I'm still planning to have fully customizable controls so if you want to play the game with everything mapped to combinations, be my guestNah, it'd be great for certain kinds of games.
Like say for Avatar the last Airbender. You could hit a directional button to change the entire moveset.
Maybe up turns all moves to fire, down turns all moves to water. Etc. Up+down turns all moves to ____.
The audio problem is that you don't want sounds playing twice. Instead for each sound you determine the closest/highest priority player and play it based off that distance and angle data.Is it possible to send the audio directly to the PS4 controller? Each controller would get its own sound with its own specific volume based off that specific players distance and angle data.