Started by Legend, Oct 03, 2015, 10:38 PM
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The most important thing was to design VizionEck around my limitations. I was a mechanical engineering student at first and had years of experience 3D modeling, but creating a face or tree was completely outside my skillset. So I designed the game to lack faces, trees, clothes, skies, water, etc. All I had left were squares. Game mechanics, lore, genre, etc. all came after this decision.
One awesome thing about development is I love inventing new features and mechanics. Even if some change will go unused by the vast majority of players, I just can't help myself from improving things. For example right now I'm working on VizionEck's menu, and I recently added a key binding ability to most options. IE set Triangle to toggle y-camera inversion, set D-Pad Up to quick jump to the tips & tricks guide, and set L3 to change your emblem to a laughing man. It's kind of a silly feature that has so few practical uses, but the thought of even a single player thinking "wow that's helpful" makes me ecstatic.
Do you ever plan on releasing on steam? Good market on there after you're done with ps4!Also do you expect a big influx of users to this forum when you launch?
No steam plans, it'd be impossible to port the campaign. A mp only port would work in theory, but that opens up problems with crossplay. I feel pretty confident saying it's ps4 lifetime exclusive.Yeah I expect new users. Both as we market more(ie beta) and once it releases.
One of my most hyped games of 2015 2016 2017 2018 2019:P
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