Earnings Release FY16 Q3
Microsoft Cloud Strength Highlights Third Quarter Results
Commercial cloud annualized revenue run rate exceeds $10.0 billion; Windows 10 active on over 270 million devices
REDMOND, Wash. -- April 21, 2016 -- Microsoft Corp. today announced the following results for the quarter ended March 31, 2016:
· Revenue was $20.5 billion GAAP, and $22.1 billion non-GAAP
· Operating income was $5.3 billion GAAP, and $6.8 billion non-GAAP
· Net income was $3.8 billion GAAP, and $5.0 billion non-GAAP
· Earnings per share was $0.47 GAAP, and $0.62 non-GAAP
"Organizations using digital technology to transform and drive new growth increasingly choose Microsoft as a partner," said Satya Nadella, chief executive officer at Microsoft. "As these organizations turn to us, we're seeing momentum across Microsoft's cloud services and with Windows 10."
The following table reconciles our financial results reported in accordance with generally accepted accounting principles ("GAAP") to non-GAAP financial results. Microsoft has provided this non-GAAP financial information to aid investors in better understanding the company's performance. All growth comparisons relate to the corresponding period in the last fiscal year.
More Xbox-Related Information
· Xbox Live monthly active users grew 26% year-over-year to 46 million
· Gaming revenue increased $64 million or 4%, primarily due to higher revenue from Xbox Live and video games, offset in part by lower Xbox hardware revenue. Xbox Live revenue increased 22%, driven by higher revenue per transaction and volumes of transactions, as well as growth in subscribers. Video games revenue grew 9%, driven by the sales of Minecraft. Xbox hardware revenue decreased 26%, mainly due to a decline in Xbox 360 console volume and lower prices of Xbox One consoles sold.
You can read more about Microsoft's other products and services from this summary or this full report.
Microsoft Cloud Strength Highlights Third Quarter Results
Commercial cloud annualized revenue run rate exceeds $10.0 billion; Windows 10 active on over 270 million devices
REDMOND, Wash. -- April 21, 2016 -- Microsoft Corp. today announced the following results for the quarter ended March 31, 2016:
· Revenue was $20.5 billion GAAP, and $22.1 billion non-GAAP
· Operating income was $5.3 billion GAAP, and $6.8 billion non-GAAP
· Net income was $3.8 billion GAAP, and $5.0 billion non-GAAP
· Earnings per share was $0.47 GAAP, and $0.62 non-GAAP
"Organizations using digital technology to transform and drive new growth increasingly choose Microsoft as a partner," said Satya Nadella, chief executive officer at Microsoft. "As these organizations turn to us, we're seeing momentum across Microsoft's cloud services and with Windows 10."
The following table reconciles our financial results reported in accordance with generally accepted accounting principles ("GAAP") to non-GAAP financial results. Microsoft has provided this non-GAAP financial information to aid investors in better understanding the company's performance. All growth comparisons relate to the corresponding period in the last fiscal year.
More Xbox-Related Information
· Xbox Live monthly active users grew 26% year-over-year to 46 million
· Gaming revenue increased $64 million or 4%, primarily due to higher revenue from Xbox Live and video games, offset in part by lower Xbox hardware revenue. Xbox Live revenue increased 22%, driven by higher revenue per transaction and volumes of transactions, as well as growth in subscribers. Video games revenue grew 9%, driven by the sales of Minecraft. Xbox hardware revenue decreased 26%, mainly due to a decline in Xbox 360 console volume and lower prices of Xbox One consoles sold.
You can read more about Microsoft's other products and services from this summary or this full report.