It's time to stop hating on Unity - NeoGAF
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Over the years, I've seen a growing amount of hate from gamers and members of this forum regarding Unity as an engine. Seems the conversation blew up on twitter this morning after a tweet encapsulated the sentiment: I highly recommend this Jimquisition video (https://www.youtube.com/watch?v=RlQtW4Fzizw). I don't even usually care for Jim Sterling but this video is spot on.QuoteThe engine's biggest blessing is simply something of a curse for the market overall, as it is, by its own design, completely open, simple to use, and offers pre-developed assets for amateur and professional developers alike to purchase and utilize entire systems, worlds, and mechanics before building whatever game they like on top of that.Unity can be tough to optimize for consoles, but it is up to the developer to understand their tool and their constraints when shipping a product. It is not unity's fault if they ship a busted game. It is 100% undeniable what Unity's capabilities are when you look at games like Ori and the Blind forest, one of the most beautiful and tightest platformers made in years, released on consoles. I searched and didn't see a thread for this on the GAF so I figured I'd make one. Punt into the sun if old. edit: for what it's worth, I don't agree that this is Journalism's fault but I think that is entirely separate conversation