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Topic Summary

Posted by the-pi-guy
 - Jun 22, 2017, 08:02 PM
OH NICE!

This is just boring programer stuff, but I had a function that'd sometimes run a couple hundred times a frame and it was generating some garbage. Not enough to be a problem, but still enough to stand out compared to other functions.

I redesigned the function to fix that. Now it produces zero garbage, runs significantly faster, and produces better results! I don't care if an expert programer could have made this improvement in 5 minutes, it's impressive for me haha.
Boring programmer stuff he says.  
Posted by Legend
 - Jun 22, 2017, 07:57 PM
OH NICE!

This is just boring programer stuff, but I had a function that'd sometimes run a couple hundred times a frame and it was generating some garbage. Not enough to be a problem, but still enough to stand out compared to other functions.

I redesigned the function to fix that. Now it produces zero garbage, runs significantly faster, and produces better results! I don't care if an expert programer could have made this improvement in 5 minutes, it's impressive for me haha.
Posted by Legend
 - Jun 20, 2017, 08:11 PM
A 3rd smaller game! Can you give us some info?
Probably a multiplayer FPS or something. Would re-skin Cube Royale with new graphics and experiment with different gimmicks and concepts (no cubes).

I haven't spent any time thinking about the details. Just the byproduct of wanting to spend less time between releases.
Posted by SWORDF1SH
 - Jun 20, 2017, 07:54 PM
A 3rd smaller game! Can you give us some info?
Posted by Legend
 - Jun 20, 2017, 06:57 PM
What?  You can't just change your mind on a subject like that every couple years!  /s

Are you thinking back to engineering or something else?  
No definitely software. I was already switching to programing before deciding to try game dev.
Posted by the-pi-guy
 - Jun 20, 2017, 06:56 PM
That was years ago!
What?  You can't just change your mind on a subject like that every couple years!  /s

Are you thinking back to engineering or something else?  
Posted by Legend
 - Jun 20, 2017, 06:51 PM
:o
Really?  

I just remember you not being so sure the last time you talked about it.  
That was years ago!
Posted by the-pi-guy
 - Jun 20, 2017, 06:49 PM
I'm planning to do school regardless.
:o
Really?  

I just remember you not being so sure the last time you talked about it.  
Posted by Legend
 - Jun 20, 2017, 06:47 PM
Go back to school!  (I know you'll say no.  You'll have no moneys, no ambition to become an engineer or anything.)I know.   ::)
12$ I think seems reasonable. Maybe 15.
Won't do $12. If you don't round the price, it makes it feel like a lower quality game.

I'm planning to do school regardless.
Posted by the-pi-guy
 - Jun 20, 2017, 06:23 PM
If after those 3 games I've still not recovered my expenses and made a livable wage, then it's a financial failure and I'd have no clue what to do ::)
Go back to school!  (I know you'll say no.  You'll have no moneys, no ambition to become an engineer or anything.)
That was back when Adventure and Cube Royale were a combo and had much smaller scopes.
I know.   ::)
12$ I think seems reasonable. Maybe 15.
Posted by Legend
 - Jun 20, 2017, 06:10 PM
How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more games
Still haven't decided yet, but it'll be under $20.

Unless Cube Royale is a catastrophic failure, I'll be finishing VizionEck Adventure at the very least. The majority of dev time has been from learning how to do dev things and programing my own solutions into Unity. Adventure will only take another year or two to release. Also within that time frame I plan to reuse the "VizionEngine" for a 3rd smaller game.

If after those 3 games I've still not recovered my expenses and made a livable wage, then it's a financial failure and I'd have no clue what to do ::)

He said 20$ in the past, but he could have changed his mind.
That was back when Adventure and Cube Royale were a combo and had much smaller scopes.
Posted by the-pi-guy
 - Jun 20, 2017, 05:46 PM
How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more games
He said 20$ in the past, but he could have changed his mind.
Posted by Xevross
 - Jun 20, 2017, 05:42 PM
If Cube Royale sells 20k, I'll be the happiest man on Earth.

1k was my "ok it's not a failure" mark back when Adventure was included. Nowadays I'm not even caring about sales with Cube Royale. If it gets decent reception and enough people are online for matchmaking, that's good for me.
How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more games
Posted by Legend
 - Jun 20, 2017, 04:25 PM
I suppose Unity 2017 might be a little much....  
"This is clearly photoshopped"
"That doesn't make any sense, it's a physical copy and you are holding it..."
"You know what else doesn't make sense, why a developer would make a physical copy for a game that will be lucky to sell 20k."
"Touche"  :'(

But seriously, I'm looking forward to these things.  
If Cube Royale sells 20k, I'll be the happiest man on Earth.

1k was my "ok it's not a failure" mark back when Adventure was included. Nowadays I'm not even caring about sales with Cube Royale. If it gets decent reception and enough people are online for matchmaking, that's good for me.
Posted by the-pi-guy
 - Jun 20, 2017, 02:50 PM
THere's no 5.7. I'm not saying the game is releasing soon ;)
I suppose Unity 2017 might be a little much....  

I'Ll need to make a physical release and ship it to you. Maybe You'll believe it once you're holding it.
"This is clearly photoshopped"
"That doesn't make any sense, it's a physical copy and you are holding it..."
"You know what else doesn't make sense, why a developer would make a physical copy for a game that will be lucky to sell 20k."
"Touche"  :'(

But seriously, I'm looking forward to these things.