VizionEck

Started by Legend, May 31, 2015, 07:32 AM

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the-pi-guy



16 person splitscreen!

Obviously don't have a way to support 16 controllers. This is just what happens when I forget to disable cameras for non local players.
You 4 guys gotta share this controller.
Mike, you get X and O, and R1.
Steve, you get Square and triangle and R2.
Rebecca, you get up and left and L1
Jim, you get right and down and L2.  
And then you 4 gotta share this controller.  
etc...

I'm fun at parties....  

Legend

You 4 guys gotta share this controller.
Mike, you get X and O, and R1.
Steve, you get Square and triangle and R2.
Rebecca, you get up and left and L1
Jim, you get right and down and L2.  
And then you 4 gotta share this controller.  
etc...

I'm fun at parties....  
You laugh, but in the blue sky phase controller sharing was something I wanted to do.

I also want to do the opposite, allowing multiple controllers to merge and control the same player. This one will probably make it as DLC, since my "infection" game mode needs a similar set up.

the-pi-guy

You laugh, but in the blue sky phase controller sharing was something I wanted to do.

I also want to do the opposite, allowing multiple controllers to merge and control the same player. This one will probably make it as DLC, since my "infection" game mode needs a similar set up.
Controller sharing was something I wanted to do too!  
It's something I've done a few times before with my brother.  (Don't remember what game it was.)

Just not 4 people to 1 controller... It's a bit excessive.  

Legend

VizionEck has free DLC for the life of the community.

Free DLC still costs Eckms to unlock, just like everything else in the game.

So what if a person doesn't have enough Eckms to unlock the big new DLC?


Offer the ability to buy the DLC for like $5. Lets people with little free time still enjoy everything the game offers. It'd be restricted to just buying the DLC itself, not Eckms in general, so the currency wouldn't devolve into a microtransaction system.

Spoiler for Hidden:
<br><br><img src="http://i.imgur.com/V0BG2eT.jpg" alt="" class="bbc_img"><br><br>



Cute Pikachu

Wait free dlc for us on the forums?
The Vizioneck Nintendo Fanboy!

Switch Software Sales Guide:
http://vizioneck.com/forum/index.php?topic=5895.msg218699#new

Legend

Wait free dlc for us on the forums?
Yes free DLC for forum members!

Spoiler for Hidden:
It&#39;s free for everyone else too.

the-pi-guy

Yes free DLC for forum members!

Spoiler for Hidden:
It's free for everyone else too.

Best advertising line ever!

"Free DLC for forum members*"


*and non forum members*

RussianLoneWolf

So, what's new?! 

sincerely,
guess who

Legend

So, what's new?!

sincerely,
guess who
Heyo!

Nothing much to share, and didn't get too much work done over the holidays.

Merlin's doing better.

Legend

Haha oops!

Game skins work by searching every object in the scene and changing elements as needed. However this skips objects not in the scene, so say loading a new map means it needs to reaplied.

To simplify things, I changed it so the innitial search included every object in the game.

Well it worked, but it worked a little too good! Every single asset was permenantly changed and saved to memory. Had to reload from a back up.

Legend

Game skin switching happens seamlessly in real time.

Spoiler for Large GIF:
<img src="http://i.imgur.com/FbBXQ47.gif" alt="" class="bbc_img">


I've more or less finished working on this feature and have checked it off the dev list!

Legend

Hehe seeing the Witness's website makes me feel less bad about VizionEck's delays.

http://the-witness.net/info.html

"To be released on multiple platforms -- whatever makes sense in late 2011, when the game will hopefully be finished."

Legend

VizionEck in Japanese!



Oddly only working on PC right now. On PS4, the text is invisible.

Legend

Aliasing has been a huge problem with VizionEck from the get go, and I just got a new solution up and running!

I was using 8XMSAA, the best Unity supports.

Even at max settings, the banding is really horrible along the top left line.

Zoomed in it's easy to see how jagged everything is.



Here are the same shots with my new AA solution applied.




And gifs comparing before and after.


It works by "ballooning" geometry and merging colors before the render. For a traditional game this would be an incredibly resource expensive function, but for VizionEck's minimal graphics it has zero impact on performance. Also only affects triangles once they are sub pixel sized, so I still need MSAA for standard edges.

Legend



Screenshot Saturday in video form.

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