago, the head of Star Citizen's marketing tweeted that they're going over the final review of the 3.0 schedule report. Hopefully it drops soon. Was said to be out today.I still think it'll be a few hours.
I still think it'll be a few hours.As long as it's not delayed to some other time, I couldn't care less.
Final review of the 3.0 schedule! pic.twitter.com/lidey4zMZO
— Sandi Gardiner (@SandiGardiner) April 15, 2017
As long as it's not delayed to some other time, I couldn't care less.I Want it Now!Final review of the 3.0 schedule! pic.twitter.com/lidey4zMZO
— Sandi Gardiner (@SandiGardiner) April 15, 2017
That's a big fudgy schedule report. That's bigger than all of the previous ones combined.
I Want it Now!Something else?
SEems something else is also coming tonight, non timeline related. Maybe some new details on how 3.0 works.
I would shame my pants if it's something related to Squadron 42 like they've been teasing they'd show us soon enough.
Seems the plan for the 3.0 series has completely changed. Only mention of mining is the MISC PROSPECTOR. 3.1 and 3.2 don't mention it.Not surprising in the least bit. That original roadmap was something they came up with prior to last October. That was 6 months ago. Hell, when they showed that roadmap it had the Caterpillar as a 3.0 ship and the 85X as a 3.1 ship... and then 2.6 released about two months later with both of them.
MISC Prospector moved from 3.1 to 3.0.
3.1 and 3.2 have very little similarities with their original descriptions.
Not surprising in the least bit. That original roadmap was something they came up with prior to last October. That was 6 months ago. Hell, when they showed that roadmap it had the Caterpillar as a 3.0 ship and the 85X as a 3.1 ship... and then 2.6 released about two months later with both of them.Eh they teased a lot that mining would be in the initial 3.0. I'm shocked it's not even on the roadmap past 3.0 anymore.
Eh they teased a lot that mining would be in the initial 3.0. I'm shocked it's not even on the roadmap past 3.0 anymore.I don't recall them ever saying that all planets would be ready for 3.0 at all. The only thing they ever said (as far as physical locations) was that they were expanding the Stanton system, that planetary landings would come in 3.0, and that they would add additional locations to the system as the major patches rolled out. I think that's a case of you overestimating/misunderstanding what was coming in 3.0 and not a case of them having to make 3.0 smaller in that regard.
I let the hype get to me and started thinking 3.0 was held back by only a few elements so they were pulling new features into it. Instead it seems 3.0 was too massive and broken into 3 patches. Arcorp, Hurston, Microtech, and Crusader are all in 3.1 and 3.2 now.
I don't recall them ever saying that all planets would be ready for 3.0 at all. The only thing they ever said (as far as physical locations) was that they were expanding the Stanton system, that planetary landings would come in 3.0, and that they would add additional locations to the system as the major patches rolled out. I think that's a case of you overestimating/misunderstanding what was coming in 3.0 and not a case of them having to make 3.0 smaller in that regard.No I'm going off their gamescom presentation.
Yeah. Mining was teased but there are any number of reasons why it's not being talked about suddenly. This new roadmap could change 100 times in the next few months and we'll never know how many things were scooted around and how many times. Considering the size and scope of the game, not to mention it still has years of development to go, if the absence of mining shocks you, it's probably a good thing you're not privy to more frequent schedule updates. You'd probably have a heart attack and die young.
I'm seeing a lot of stuff in here that wasn't mentioned originally or no statements of commitment were ever made. Without a doubt, things were shuffled around. I can guarantee you there are things coming in 3.0 according to this report that weren't originally intended for it. Just enjoy what's coming. There's a ton of stuff here. It's definitely going to be a transformative moment when this patch drops when you look at what's available right now.
No I'm going off their gamescom presentation.dang. How in the world did I miss that?
The new 3.0 has some small new things but outside of ships I don't see what you're thinking they added.
I think the reason mining is missing is because it has hardly anything to do with anything else. It's not a priority to add since not much on the dev side of things is built above it. Probably also the reason why it's seemingly being moved around a lot.
I am enjoying what's coming ya dork :P
So.......when's the release date? 8)6/29/17 for 3.0
A Lot of people are asking for SC on scorpio. kinda interesting.Not going to happen. The devs already have their hands full just trying to get this game done for the PC. They're not going to add more workload to develop a Scorpio specific version. Which, according to Microsoft, isn't even allowed. By the time this game is in a release state, the next generation will have started or be releasing soon. Makes no sense to develop this for any current consoles. Plus, after all of the graphical effects are added and the game's visuals are finalized, I doubt the Scorpio could run the game in any decent capacity. Just don't mention that to the crazies. They're convinced Scorpio could run the most demanding games three times over with no issues. Chris Roberts is a pro-PC guy in general, too. Best chance of seeing this game on consoles any time soon is the next generation. I know you know this, I just felt the need to get my thoughts out.
A Star Citizen player waiting for the full game to be releasedlolSpoiler for Hidden:
Not going to happen. The devs already have their hands full just trying to get this game done for the PC. They're not going to add more workload to develop a Scorpio specific version. Which, according to Microsoft, isn't even allowed. By the time this game is in a release state, the next generation will have started or be releasing soon. Makes no sense to develop this for any current consoles. Plus, after all of the graphical effects are added and the game's visuals are finalized, I doubt the Scorpio could run the game in any decent capacity. Just don't mention that to the crazies. They're convinced Scorpio could run the most demanding games three times over with no issues. Chris Roberts is a pro-PC guy in general, too. Best chance of seeing this game on consoles any time soon is the next generation. I know you know this, I just felt the need to get my thoughts out.Yeah and here I am gonna hopefully have a super small/simple game thats like less than 5% the size of star citizen or less that will likely take me up to a year. And not to mention vizioneck is gonna be upwards of 10 year development by the time that Mike Armbrust guy gets it finished!
lol
Funny thing is, this game has only been in development for 4 years now and it's being developed alongside a stand-alone single-player game, Squadron 42. Mass Effect Andromeda took 5 years. According to Herman Hulst in his interview with Neil Druckmann, Horizon took 6 years. Star Wars: The Old Republic took almost 7 years. Alan Wake took 7 years. Let's not even talk about the development hell FF15, TLG, and Nioh went through.
It's just bizarre to me how many people think this game is taking an unreasonably long time to release. It's an MMO and it's an incredibly ambitious project. The company making it was actually being built from the ground up for the first couple of years.
You're joking, but there are so many people out there who have incredibly unrealistic ideas about how long games actually take to make and what it takes to make them.
Not going to happen. The devs already have their hands full just trying to get this game done for the PC. They're not going to add more workload to develop a Scorpio specific version. Which, according to Microsoft, isn't even allowed. By the time this game is in a release state, the next generation will have started or be releasing soon. Makes no sense to develop this for any current consoles. Plus, after all of the graphical effects are added and the game's visuals are finalized, I doubt the Scorpio could run the game in any decent capacity. Just don't mention that to the crazies. They're convinced Scorpio could run the most demanding games three times over with no issues. Chris Roberts is a pro-PC guy in general, too. Best chance of seeing this game on consoles any time soon is the next generation. I know you know this, I just felt the need to get my thoughts out.Plus so much of the initial SC pitch was bashing consoles and how games are watered down for them. Announcing any sort of console support while still in development would be met with such a large backlash.
Plus so much of the initial SC pitch was bashing consoles and how games are watered down for them. Announcing any sort of console support while still in development would be met with such a large backlash.Yeah. I just don't see it happening. For a lot of different reasons.
At most I could see Squadron 42 being a late Scorpio game if exclusives become possible. That could be handed off to another developer for porting/downgrading.
Guess who's going ingame?! pic.twitter.com/iYProC71DG
— Sandi Gardiner (@SandiGardiner) April 25, 2017
Well that's not a good sign for Squadron 42 releasing any time soon ::)Guess who's going ingame?! pic.twitter.com/iYProC71DG
— Sandi Gardiner (@SandiGardiner) April 25, 2017
Well that's not a good sign for Squadron 42 releasing any time soon ::)Depends on how much actual screentime the Vanduul have. The motion capture for them was already done awhile ago. If this is just finalization of the models, doesn't mean anything against SQ42's release.
Depends on how much actual screentime the Vanduul have. The motion capture for them was already done awhile ago. If this is just finalization of the models, doesn't mean anything against SQ42's release.I've seen a fair amount of behind the scenes videos with them for motion capture so I assume they're in it a lot.
I've seen a fair amount of behind the scenes videos with them for motion capture so I assume they're in it a lot.Which could be as simple as them having had nothing but stick figures in place of Vanduul until now. Get the model done and then put it in. I really don't think this is any kind of damning evidence against SQ42 releasing this year. Especially since no one is expecting it until the holidays and we're not even out of April yet. The capital ships are the biggest hurdle as far as models go and we know that the three human capital ships that will appear in Episode 1 are more or less finished. Now, if they were to tell us that there are 10 different Vanduul warships in Episode 1 and only one of them is near completion right now, then I would be concerned.
She says going "in the game" so that sounds like it wasn't there before.
@LegendYEah sure. Link me a specific image and I can resize it.
Would it be possible to get the Star Citizen icon the way you have the Elite icon? Doesn't have to be that big but since this thread will probably be going for awhile I figured "why not".
YEah sure. Link me a specific image and I can resize it.I'll have to look later. I'm at work and it's much easier for me to play off being on a forum than it is to be looking through a bunch of images, trying to find a good one.
Yeah and here I am gonna hopefully have a super small/simple game thats like less than 5% the size of star citizen or less that will likely take me up to a year. And not to mention vizioneck is gonna be upwards of 10 year development by the time that Mike Armbrust guy gets it finished!rumor has it that Mike armbrust is planning for Vizioneck to be a cross generational game. by cross generational game i dont mean hardware generation, but an actual human generation. what that means is that mike wants to keep working on the game until his son is able to take his place and finish, thus handing down the games development to a new generation.
You almost missed a week!I got this.
Full video here: https://t.co/Oyb3jpPA3q
— Star Citizen (@RobertsSpaceInd) May 12, 2017
Learn more at https://t.co/bAr9UTMbqR pic.twitter.com/Np1xnN5TZs
Walking around ships is so awesome.Full video here: https://t.co/Oyb3jpPA3q
— Star Citizen (@RobertsSpaceInd) May 12, 2017
Learn more at https://t.co/bAr9UTMbqR pic.twitter.com/Np1xnN5TZs
Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.
May 8th
- AI Turrets: This will allow NPCs to operate turrets and accurately track and fire at correct targets
(No update)
May 9th
- Volumetric Fog: More realistic fog/mist effects
(No update)
May 10th
- Kiosk UI: This will allow players to buy and sell commodities with various vendors
(Pushed back to May 25th as the game code is not in a place where work can continue)
May 11th
- Starmap App: This will be a new Mobiglass app that will allow players to see the entire star system and allow them to plot a quantum travel course beyond the immediate vicinity
(Pushed back to May 19th as necessary tasks have taken longer than expected)
May 12th
- Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
(Pushed back to June 2nd so that the team can add additional behaviors)
- Quantum Drive conversion to Item 2.0: This will allow the devs to create gameplay mechanics around quantum travel, such as being interdicted out of it by enemies
(Complete)
- Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
(Pushed back to May 26th as additional feedback is needed and persistence tasks are lacking for work to even begin)
- Solar System Shop Service: A backend that determines what items and resources the various shops are willing to buy and sell and for how much based on the current market
(Complete)
- Solar System Mission Service: A backend that determines what dynamic missions are available in the area and what the rewards are for them
(Pushed back to May 25th as certain issues still being worked through)
- Drake Dragonfly: This vehicle will now be ready for use when 3.0 releases
(Complete with minor bugs)
- RSI Constellation Aquila: This ship will now be ready for use when 3.0 releases
(Complete with minor bugs)
- MISC Prospector: This ship will now be ready for use when 3.0 releases (mining functionality pending)
(Pushed back to May 19th for additional VFX work)
What's this about $5 and CCUs?Uhhhh, I don't know?
It's the most critical I've seen the subreddit ever.
Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.A few other notes.
May 18th
- Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode
(Pushed back to May 26th as network bugs were blocking other departments from completing their work)
May 19th
- Commodities: Implementing items to represent units of tradeable cargo
(Pushed back to June 2nd as the Network Engineering Team is too busy)
- Starmap App: This will be a new Mobiglass app that will allow players to see the entire star system and allow them to plot a quantum travel course beyond the immediate vicinity
(Pushed back to May 24th as a few issues prevent the team from confidently calling this feature complete)
- MISC Prospector: This ship will now be ready for use when 3.0 releases (mining functionality pending)
(Complete with minor bugs)
3.0 might end up being their gamescom demo at this rate.Nah. Their Gamescom demo will most likely be Squadron 42. They've teased a number of times now that they'll have something to show in "the coming months". They are actually making great progress on 3.0. There are a lot of things about that patch that are already completed and were even before the schedule report first started being listed. It has taken them about a month to push the anticipated release back by a week. Even if they do so again another month from now, the patch is still going to be out before the end of July. They'll release it before Gamescom even if they have to move other things out of 3.0. Most of the more important elements of 3.0 that people are wanting, like landing on a celestial surface, are ready to go.
Also they hit $150 million
Nah. Their Gamescom demo will most likely be Squadron 42. They've teased a number of times now that they'll have something to show in "the coming months". They are actually making great progress on 3.0. There are a lot of things about that patch that are already completed and were even before the schedule report first started being listed. It has taken them about a month to push the anticipated release back by a week. Even if they do so again another month from now, the patch is still going to be out before the end of July. They'll release it before Gamescom even if they have to move other things out of 3.0. Most of the more important elements of 3.0 that people are wanting, like landing on a celestial surface, are ready to go.Final release has been pushed back three weeks exactly, so that's 5 weeks of work to 3 weeks of delay.
Final release has been pushed back three weeks exactly, so that's 5 weeks of work to 3 weeks of delay.Final release was a timeframe shortly after the schedule report went live. June 30th was the earliest from the start and that has only changed by one week. This patch is not being pushed back to October. That's absurd. As I said, a lot of progress has already been made. Worst case scenario is that a few features will be pushed to a smaller patch or 3.1 but they're not going to push the live release of 3.0 back beyond Gamescom when all of the major highlights of this patch are either done or close to it. Special testing and general testing are both still on track for their original start dates and the bulk of the patch is still currently expected to be done before special testing even begins in the first week of June.
Release is currently set for 62 days from now so with a little math, extrapolated release is 155 days from now or the middle of October.
Gamescom is only 94 days from now. That'd mean they'd have to average under 1.36 weeks of delay for one month of work to get it released before gamescom.
I expect it to be out in some form by Gamescom too, but I think the full public release could go either way.
Final release was a timeframe shortly after the schedule report went live. June 30th was the earliest from the start and that has only changed by one week. This patch is not being pushed back to October. That's absurd. As I said, a lot of progress has already been made. Worst case scenario is that a few features will be pushed to a smaller patch or 3.1 but they're not going to push the live release of 3.0 back beyond Gamescom when all of the major highlights of this patch are either done or close to it. Special testing and general testing are both still on track for their original start dates and the bulk of the patch is still currently expected to be done before special testing even begins in the first week of June.I know the patch isn't being pushed back to october :P
I know the patch isn't being pushed back to october :PImage is broken but I think I know why I'm not remembering the dates correctly. European dating throws me off. Which kinda rustles my jimmies because he starts this company in the US, the US is where he has lived for a long time now, and the guy that compiles the schedule lives in LA.... but they still do the dates the European way.
That's just purely an extrapolation of the numbers ignoring any real world common sense. Middle of August is what I'd actually predict, kinda right around gamescom.
I don't know what you mean by "Final release was a timeframe shortly after the schedule report went live." Special testing and general testing are both delayed a week.
Original:
Current:
Image is broken but I think I know why I'm not remembering the dates correctly. European dating throws me off. Which kinda rustles my jimmies because he starts this company in the US, the US is where he has lived for a long time now, and the guy that compiles the schedule lives in LA.... but they still do the dates the European way.It was to a webarchive of their scheduale. Guess hotlinks are a no go.
Regardless, I'm not concerned. June 30th was the original estimate and they're saying it could be as early as just one week after that. It really won't make any sense for them to make 3.0 their Gamescom demonstration because they did that at both Gamescom and CitizenCon last year. Showing off the kind of stuff that 3.0 will allow. This patch needs to get out before then and they need to be talking about Squadron 42. I'm pretty confident that they'll drop this patch in July and use August to focus on their Gamescom plans while everyone else keeps working to make sure 3.1 and 3.2 still get out this year. The longer 3.0 takes, the more they risk pushing those patches into next year. Which, at this point, would not be good for their image. This is the year they need to start showing results. Because January will be 5 years under development and the excuses will mean less and less without a number of substantial additions and feature completions.
It was to a webarchive of their scheduale. Guess hotlinks are a no go.I get what you're saying, I just don't think people will be happy about getting another demo or video of something 3.0 related when that's a lot of what we've been getting since Summer of last year. People want to see new stuff. They want to see real progress. I can just hear the barking right now if Gamescom comes and they go, "Hey guys! Check out this video of landing on a surface and walking around in an outpost!". People want to see battles now. They want to see real action. They want to see things we haven't been shown yet. Even if they make SQ42 THE big demo, you'll have a lot of questions as to why they spent any amount of time showing us largely the same thing they have been showing for 12 months now when there is obviously much more that needs to be seen. People are going to want something even more substantial than the CitizenCon demo last year. Which, itself, was fairly beefy. I just get the feeling we're at that very real tipping point where even adamant supporters of this game will start to turn if they don't see big progress.
No way would 3.0 be THE gamescom demo. I was more thinking along the lines of how they showed Star Marine footage videos right around its release.
I think releasing S42 and having it be good would be the best for proving RSI's worth. Having a track record as studios would give way more confidence the end product will live up to expectations.
I get what you're saying, I just don't think people will be happy about getting another demo or video of something 3.0 related when that's a lot of what we've been getting since Summer of last year. People want to see new stuff. They want to see real progress. I can just hear the barking right now if Gamescom comes and they go, "Hey guys! Check out this video of landing on a surface and walking around in an outpost!". People want to see battles now. They want to see real action. They want to see things we haven't been shown yet. Even if they make SQ42 THE big demo, you'll have a lot of questions as to why they spent any amount of time showing us largely the same thing they have been showing for 12 months now when there is obviously much more that needs to be seen. People are going to want something even more substantial than the CitizenCon demo last year. Which, itself, was fairly beefy. I just get the feeling we're at that very real tipping point where even adamant supporters of this game will start to turn if they don't see big progress.I do agree that we're at a tipping point, but that doesn't mean Roberts can just throw together a super show that pleases everyone. Last year's Citizencon was when I had the mindshift and started thinking about how long the road ahead was, and that was even when I expected the 3.X series to happen somewhat on time.
I do agree that we're at a tipping point, but that doesn't mean Roberts can just throw together a super show that pleases everyone. Last year's Citizencon was when I had the mindshift and started thinking about how long the road ahead was, and that was even when I expected the 3.X series to happen somewhat on time.I'm not expecting a super show, I'm just expecting them to avoid showing us more of the same. I know a lot of people would rather see 30 minutes of SQ42 and some footage of upcoming features we haven't seen yet than anything else about 3.0 that they've been showing for a while now. There just seems to be this growing feeling of "we've waited long enough to see the real good stuff, time to deliver". They're not going to win anymore favor by showing yet another planetary landing when people want to see examples of the universe coming alive.
Anything they show will be awesome, but nothing they show can change the fact that basic game features are still very far out. The tipping point imo is that people are starting to judge the game as it is today verse judging the promise of what it'll be down the line.
What are YOU hoping to see?I'm hoping to see a big Squadron 42 demo that rivals the AAA cinematic games already out there. I want to see something that doesn't look amazing because of what it represents, but looks amazing in isolation like you'd see at an E3 game announcement. Then end with a firm release date that's before December. Essentially this:
I'm hoping to see a big Squadron 42 demo that rivals the AAA cinematic games already out there. I want to see something that doesn't look amazing because of what it represents, but looks amazing in isolation like you'd see at an E3 game announcement. Then end with a firm release date that's before December. Essentially this:So in other words you don't want a Squadron 42 trailer that makes you go, "Oh man, imagine how cool that will all look when..." , you want a trailer that looks like the representation of an awesome finished product.
I also hope to see a Star Citizen demo that shows off their subsumption AI and large procedural cities. Fixed physics grids would be icing on the cake.
Not too unrealistic but I don't expect to get any of that. Instead I think S42 will skip gamescom and be the big thing for Citizencon. No clue what they could show off in the SC demo. Maybe it'll be focused around some of the super large ships or aliens. I'd enjoy both.
Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.
May 22nd
- New Message Queue: Streamlining messages with less overhead along with features that will help with packet loss and jitters to help reduce bandwidth and latency
(Pushed back to May 31st as unexpected bugs have delayed completion)
May 24th
- Operator Seats conversion to Item 2.0: This will allow the devs to create gameplay mechanics around the various seated stations on ships
(Complete)
- Field of View Slider: This will allow players to narrow or widen the field of view
(Complete)
- Starmap App: This will be a new Mobiglass app that will allow players to see the entire star system and allow them to plot a quantum travel course beyond the immediate vicinity
(Technically complete and functional but the team wants additional time to make it more visually appealing; update coming next week)
May 25th
- Pick Up & Carry: This will allow players to manually move items, including interacting with cargo to load and unload from their ship
(Pushed back to June 12th to make gameplay improvements such as interacting with cargo in zeroG)
- Kiosk UI: This will allow players to buy and sell commodities with various vendors
(Pushed back to June 7th after an unannounced delay to May 30th as certain tasks are taking longer than expected)
- Solar System Mission Service: A backend that determines what dynamic missions are available in the area and what the rewards are for them
(The team wants to make further adjustments to improve mission flow; update coming next week)
May 26th
- Derelict Ships: Added for exploration and potential points of interest
(Pushed back to June 9th to finish audio work)
- Debris Fields: Added to both enhance the feeling surrounding derelict ships and offer their own kind of exploration as well
(No update)
- Persistent Damage, Ammo, and Missiles: This will save the state of your vehicle instead of refreshing it every new play session
(Pushed back to June 2nd as a task is awaiting the Network Engineering Team)
- Volumetric Fog: More realistic fog/mist effects
(No update)
- Engine Trails & Contrails: A graphical effect to add streams that come from the back of the ship's wingtips and/or engines
(Pushed back to June 23rd as build issues and developer illness have severely impacted work)
- Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode
(Pushed back to June 2nd as the team is needed to fix bugs elsewhere)
- Drake Cutlass Black: This rework will now be ready for use when 3.0 releases
(Pushed back to June 16th as additional artwork was needed and a software update caused additional downtime)
- RSI Ursa Rover: This vehicle will now be ready for use when 3.0 releases
(Pushed back to June 2nd as code support is needed)
Did you hear about them confirming no ship to ship docking at release?Yeah. Ship-to-ship docking has been a topic for awhile now and they made it clear a while back that it's not easy. I'm guessing it's because they have all of these other systems they need to implement that ship-to-ship would require them to have and perfected before they even attempt it. Nothing would suck more than trying to dock like that and having both ships suddenly blow up because the underlying systems messed up the two combining local physics grids. Though it would make for some awesome comedy.
On one hand it sucks cause that's a pretty integral feature, but on the other hand it's a good sign that they have the end in site and are really trying to finish it as a whole.
WHat are the plans for how stamina works?The only thing I know about stamina for sure is that if you exhaust it, it will slow you down, cause you to drain oxygen faster, and make your aiming difficult. Beyond that, I have no clue.
DOcking a ship within one is a different problem than docking side by side. The fighter can essentially despawn once attatched and be replaced with a static model from the parent ship. Also the fighter has a single seat so there aren't physics grids to mess with in this patch.
PArachutes are dumb. Emergency jet packs make more sense since they could work in any atmosphere. Also are cooler and an automated suicide burn right at landing would be awesome!
The only thing I know about stamina for sure is that if you exhaust it, it will slow you down, cause you to drain oxygen faster, and make your aiming difficult. Beyond that, I have no clue.Are the rover and dragonfly still on for 3.0? They rest inside the ships instead of attaching so it'd be a different physics problem.
The Rover certainly isn't a single seat vehicle so you would indeed have a physics grid within a physics grid. Even if it became a static model once you left it, the moment you interact with it it becomes its own model again within the ship. I never said it was all the same. I said it's pretty close. We will have a working example of ships docking, even if it is a small one-seater with a larger ship, and a vehicle that is much more than a single seater being loaded, transported, and then unloaded within other ships. We already know that we're going to be landing on things like frigates, destroyers, and carriers with an assortment of various ships in the not so distant future. I'm just wondering how much more complex it is than what they're already aiming to accomplish with 3.0. I wonder how exactly the larger ships will work when docking with stations. Will that be easy simply because the stations themselves are largely static? Last I heard, the larger ships won't use landing pads but docking points instead.
Yeah, parachutes don't make any sense to me in a science fiction setting where I have suit thrusters. Can I really not use them to at least slow my descent to a non-lethal speed?
Are the rover and dragonfly still on for 3.0? They rest inside the ships instead of attaching so it'd be a different physics problem.Both the Rover and Dragonfly are in 3.0. The Dragonfly was completed weeks ago and the Rover is expected to be finished this week along with the tech for transporting vehicles inside of ships.
It's hard though without knowing the intricacies of their engine. From the outside it honestly looks trivial. Their system might not be able to support nested physics grids, but it definitely should be possible to transfer all players over to the larger ship's grid and let local physics handle the minor movements. If they can have you ride an elevator in a ship, the same setup should work for walking on a larger moving object AKA a docked ship.
Obviously it isn't this easy with their setup but I have no idea why it wouldn't be this easy. They must have some hard limit with a component that isn't feasible to expand at the moment. A single seater sticking into it's slot avoids a lot of components: no physics grids, no non scripted movement, only a defined ship fits, game already supports the docked version, and the fighter doesn't necessarily need to be parented to the main ship. Including that doesn't necessarily solve any problems that exist with docking full ships.
Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.Debris Fields, which were previously intended to be complete on May 26th but had no update, are now complete. The Behring P8-SC gun was also completed this week. So overall, 9 items were completed this week.
May 31st
- New Message Queue: Streamlining messages with less overhead along with features that will help with packet loss and jitters to help reduce bandwidth and latency
(Pushed back to June 9th as bugs have arisen)
- Stamina: This mechanic will bring temporary consequences to some of the actions you perform such as sprinting for too long which will cause fatigue and make aiming difficult
(Complete though it will be iterated on further in future releases)
- Doors & Airlocks: An update to how doors and airlocks work so that they operate intelligently depending on if the room beyond is pressurized or not
(Pushed back to June 22nd due to tech side delays)
- Planetary Tech: Implementation of the physics grids for planets and modular space stations
(Complete)
- Solar System Tool: No information
(Complete)
- Entity Update Component Scheduler: Lower priority entities will be updated less frequently to improve framerate and allow for more content to be added
(No update)
- Missions System: The overall system used to create mission flows
(No update)
June 1st
- Item 2.0 Ship Conversion Part 1: The first part of a process to completely convert all currently available ships to the Item 2.0 system
(Complete)
- Kiosk Support: A support UI for kiosks used to buy and sell cargo
(Pushed back to June 9th)
- Inventory System Support: This will offer a way for the player to manage the cargo stored in the ships they own
(Pushed back to June 16th as the Network Engineering Team is occupied)
- Mission Board App: An app that will allow players to see service beacons set up around the universe by other players
(TBD)
- Klaus and Werner Gallant Rifle: This rework will now be ready for use when 3.0 releases
(Complete)
June 2nd
- Surface Outposts: The moons will have outposts on their surface to explore
(Complete)
- Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
(Pushed back to June 9th for additional work on new requirements)
- Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
(Pushed back to June 9th though the network and persistence work has progressed to a point where they can now move to complete this item)
- Cargo: Commodities purchased at a kiosk will become physical objects to be transported in your cargo hold
(Pushed back to June 16th as the Network Engineering Team is occupied)
- Commodities: Implementing items to represent units of tradeable cargo
(Pushed back to June 9th as the Network Engineering Team is occupied)
- Persistent Damage, Ammo, and Missiles: This will save the state of your vehicle instead of refreshing it every new play session
(Pushed back to June 7th as the Network Engineering Team is occupied)
- Rover and Dragonfly in Ships: The Ursa Rover and the Dragonfly will be able to be transported in ships large enough to hold them
(Pushed back to June 16th as ship physics needs to be altered)
- IFCS Performance Improvements: The IFCS system will now work in batch updates to improve performance
(Complete)
- Mission Manager App: A redesign of the current Mission App that will allow for more control over mission tracking
(TBD as work will not begin until Kiosk UI is complete)
- MobiGlas Overhaul: This will allow the mobiGlas system to better read what the gamecode is doing and make it easier for the UI team to maintain
(TBD)
- Environment Probe: This will allow for bounced lighting and reflections to be updated dynamically
(Pushed back to June 9th as previously unknown issues have caused delays)
- Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode
(Pushed back to June 9th as bugs have blocked needed departments)
- RSI Ursa Rover: This vehicle will now be ready for use when 3.0 releases
(Pushed back to June 9th as this item is still waiting for code support)
What's that first photo? A Store? Looks kinda fan made and low quality compared to everything else.LOL That is a picture of an initial design idea for how the Dumper's Depot kiosk would look. It was on their January Studio update. Definitely NOT fan made.
I love the chinese writing in that white environment.
Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.Release window has once again been moved back. The early date is now July 21st and the latest date is now July 27th. All testing has been moved back as well. Additional tasks were added this week to squeeze into 3.0 for its launch.
June 5th
- Item 2.0 Multi-function Displays: All MFDs are being converted to the new system to allow players greater control of their ships
(Pushed back to June 27th after reviews showed players need additional control of their ships)
June 6th
- Cargo Manifest App: This app will allow players to check their ship's cargo
(Pushed back to June 19th to add portable filtering selections across multiple features)
- Inventory System: Personal inventory that is closely linked to the cargo manifest app
(Pushed back to June 19th to add portable filtering selections across multiple features)
June 7th
- Persistent Damage, Ammo, and Missiles: This will save the state of your vehicle instead of refreshing it every new play session
(Complete)
- Kiosk UI: This will allow players to buy and sell commodities with various vendors
(Pushed back to June 23rd to offer players additional kiosk functionality)
June 8th
- Player Manned Turrets: No Information
(Complete)
- Personal Manager App: This app will allow players to look at their inventory and customize their suits and weapons
(Pushed back to June 21st due to additional engineering work needed for Starmap)
June 9th
- Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
(Pushed back to June 30th in order to ensure high quality)
- Derelict Ships: Added for exploration and potential points of interest
(Pushed back to June 16th as additional art tasks were highlighted during review)
- Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
(Pushed back to June 23rd due to changes in netcode and persistence)
- Commodities: Implementing items to represent units of tradeable cargo
(Pushed back to June 23rd as integrating with shop services has created additional tasks)
- Kiosk Support: A support UI for kiosks used to buy and sell cargo
(Pushed back to June 23rd to offer players additional kiosk functionality)
- Heavy Armor for Star Marine: Heavy armor will now be available for selection in Star Marine
(Complete)
- AI Turrets: This will allow NPCs to operate turrets and accurately track and fire at correct targets
(Pushed back to June 23rd as new issues with AI have arisen)
- Environment Probe: This will allow for bounced lighting and reflections to be updated dynamically
(Complete)
- Volumetric Fog: More realistic fog/mist effects
(No update)
- New Message Queue: Streamlining messages with less overhead along with features that will help with packet loss and jitters to help reduce bandwidth and latency
(Pushed back to June 14th as certain bugs were deemed critical enough to not label this feature complete)
- Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode
(Pushed back to June 20th due to complexity of integration)
- RSI Ursa Rover: This vehicle will now be ready for use when 3.0 releases
(Pushed back to June 16th as additional art and code needed for smooth interaction with Constellation Aquila)
- Apocalypse Arms Scourge Railgun: This weapon will now be ready for use when 3.0 releases
(No update)
- Arrowhead Sniper Rifle: This rework will now be ready for use when 3.0 releases
(Pushed back to June 16th as new issues need solved)
- Ksar Devastator-12 Shotgun: This rework will now be ready for use when 3.0 releases
(No update)
Crazy amount of delays. I can't help but wonder what central component pushed everything out.I'm going to guess this is normal for them. I think the issue is that they're trying to not push anything out of 3.0 if they can help it. They probably have a hard internal date where whatever isn't ready by then gets pushed to either an incremental patch or 3.1 so they can get 3.0 out the door. I'm willing to bet that if they delay into August, something will get postponed out of 3.0. Can almost guarantee that 3.0 has a hard release of at least a week before Gamescom. If they don't get that patch out the door before then, even in a downgraded state, people are going to be pissed.