Is Rare's Sea of Thieves Further Away Than We Thought?
Apparently, back in mid-April, the design director for the game posted about the game's development status and it sounds like it has a long way to go before it's ready. At that point, they were still in the process of building the game's larger systems and still had not greatly detailed the NPCs yet. Skeletons had just been added as an example of an AI threat. That's all they had at that point. No other enemy NPCs existed by mid-April and the gameplay effects skeletons had were minimal. They claimed that they were going to do more with them in time. There were functional NPCs at outposts but not where they envision them quite yet. The progression systems were also not ready by then. It was said by Greenberg that the game was supposed to be out in the same window as Halo Wars 2. That game released in February. We're approaching June and as of a little over a month ago, this game wasn't even close to being ready by the sound of it.
Apparently, back in mid-April, the design director for the game posted about the game's development status and it sounds like it has a long way to go before it's ready. At that point, they were still in the process of building the game's larger systems and still had not greatly detailed the NPCs yet. Skeletons had just been added as an example of an AI threat. That's all they had at that point. No other enemy NPCs existed by mid-April and the gameplay effects skeletons had were minimal. They claimed that they were going to do more with them in time. There were functional NPCs at outposts but not where they envision them quite yet. The progression systems were also not ready by then. It was said by Greenberg that the game was supposed to be out in the same window as Halo Wars 2. That game released in February. We're approaching June and as of a little over a month ago, this game wasn't even close to being ready by the sound of it.