Started by Legend, May 31, 2015, 10:03 PM
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Right now the game feels like it has a good amount of strategy options so that's nice. I'm using every button except L3 and R3 though so hopefully I can optomize that a bit. Just today I added a mechanic that uses all of the d-pad so it was lucky I wasn't already using that.
Unity doesn't support multiple audio listeners. Splitscreen just isn't that popular I guess. So now I'm having to create my own audio system for Battle.Works out I guess but it'll be pretty basic.
What would be really cool is using every button several times over. (I actually wanted to do something kinda like that. Every button except the directional buttons.)Clearly the solution is to switch between each one. Just enable and disable each one like 60 times a second! (I know nothing.)
I'm still planning to have fully customizable controls so if you want to play the game with everything mapped to combinations, be my guest
The audio problem is that you don't want sounds playing twice. Instead for each sound you determine the closest/highest priority player and play it based off that distance and angle data.
Nah, it'd be great for certain kinds of games. Like say for Avatar the last Airbender. You could hit a directional button to change the entire moveset. Maybe up turns all moves to fire, down turns all moves to water. Etc. Up+down turns all moves to ____.Is it possible to send the audio directly to the PS4 controller? Each controller would get its own sound with its own specific volume based off that specific players distance and angle data.
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