Programming Thread

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Started by the-pi-guy, Mar 13, 2016, 10:39 PM

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Legend

How realistic is it to have an incredibly large memory object in graphics memory for rendering? Would say a 1 gigabyte object be fine or is there some restriction and something like that would have to be split into multiple objects? Xbox One uses ESRAM so that's problematic but would it work on say the GTX 970?