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Topic Summary

Posted by Legend
 - Feb 05, 2017, 01:11 AM
I have most of the multiplayer set up through lan and will finish PSN integration later.

In the meantime, I'm going to work on polishing the game's visuals and getting it screenshot ready. There's so much programer art that needs replaced  :P
Posted by the-pi-guy
 - Feb 02, 2017, 01:50 PM
That sounds awful. :o
Posted by Legend
 - Feb 02, 2017, 07:10 AM
Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.

I know its nowhere similar but I have a sense of the pain of development now.
Oh it's incredibly similar haha.

I have little formal training so I spend far more time using the "guess and check" method than I should. It's the main reason why network coding sucks so much for me. Normally I can modify a build and try it out within seconds but setting up a PSN network build takes around 5 minutes. I even have to physically swap ethernet cords every time.



It sucks so much, but then I hear stories about Destiny...

"Let's say a designer wants to go in and move a resource node two inches," said one person familiar with the engine. "They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn't fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they'd do a 15-20 minute compile. Just to do a half-second change."
Kotaku
Posted by Xbro
 - Feb 02, 2017, 03:58 AM
Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.
Yeeeeeep. That happens. Far more often than it should. It makes you realize that the little things hurt the most.
Posted by Xevross
 - Feb 02, 2017, 01:09 AM
Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.

I know its nowhere similar but I have a sense of the pain of development now.
Posted by the-pi-guy
 - Feb 01, 2017, 01:54 PM
Realistically any sort of release is still a significant way off.


I just managed to insert players into a multiplayer lobby and sync them across all clients. That's my achievement for the day and I'm proud of it lol. Tomorrow with luck I'll be able to remove them too!

So much goes into software development that you just take for granted.
Learning how to program really changed my view on software.  
I remember when I was probably 7 or 8, just marvelling at Jak and Daxter.  Just wondering how they do all these things.  
At the time, programming was basically magic.  

After programming, it was like oh I know how they do that!  I have no idea how they do that, but I can think of a few ways to do that.  
Posted by Legend
 - Feb 01, 2017, 07:25 AM
Realistically any sort of release is still a significant way off.


I just managed to insert players into a multiplayer lobby and sync them across all clients. That's my achievement for the day and I'm proud of it lol. Tomorrow with luck I'll be able to remove them too!

So much goes into software development that you just take for granted.
Posted by Legend
 - Jan 20, 2017, 06:32 AM
I'm having to finish up some language stuff first and then I'll get back into figuring out networking.


(I really hate networking)
Posted by the-pi-guy
 - Jan 19, 2017, 10:29 PM
I call that inspiration.
Posted by Tachikoma
 - Jan 19, 2017, 09:07 PM
Get a move on Mike, waiting to buy this.
Posted by Legend
 - Jan 12, 2017, 05:07 AM
Think I won't delay VizionEck again:

Spoiler for Hidden:
<img src="http://i.imgur.com/92RITXi.jpg?fb" alt="" class="bbc_img">
Posted by Legend
 - Jan 07, 2017, 08:45 PM


Around 8:53
Oh the looking thing yeah.
Posted by the-pi-guy
 - Jan 07, 2017, 08:43 PM
Isn't lucky's tale 3rd person? How does that work?

Yeah there are lots of interesting methods games are trying. I wonder how long it'll take for standards to form.


Around 8:53
Posted by Legend
 - Jan 07, 2017, 08:38 PM
Lucky's tale does the same thing. It's fun.  
I have absolutely no motion sickness in that game.

Crystal Rift also does the rotation that way.  I don't really have ideas on it per se.  
There's one game that I have that is really bad for motion sickness and it has like 3 or 4 options.  
There's a comfort mode where they shrink down the world.  Not sure how much it helps.  

There's also stability cubes, where they render small semi-transparent cubes.  Something to latch onto.  But, I'm not sure how much it helps people, might be too transparent at times.  

Just wondering if you have looked into it.  
Isn't lucky's tale 3rd person? How does that work?

Yeah there are lots of interesting methods games are trying. I wonder how long it'll take for standards to form.
Posted by the-pi-guy
 - Jan 07, 2017, 08:27 PM
A fair amount.

VizionEck Battle in VR is inherently decent since the player's body is visible. It's similar to why tank/plane games work great in VR. Currently aiming is done by pointing the headset. Up/down on the right stick does nothing while left/right rotate the player in 90 degree increments; another inherent advantage of VizionEck using cubes.
Lucky's tale does the same thing. It's fun.  
I have absolutely no motion sickness in that game.

Crystal Rift also does the rotation that way.  
At our Christmas party I showed the game off to guests in VR and got some pretty great feedback too. Focusing on networking atm so I can have a beta as soon as possible but VR is still a high priority. What were you thinking?
I don't really have ideas on it per se.  
There's one game that I have that is really bad for motion sickness and it has like 3 or 4 options.  
There's a comfort mode where they shrink down the world.  Not sure how much it helps.  

There's also stability cubes, where they render small semi-transparent cubes.  Something to latch onto.  But, I'm not sure how much it helps people, might be too transparent at times.  

Just wondering if you have looked into it.