Star Citizen

Started by Raven, Jan 23, 2017, 05:40 AM

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Raven

Evocati testing begins in 4 days, barring last minute delays.

Raven

Here is an update on the schedule report list.

Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.

June 5th
- Item 2.0 Multi-function Displays: All MFDs are being converted to the new system to allow players greater control of their ships
   (Pushed back to June 27th after reviews showed players need additional control of their ships)

June 6th
- Cargo Manifest App: This app will allow players to check their ship's cargo
   (Pushed back to June 19th to add portable filtering selections across multiple features)
- Inventory System: Personal inventory that is closely linked to the cargo manifest app
   (Pushed back to June 19th to add portable filtering selections across multiple features)

June 7th
- Persistent Damage, Ammo, and Missiles: This will save the state of your vehicle instead of refreshing it every new play session
  (Complete)
- Kiosk UI: This will allow players to buy and sell commodities with various vendors
  (Pushed back to June 23rd to offer players additional kiosk functionality)

June 8th
- Player Manned Turrets: No Information
   (Complete)
- Personal Manager App: This app will allow players to look at their inventory and customize their suits and weapons
   (Pushed back to June 21st due to additional engineering work needed for Starmap)

June 9th
- Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
   (Pushed back to June 30th in order to ensure high quality)
- Derelict Ships: Added for exploration and potential points of interest
   (Pushed back to June 16th as additional art tasks were highlighted during review)
- Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
   (Pushed back to June 23rd due to changes in netcode and persistence)
- Commodities: Implementing items to represent units of tradeable cargo
   (Pushed back to June 23rd as integrating with shop services has created additional tasks)
- Kiosk Support: A support UI for kiosks used to buy and sell cargo
  (Pushed back to June 23rd to offer players additional kiosk functionality)
- Heavy Armor for Star Marine: Heavy armor will now be available for selection in Star Marine
   (Complete)
- AI Turrets: This will allow NPCs to operate turrets and accurately track and fire at correct targets
   (Pushed back to June 23rd as new issues with AI have arisen)
- Environment Probe: This will allow for bounced lighting and reflections to be updated dynamically
   (Complete)
- Volumetric Fog: More realistic fog/mist effects
   (No update)
- New Message Queue: Streamlining messages with less overhead along with features that will help with packet loss and jitters to help reduce bandwidth and latency
  (Pushed back to June 14th as certain bugs were deemed critical enough to not label this feature complete)
- Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode
  (Pushed back to June 20th due to complexity of integration)
- RSI Ursa Rover: This vehicle will now be ready for use when 3.0 releases
  (Pushed back to June 16th as additional art and code needed for smooth interaction with Constellation Aquila)
- Apocalypse Arms Scourge Railgun: This weapon will now be ready for use when 3.0 releases
  (No update)
- Arrowhead Sniper Rifle: This rework will now be ready for use when 3.0 releases
  (Pushed back to June 16th as new issues need solved)
- Ksar Devastator-12 Shotgun: This rework will now be ready for use when 3.0 releases
   (No update)





Release window has once again been moved back. The early date is now July 21st and the latest date is now July 27th. All testing has been moved back as well. Additional tasks were added this week to squeeze into 3.0 for its launch.

The Hint System, recently featured in the latest AtV video, was originally not intended for 3.0 but as work has progressed very well it is now being added as a 3.0 feature with an estimated completion date of June 30th.

The Comms System UI is another feature being added for 3.0 with an estimated completion date of June 30th. This new system will allow players to hail various space stations to request clearance, instead of just landing wherever and whenever they choose.

Asteroid Physics is yet another feature being added into 3.0 which will allow the server and clients to simulate any portion of an asteroid field, not just the asteroids nearby. This feature has an estimated completion date of June 19th.

Exposure Improvements have also been added. This will allow peripheral vision to be taken into account. The estimated completion date is June 26th.

Several features such as Solar System Shop Service and Repair, which were once considered complete, are no longer so. Additional work is being done to the Solar System Shop Service as additional work was identified that could be achieved for 3.0. For Repair, a critical fault was found that needs to be fixed. Both are expected to be complete once again by June 16th.

Legend

Crazy amount of delays. I can't help but wonder what central component pushed everything out.

Raven

Jun 10, 2017, 03:00 PM Last Edit: Jun 10, 2017, 03:01 PM by Raven
Crazy amount of delays. I can't help but wonder what central component pushed everything out.
I'm going to guess this is normal for them. I think the issue is that they're trying to not push anything out of 3.0 if they can help it. They probably have a hard internal date where whatever isn't ready by then gets pushed to either an incremental patch or 3.1 so they can get 3.0 out the door. I'm willing to bet that if they delay into August, something will get postponed out of 3.0. Can almost guarantee that 3.0 has a hard release of at least a week before Gamescom. If they don't get that patch out the door before then, even in a downgraded state, people are going to be pissed.

Raven


Raven


Raven


Legend

I Love that their video was about variable serialization since that's exactly what I've worked on for the past week.

Raven

I missed updating the schedule report list this week due to E3 and real life. But it looks like all vehicles/ships are now ready for 3.0. The RSI Ursa Rover and the rework of the Drake Cutlass Black are both complete. The reworks of the Arrowhead Sniper Rifle and Ksar Devastator-12 Shotgun were both completed as well. The Scourge Railgun is the only item left from the ships and weapons category that has yet to be declared complete. The MobiGlas Overhaul was also completed, as was the UI Owner Component.

Derelict Ships have now been divided into two different items. Basic and Inhabited. Basic derelict ships will look completely empty. Inhabited derelict ships will look like someone setup shop in them for a time. However, derelict ships that are currently inhabited, not simply looking like they had been at one point, will not be a part of this patch.

Cargo was pushed back from June 16th to June 19th. The major issue with Repair that moved it out of complete status has now been taken care of and just needs minor bugfixing. Inventory System Support received no update. The Rover and Dragonfly being carried in ships has been pushed from June 16th to June 27th. The conversion to Item 2.0 created unforeseen issues.

The Entity Update Component Scheduler is no longer being prioritized for 3.0's release. Instead, the item will be continuously worked on through the release of 3.0 until it is finished. The item may still see some form of release for 3.0 but it won't be technically complete and will be actively improved afterwards.

The Mission System has been pushed from June 12th to June 30th due to bugfixes. Render to Texture was pushed from June 15th to June 29th as additional needs were identified in order for this item to fit the goals of the upcoming patch. Asteroid Physics has been pushed from June 19th to June 23rd. The implementation of new debugging software delayed the team from getting started on this item, which consequently pushed back the completion date. This has also caused a delay to Exposure Improvements, though this item wasn't anticipated to be completed until June 26th anyways. The new date is June 30th.

The Solar System Shop Service, which was once complete and then brought back up for additional work, has been pushed back from June 16th to June 23rd. The New Message Queue was aiming for a June 14th completion. The item is not being declared as complete but it seems that it mostly is. They are now working through some bugs thanks to the old system but it sounds like this item is effectively good to go.

As this week did not see any additional delays in testing or expected 3.0 release, Evocati testing should begin this Wednesday. Two weeks later, general testing should begin. At that point, expect a flood of information and videos about 3.0.

Raven

Yesterday at 04:16 AM Last Edit: Today at 02:38 AM by Raven
Posting the items that were estimated to be done this week. Will update tomorrow with the schedule report. I'm changing up the way I do this a bit to make it easier for me to create the initial post and then modify it over the weekend.

Item 2.0 Ship Conversion Part 2 - June 23rd
   Multi-crew ships will not be complete until June 30th. Single-seat craft are all complete.
Insurance - June 23rd
   Pushed back to June 26th as integration with the shopping service is taking longer than expected.
Doors & Airlocks - June 22nd
   Pushed back to June 30th as the airlocks require more polish. The new doors are mostly complete.
Cargo - June 19th
   Pushed back to June 26th as final integration with the shopping and inventory systems needs just a little more time.
Commodities - June 23rd
   Complete
Kiosk Support - June 23rd
   Pushed back to June 26th as new bugs in the backend have caused a slight delay.
Kiosk UI - June 23rd
   Complete
Personal Manager App - June 21st
   No update
Mission Manager App - June 21st
   Complete
Cargo Manifest App - June 19th
   Pushed back to July 3rd due to bugs delaying additional scripting tasks.
Inventory System - June 19th
   Pushed back to July 3rd as the team is focused on polishing the Starmap.
Mission Board App - June 21st
   Complete
AI Turrets - June 23rd
   Complete
Engine Trails & Contrails - June 23rd
   Pushed back to June 27th as some bug fixes and polish have been requested before declaring the item complete.
Asteroid Physics - June 23rd
   Pushed back to June 28th as bugs and dependencies for AI and physics systems have caused a small delay.
Solar System Shop Service - June 23rd
   Complete
Physics Serialization - June 20th
   Pushed back to June 30th due to bugs affecting landing and walking around on planets but the team is confident in the new completion date.
Persistent Data Refactor - June 19th
   Complete for what it is intended to be for 3.0 but additional work will be done on this item post release.

Inventory System Support previously had not been updated but now has been to show that it was intended for June 19th. It has now been pushed back to July 3rd. The Entity Owner Manager had also not been updated but now has been to show that it was intended for June 23rd. It has now been pushed back to June 28th to allow more time for final integration with comms system and persistence spawning.

Item 2.0 Multi-function Displays were not intended to be completed this week, they were intended for June 27th, but have been updated to a new date of June 29th. Character Customization previously had not been updated but now has been to show that it was intended for June 21st. A shortage of resources has pushed this date back to July 17th.

The Vehicle Customizer App was not intended to be completed this week, it was intended for July 6th, but has been updated to a new date of July 13th due to a shortage in resources. Ship Selector App & Insurance Claim were also not intended to be completed this week, they were intended for July 3rd, but have been updated to a new date of July 5th due to a shift in resources to address other tasks.

The Starmap App was not intended to be completed this week, it was intended for June 26th, but has been updated to a new date of June 29th. The task has been prioritized to achieve complete status and thus members from other teams have been pulled to see this happen. The Comms System UI was also not intended to be completed this week, it was intended for June 30th, but has been updated to a new date of July 10th. This is due to problems with Character Customization and 3D item display work being behind.

Exposure Improvements were anticipated to not be complete until June 30th, which was a delay from June 26th. However, the improvements were found to be straight forward after other tasks gave the team incite into the item. It is now complete. New Message Queue was largely complete last week but some additional work needed to be done with no clear idea on how long it would take. This item is now officially complete.

All testing and release windows have been pushed back once more to accommodate certain items that have yet to be completed. The new window for Evocati testing is July 6th to July 20th. The new window for general testing is July 24th to August 3rd. The new release window is August 4th to August 10th. A much smaller release window than has been seen for most of the schedule reports, hopefully signaling an increased confidence. A note was made that testing and release windows are simply windows and do not reflect hard start and stop dates.

This week was very productive as 9 items were completed and one big one is partially complete. Several items are nearing completion with their teams confident that they will be done soon and certain items being given priority to the point of pulling people from other teams to make sure they're done. Some items were delayed by only a few days. The new release window has also given all teams ample time to complete their items and get them ready for testing instead of having to pile more onto the testers as they go.

Concept sale for a new vehicle starts today. It's a hover bike called the Nox. It's a Xi'an vehicle so it's technically the first alien vehicle (non-ship) introduced for the game. At least planetside, it is a competitor to the Dragonfly. Though I'm not sure if it doubles as a small spacecraft like the Dragonfly can. It will cost $40.

Raven


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