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Topic Summary

Posted by Legend
 - Apr 18, 2017, 04:39 PM
This game looks simple, beautiful, and innovative. Creativity is not dead and I love what you have created.  I really look forward to multiplayer and its community base.
Well thank you. That's an incredibly positive post  ;D
Posted by Cody
 - Apr 18, 2017, 04:21 PM
This game looks simple, beautiful, and innovative. Creativity is not dead and I love what you have created.  I really look forward to multiplayer and its community base.
Posted by the-pi-guy
 - Apr 16, 2017, 01:49 PM
"Debugging (verb)
Being the detective in a crime movie where you are also the murderer."

Lol
Posted by Dr. Pezus
 - Apr 13, 2017, 07:35 AM
 ::)
Posted by darkknightkryta
 - Apr 11, 2017, 11:36 PM
 8)
Posted by Legend
 - Apr 08, 2017, 01:03 AM


VizionEck is releasing soon guys!
Posted by darkknightkryta
 - Apr 05, 2017, 12:34 PM
If you insist...

Spoiler for Hidden:

Now host that somewhere, near release.
Posted by Legend
 - Apr 04, 2017, 03:35 PM
Idea: create a webcomic to generate support for your game.
Just draw things every day. 
If you insist...

Spoiler for Hidden:
<img src="http://i.imgur.com/6GopiAX.png" alt="" class="bbc_img">
Posted by the-pi-guy
 - Apr 04, 2017, 02:46 PM
Idea: create a webcomic to generate support for your game.
Just draw things every day.  
Posted by Legend
 - Feb 05, 2017, 01:11 AM
I have most of the multiplayer set up through lan and will finish PSN integration later.

In the meantime, I'm going to work on polishing the game's visuals and getting it screenshot ready. There's so much programer art that needs replaced  :P
Posted by the-pi-guy
 - Feb 02, 2017, 01:50 PM
That sounds awful. :o
Posted by Legend
 - Feb 02, 2017, 07:10 AM
Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.

I know its nowhere similar but I have a sense of the pain of development now.
Oh it's incredibly similar haha.

I have little formal training so I spend far more time using the "guess and check" method than I should. It's the main reason why network coding sucks so much for me. Normally I can modify a build and try it out within seconds but setting up a PSN network build takes around 5 minutes. I even have to physically swap ethernet cords every time.



It sucks so much, but then I hear stories about Destiny...

"Let's say a designer wants to go in and move a resource node two inches," said one person familiar with the engine. "They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn't fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they'd do a 15-20 minute compile. Just to do a half-second change."
Kotaku
Posted by Xbro
 - Feb 02, 2017, 03:58 AM
Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.
Yeeeeeep. That happens. Far more often than it should. It makes you realize that the little things hurt the most.
Posted by Xevross
 - Feb 02, 2017, 01:09 AM
Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.

I know its nowhere similar but I have a sense of the pain of development now.
Posted by the-pi-guy
 - Feb 01, 2017, 01:54 PM
Realistically any sort of release is still a significant way off.


I just managed to insert players into a multiplayer lobby and sync them across all clients. That's my achievement for the day and I'm proud of it lol. Tomorrow with luck I'll be able to remove them too!

So much goes into software development that you just take for granted.
Learning how to program really changed my view on software.  
I remember when I was probably 7 or 8, just marvelling at Jak and Daxter.  Just wondering how they do all these things.  
At the time, programming was basically magic.  

After programming, it was like oh I know how they do that!  I have no idea how they do that, but I can think of a few ways to do that.