Why would they even bother with a ray trace version?There is a video but I'm on my phone so I cba finding it, soz!
Any video of it running? Big thing holding back ray tracing is image grain. Essentially they don't have the power to render at full 1080p, so they have a post render system that cleans up the image. Machine learning is the big buzzword they're using to say ray tracing is here.
So... On the 2080Ti Shadow of the Tomb raider with ray tracing runs at 30-50fps at 1080p. Ouch. I guess ray tracing is still a long way off.Why would they even bother with a ray trace version?
Everything supports tesselation now. It's just not as popular as other things.These games support ray tracing (Maybe)
I'm not the biggest fan of ray tracing and no way will it replace rasterization anytime soon, but it's about to become a standard option for rendering. Already it's great for special effects.
So this doesn't replace gtx?What 1/2 tau said, it's kind of like an i9. These are super high end that not many people will get much use out of for a while. For playing games at high settings the 1080ti is still the most relevant, they haven't replaced that yet.
Hardware accelerated ray tracing would be nice but everything seems to be moving away from that.
I think Ascensions had a lot of Egyptian like areas in the beginning.I barely remember that game. It has a prison and then a deserted town or something, then ended on an island...
I don't know; we were supposed to enter the age of tesselation like 6 years ago.Everything supports tesselation now. It's just not as popular as other things.
First gow had the desert area that felt a lot like egypt.I think Ascensions had a lot of Egyptian like areas in the beginning.