This is basically what I said...No I understand that is basically what you said bruh! I'm just saying that yeah even if that's how it is it's still super impressive to me.
There's a lot of different endings, but the changes only really come into it in the final mission. And there's nothing extremely impressive about that to me. That's what this game is, a choice game which gives you different endings. The choices throughout the game have the most obscure or insignificant consequences a lot of the time. Like how only two people are ever affected by the public opinion you build. Everything you do just changes relationship/ opinion sliders which then give you different stuff at the end. There's some minor things as well but there's not enough of them. I don't think there's much to be impressed about in Detroit in the context of its genre.
We will just agree to disagree, but the amount of different things you can do despite most not coming into play till the end game is a hard thing to do. My Kara playthroughs were drastically different on my second play through. Same with connors mostly cause I was trying to get a certain trophy. Markus's missions I think have the least amount of deviations in terms of the ending. Except a few large choices you can make at the end.
I still find it impressive.