Dev Blog: VizionEck and Me

Started by Legend, Oct 03, 2015, 10:38 PM

previous topic - next topic

0 Members and 1 Guest are viewing this topic.

Legend

I'm Mike Armbrust, the sole developer of VizionEck. Every week or so, I'll be posting about the game. Updates, technical details, peeks behind the scenes, design breakdowns, etc. For this week I'm talking about my experience developing VizionEck.

I was a mechanical engineering student at the University of Colorado Boulder. I developed games in my free time and took programming classes for fun, but I had zero intentions of making it my career. The PS4 reveal changed that. Specifically, seeing Jonathan Blow front and center on stage made me realize just how big indie games can be: they can be a career instead of just a hobby.

The most important thing was to design VizionEck around my limitations. I was a mechanical engineering student at first and had years of experience 3D modeling, but creating a face or tree was completely outside my skillset. So I designed the game to lack faces, trees, clothes, skies, water, etc. All I had left were squares. Game mechanics, lore, genre, etc. all came after this decision.

One awesome thing about development is I love inventing new features and mechanics. Even if some change will go unused by the vast majority of players, I just can't help myself from improving things. For example right now I'm working on VizionEck's menu, and I recently added a key binding ability to most options. IE set Triangle to toggle y-camera inversion, set D-Pad Up to quick jump to the tips & tricks guide, and set L3 to change your emblem to a laughing man. It's kind of a silly feature that has so few practical uses, but the thought of even a single player thinking "wow that's helpful" makes me ecstatic.

As always, feel free to ask any questions. I look forward to sharing another blog post with you next week.
  • He sucks at sales estimates and predictions

the-pi-guy

The most important thing was to design VizionEck around my limitations. I was a mechanical engineering student at first and had years of experience 3D modeling, but creating a face or tree was completely outside my skillset. So I designed the game to lack faces, trees, clothes, skies, water, etc. All I had left were squares. Game mechanics, lore, genre, etc. all came after this decision.
Makes sense!
I've done similar things planning wise.

One awesome thing about development is I love inventing new features and mechanics. Even if some change will go unused by the vast majority of players, I just can't help myself from improving things. For example right now I'm working on VizionEck's menu, and I recently added a key binding ability to most options. IE set Triangle to toggle y-camera inversion, set D-Pad Up to quick jump to the tips & tricks guide, and set L3 to change your emblem to a laughing man. It's kind of a silly feature that has so few practical uses, but the thought of even a single player thinking "wow that's helpful" makes me ecstatic.
Haha.  :D

Kerotan

Do you ever plan on releasing on steam?  Good market on there after you're done with ps4!

Also do you expect a big influx of users to this forum when you launch?

Legend

Do you ever plan on releasing on steam?  Good market on there after you're done with ps4!

Also do you expect a big influx of users to this forum when you launch?
No steam plans, it'd be impossible to port the campaign. A mp only port would work in theory, but that opens up problems with crossplay. I feel pretty confident saying it's ps4 lifetime exclusive.

Yeah I expect new users. Both as we market more(ie beta) and once it releases.
  • He sucks at sales estimates and predictions

Kerotan

No steam plans, it'd be impossible to port the campaign. A mp only port would work in theory, but that opens up problems with crossplay. I feel pretty confident saying it's ps4 lifetime exclusive.

Yeah I expect new users. Both as we market more(ie beta) and once it releases.
Getting this forum up and running long before any influx was a good idea.  Could be a clusterfcuk if you tried launching them both at the same time.

Cute Pikachu

One of my most hyped games of 2015 2016 :P
"You wanna know just where I'm at
Well let me tell you 'bout it
I put my city on the map"
-J. Cole
How do people get gifs?

Legend

Oct 05, 2015, 01:30 AM Last Edit: Oct 05, 2015, 04:40 AM by Legend
One of my most hyped games of 2015 2016 2017 2018 2019:P
Fixed hehehe
  • He sucks at sales estimates and predictions

Xevross

Fixed hehehe

What, that's battleship!

Spoiler for Hidden:
You told me you were aiming for 2020!

 

Quick Reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.
Name:
Email:
Verification:
Please leave this box empty:

Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

shortcuts: alt+s submit/post or alt+p preview