Started by Raven, Jan 23, 2017, 05:40 AM
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Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.June 5th- Item 2.0 Multi-function Displays: All MFDs are being converted to the new system to allow players greater control of their ships (Pushed back to June 27th after reviews showed players need additional control of their ships)June 6th- Cargo Manifest App: This app will allow players to check their ship's cargo (Pushed back to June 19th to add portable filtering selections across multiple features)- Inventory System: Personal inventory that is closely linked to the cargo manifest app (Pushed back to June 19th to add portable filtering selections across multiple features)June 7th- Persistent Damage, Ammo, and Missiles: This will save the state of your vehicle instead of refreshing it every new play session (Complete)- Kiosk UI: This will allow players to buy and sell commodities with various vendors (Pushed back to June 23rd to offer players additional kiosk functionality)June 8th- Player Manned Turrets: No Information (Complete)- Personal Manager App: This app will allow players to look at their inventory and customize their suits and weapons (Pushed back to June 21st due to additional engineering work needed for Starmap)June 9th- Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions (Pushed back to June 30th in order to ensure high quality)- Derelict Ships: Added for exploration and potential points of interest (Pushed back to June 16th as additional art tasks were highlighted during review)- Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair (Pushed back to June 23rd due to changes in netcode and persistence)- Commodities: Implementing items to represent units of tradeable cargo (Pushed back to June 23rd as integrating with shop services has created additional tasks)- Kiosk Support: A support UI for kiosks used to buy and sell cargo (Pushed back to June 23rd to offer players additional kiosk functionality)- Heavy Armor for Star Marine: Heavy armor will now be available for selection in Star Marine (Complete)- AI Turrets: This will allow NPCs to operate turrets and accurately track and fire at correct targets (Pushed back to June 23rd as new issues with AI have arisen)- Environment Probe: This will allow for bounced lighting and reflections to be updated dynamically (Complete)- Volumetric Fog: More realistic fog/mist effects (No update)- New Message Queue: Streamlining messages with less overhead along with features that will help with packet loss and jitters to help reduce bandwidth and latency (Pushed back to June 14th as certain bugs were deemed critical enough to not label this feature complete)- Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode (Pushed back to June 20th due to complexity of integration)- RSI Ursa Rover: This vehicle will now be ready for use when 3.0 releases (Pushed back to June 16th as additional art and code needed for smooth interaction with Constellation Aquila)- Apocalypse Arms Scourge Railgun: This weapon will now be ready for use when 3.0 releases (No update)- Arrowhead Sniper Rifle: This rework will now be ready for use when 3.0 releases (Pushed back to June 16th as new issues need solved)- Ksar Devastator-12 Shotgun: This rework will now be ready for use when 3.0 releases (No update)
Crazy amount of delays. I can't help but wonder what central component pushed everything out.
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