How were you loading the words?The least efficient way possible. (Literally)
Made an encoding so that I didn't have to worry about the encoding type not saving or reading properly.
And every code has to be decoded to the correct character.
Started by the-pi-guy, Mar 13, 2016, 10:39 PM
previous topic - next topic0 Members and 6 Guests are viewing this topic.
How were you loading the words?The least efficient way possible. (Literally)
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I'm updating from Unity 5.6 to 2018.1Narrator: everything did.
Hopefully doesn't break too much
Narrator: everything did.Well I did just waste a lot of time debugging only to realise their new set matrix function doesn't work correctly.
It feels kinda weird where im at with things.It's all about streaming that content in and out of memory. Essentially once you leave an area everything is deleted.
Like in a lot of areas, I have a really good amount of experience. Then there's other stuff where I have an idea but I don't exactly know the best thing to do there.
Like one thing I wonder about is how do open world games manage their characters and other objects.
You could have a giant list of all characters.
Or you could have smaller lists of characters in your vicinity. It's all about trade offs, but sometimes one way is better enough to never bother with the second way.
Or maybe there's some other super brilliant way to do that kind of thing.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
It's all about streaming that content in and out of memory. Essentially once you leave an area everything is deleted.Cool. That's what I figured.
When you return, people and objects are loaded up again and placed based off time of day/weather.
Cool. That's what I figured.It'd be pretty cool if a game didn't work like that.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Still not entirely sure how this game jam will be run, I'm accepting ideas!
GAME JAM!!! (Sharing) Genre/topic: Flappy bird clones! think-man JoeTheBro
With that said, if you want to make it a competition, make it a friendly one.
---------------------------------------
"Are people interested in non technical software/game development help as well? Level design, game mechanics, etc."
Those who are interested speak up!
----------------------------------------
As this is a gaming forum, there are many of us who have dreams of doing something related to software. And many of us specifically want to develop games. I am making this to assist those that have an interest in developing software, whether that be games, or just software in general. If you feel that a tutorial is not up to par, or have a tutorial for replacement, that would be much appreciated. I'd like this to be an awesome resource for software developer enthusiasts or something. There are so many tutorials, so much software available, so I can't put it all, but I'd like to put in as much that would be useful. Any suggestions, compliments, insults would be very much appreciated. Please and thank you!
C++
http://www.cplusplus.com/doc/tutorial/ http://www.learncpp.com/ http://www.tutorialspoint.com/cplusplus/ http://www.pluralsight.com/training
Java
http://www.learnjavaonline.org/ http://docs.oracle.com/javase/tutorial/java/ http://www.tutorialspoint.com/java/ http://www.pluralsight.com/training
C#
Python
http://docs.python.org/2/tutorial/ http://www.learnpython.org/ http://www.codecademy.com/tracks/python http://learnpythonthehardway.org/book/ http://www.pluralsight.com/training OpenGL
http://glprogramming.com/red/ http://www.arcsynthesis.org/gltut/ http://www.opengl.org/wiki/Getting_Started http://www.learnopengles.com/ Game Development Software
Video tutorials!
Development Kit Web Site Usable languages Game Maker http://www.yoyogames.com/ GameMakerLanguage Unity http://unity3d.com/ UnityScript, C#, Boo Unreal Development Kit http://www.unrealengine.com/en/udk/
UnrealScript
http://www.unrealengine.com/en/features/unrealscript/ http://wiki.beyondunreal.com/UnrealScript_overview
JmonkeyEngine http://jmonkeyengine.org
http://thenewboston.org/tutorials.php
IDE
There's a bunch of IDEs, many of them support multiple languages. It is best to download some that are more recent in updating. If you need any help feel free to ask.
http://en.wikipedia.org/wiki/Comparison_of_integrated_development_environments
http://www.codeblocks.org/
https://www.eclipse.org/downloads/
https://xamarin.com/ - mobile development.
Other softwares:
http://www.notepad-plus-plus.org/
Notepad++ is a free "source code" editor.
http://www.sublimetext.com/2
Text editor for code, free as long as you don't register.
http://www.blender.org/
Blender is a free and open source 3D computer graphics software used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. [/font][/size]
Programming on the go with Android. - Haven't used either one, let me know your thoughts. [/color][/size]
https://play.google.com/store/apps/details?id=com.aide.ui&hl=en
C/C++/Java
https://play.google.com/store/apps/details?id=x.compiler&hl=en
[/font][/size]This one apparently supports a whole bunch.
-------------------------------------------------------------------------------------[/font][/size]
Recommendation:
Do NOT set out to make a game engine! Make a game first.
A One-Letter Typo is (in Part) the Reason Aliens: Colonial Marines SuckedOops.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I know I don't need it, but I really want to set up arbitrarily precise floating point numbers in Unity.I really like playing with the bigdecimal class in Java. Although I wish it was a little friendlier.
IE floats are 4 bytes and doubles are 8 bytes, but I want 16 bytes and 32 bytes!!!
Page created in 0.260 seconds with 23 queries.