One half of VizionEck sees the player isolated, disoriented, and powerless in a foreign and foreboding environment. Exploration drives the player forward as they solve puzzles and discover the truths of the world. It's a challenging adventure with paper and pencil recommended. | |
The other half of VizionEck is a re-imagining of FPS multiplayer into an arcade like experience. Strategy and reflexes are more important than aiming precision plus a limited variety of weapons keeps the playing field level. Fundamentally it's a shooter unlike anything you've played before. |
I am a very competitive person, will the game have a stat tracker or a way for people to recognize me someone with a certain level of skill?I love stats so yes!
Hours playedYes hours played, and time played per hour (similar to what users have on this forum).
Yes hours played, and time played per hour (similar to what users have on this forum).That would be interesting to see.
Yes hours played, and time played per hour (similar to what users have on this forum).bah, hours played is so yesterday. give me frames viewed.
bah, hours played is so yesterday. give me frames viewed.For frames viewed, I'd need to use the ps camera to factor out every time you blink.
i hate multiplayer. give me better details of what puzzle platform means because that is where you'll sell me.
No release date?It'll release on November 10th, 2015. Fallout and Tomb Raider watch out!
Stop to post on forum Legend.
For frames viewed, I'd need to use the ps camera to factor out every time you blink.Watch! It'll outsell them both! :P
Single player details will come with new videos and all that. Expect them in a decade or two.
It'll release on November 10th, 2015. Fallout and Tomb Raider watch out!Spoiler for Hidden:
Watch! It'll outsell them both! :PI've just been having so many internal delays mostly caused by the free dlc system. The original plan was to release the game and then work on new content for it. The problem is that lots of the free DLC works best if it's built into the core of the system. Here's an example with what I'm working on right now.Spoiler for Hidden:
I've just been having so many internal delays mostly caused by the free dlc system. The original plan was to release the game and then work on new content for it. The problem is that lots of the free DLC works best if it's built into the core of the system. Here's an example with what I'm working on right now.if your game was higher profile this post would have killed your game.
VizionEck launches with a lot of Battle match types, basically like every other fps. Sudden death, one hit kill, infection/zombies, 1 vs everyone, etc. However one of the early free DLCs will be custom match types, allowing players to design their own.
It works best to build VizionEck's launch match types using this player creation tool. So I have to make the backend of the system now. Then for the free dlc all I'll have to do is make menus for it. That really messes with my release target!
if your game was higher profile this post would have killed your game.also why are there no female cubes? SJW outrage!
polygon "vizioneck developers intentionally holds back content for dlc".
the internet "fudge that bumb, i'm not buying his game"
if your game was higher profile this post would have killed your game.
polygon "vizioneck developers intentionally holds back content for dlc".
the internet "fudge that bumb, i'm not buying his game"
also why are there no female cubes? SJW outrage!There are female cubes.
I'm assuming this is still coming this year but would be greatful for an update :)As far as release dates go, VizionEck is in the same camp as most other indie games: it'll release when it's finished.
As far as release dates go, VizionEck is in the same camp as most other indie games: it'll release when it's finished.Sounds like you have a plan 8)
This has been a long delay because I decided to reorganize my free DLC plans and include the single player campaign at launch. Originally "Adventure" was planned to release around the 1 year anniversary of VizionEck's release.
Right now I'm working on the AI for computer controlled players in Battle. At first I was planning on using standard AI which would be fairly quick to implement, but that never feels as good as a real player. So now I'm spending way more time than intended in order to create a "true" AI, a learning intelligence that gets better as it plays. This should feel great to play against. Since I'm spending more time on AI though, I've pushed another unannounced feature back as free DLC. I'm not delaying VizionEck again
I have 16 person splitscreen to help with AI debugging.sweet link me in I'll help!
Think I'll just leave it in the game as an option for spectating. 480x270 isn't too bad to play casually on either, but PS4 only supports up to 4 DS4s.
Do you have a dev/test kit? ::)nooooo... shareplaymebro
nooooo... shareplaymebroI wonder if it's actually possible to share play on dev kits? Don't have the business internet to make it work, but that could be kinda cool in the future.
Do you think the game will be out before the end of summer 2016?It will release as soon as possible, but right now the date is still TBA.
I see your game listed for ps VR. is it very time consuming making a game VR compatible or is it relatively easy?It's relatively easy when you already are running at very high performance. Hard part is making the game fun in VR, and not discomforting. Ideally every single aspect of the game should be designed from the ground up with VR in mind.
Regardless I think your game is really suited to VR.
You 4 guys gotta share this controller.
16 person splitscreen!
Obviously don't have a way to support 16 controllers. This is just what happens when I forget to disable cameras for non local players.
You 4 guys gotta share this controller.You laugh, but in the blue sky phase controller sharing was something I wanted to do.
Mike, you get X and O, and R1.
Steve, you get Square and triangle and R2.
Rebecca, you get up and left and L1
Jim, you get right and down and L2.
And then you 4 gotta share this controller.
etc...
I'm fun at parties....
You laugh, but in the blue sky phase controller sharing was something I wanted to do.Controller sharing was something I wanted to do too!
I also want to do the opposite, allowing multiple controllers to merge and control the same player. This one will probably make it as DLC, since my "infection" game mode needs a similar set up.
Wait free dlc for us on the forums?Yes free DLC for forum members!
Yes free DLC for forum members!Best advertising line ever!Spoiler for Hidden:
So, what's new?!Heyo!
sincerely,
guess who
Any idea on release?::)
Any idea on release?TBA.
Grab yourself a word table and select random sequences in the word table from player input and use word sequence in a google image search, pull results into local storage and use as level skins.That would be pretty cool! I could avoid the "two girls cup" issue by skipping google and instead searching images stored on this server.
would be entertaining (until someones random sequence was two girls cup)
That would be pretty cool! I could avoid the "two girls cup" issue by skipping google and instead searching images stored on this server.Would mean you can easily add themed content (Xmas, St Patrick's day, new years, thanksgiving, etc) without having to go through Sony, all you would need to do is have a local (game installed) set of images for the game to fall back on if the connection failed or timed out, would mean you wouldn't have to host images for the game forever to stop it from breaking, too.
Would mean you can easily add themed content (Xmas, St Patrick's day, new years, thanksgiving, etc) without having to go through Sony, all you would need to do is have a local (game installed) set of images for the game to fall back on if the connection failed or timed out, would mean you wouldn't have to host images for the game forever to stop it from breaking, too.Yeah that has a lot of advantages. Legit thank you for the idea!
Yeah, and you could maybe make those updates optional as well for those who have no sense of fun (like myself) :PI don't know if that's possible, but I'll look into it.
IS it just me or does the V in the logo look like two crutches that are crossed?It's for the disabled too!
I might be a little tipsy , sorry for being random.
Haven't worked on the game for a few weeks due to health reasons, and was expecting to need around a month more of recovery.:o
Turns out I'm all good so it's back to work today! No surgery needed.
Been working on streamlining some of the bigger puzzles. Will be fun to see if any of you can solve them.
Haven't worked on the game for a few weeks due to health reasons, and was expecting to need around a month more of recovery.What happened?
Turns out I'm all good so it's back to work today! No surgery needed.
Been working on streamlining some of the bigger puzzles. Will be fun to see if any of you can solve them.
What happened?Just a pilonidal cyst. Kinda hard to work when you can't sit down.
:oI'm dying!
Just a pilonidal cyst. Kinda hard to work when you can't sit down.Just gotta kinda stand up or something. ;)
I'm dying!
Just a pilonidal cyst. Kinda hard to work when you can't sit down.I'm dying!Classic. I actually think I have it but most of the time I don't feel it and nothing comes out
WOWI agree, that should have been there since day 1.
I made a tweak to Battle that completely changes how it plays. Needs more playtesting before I commit to this change for good, but it feels like something that should have been there from day one.Spoiler for Hidden:
oy,My number hasn't changed, but I do have a new phone.
what is your #?
I need you mate, you haven't gone shy on me have you?
let us talk soon
r.e.s.p.e.k.t.
Dome
I decided to make a "cheat sheet" where I broke down VizionEck's lore into just bullet points of the really important stuff, but it's still 13 pages long.Yes it is.
Worldbuilding is just so awesome.
But why wouldn't you want people to "cheat" like that? IMO it's worse if people are stuck on a puzzle and just give up on the game altogether since they can't move forwardNo, it's not about stopping that kind of cheating.
But why wouldn't you want people to "cheat" like that? IMO it's worse if people are stuck on a puzzle and just give up on the game altogether since they can't move forwardThe game's more or less open world and most of the harder puzzles aren't required to get to the ending. Plus cheating on a puzzle just makes it more likely for the player to have issues with subsequent ones.
I've reached (more or less) the 3 year anniversary of starting work on VizionEck.3 years. How times flies. :o
Do you think this game will release in 2017?Release Date: When It Is Ready
Release Date: When It Is ReadyI can just keep passing the game down generation to generation. Make it the family business.
Release Window: (2016-End of Time)
One idea I have with adventure is to keep all the puzzles "within" the game.OMG I want this game now. This is exactly my sort of thing.
It's fun when a puzzle needs you to apply logic, but imo it isn't fun when a puzzle needs you to google. Ie putting a sound file in spectrograph and then convert that image from sign language. Kinda cool to read about, but not cool to solve yourself.
As long as you have the general understanding of a person passed middle school, you should have the background to 100% Adventure.
Game will be very very hard at times, but I'm doing my best to keep it fair.
On the subject of difficulty, don't worry. The game is non linear open world so that you don't need to solve every puzzle to reach the end. Plus every main puzzle has a name that shows up when you pause. That way googling for hints is less likely to spoil other puzzles.
I don't have PS4 Pro hardware yet, but I can confidently say VizionEck will run at 4K 60fps for some of the game skins. I mean heck it manages 4K 60fps with a few game skins on PS4 even.When do you get yours?
When do you get yours?When I order it. ;)
I love the sound of this, "Thousands of puzzles with no filler. Every one is unique and has a unique purpose in the game". This kind of reminds me of The Witness. After reading what your game is about and what you want to achieve I think this game is extremely well thought out and unique, both the campaign and multiplayer.Glad to hear it! ;D
"Some optional puzzles are incredibly hard. Even with players collaborating together online, VizionEck will still have unsolved mysteries years after release". This is nice idea that will bring people together to solve puzzle which I had a similar experience with a game called Asemblance. I enjoyed reading through how people worked out how to complete Asemeblance but because I was a little late to the party I missed out on joining in the actually discussions. With ViszonEck is sounds like you'll have more time and opportunities to join a discussion about a particular puzzle which is also encouraged by your plan on clearly labelling each puzzle making it easier for people to find and join in on the discussion about that specific puzzle. Keeping to this subject, do you plan on having some sort difficulty indicator on how hard each puzzle will be to solve?
I'm not planing on having a difficulty indicator. Instead I'm using level and puzzle design to (hopefully) telegraph that info to the players.So a more natural way of doing it. That's a better idea. Do you know how you will achieve that?
So a more natural way of doing it. That's a better idea. Do you know how you will achieve that?Yeah for most puzzles I already have stuff like that implemented. It's just a matter of refining everything.
The Witness is a well crafted game. I shook my head at people claiming it was too hard without playing it right. Some people really do need on screen prompts to tell them what to do like "this puzzle contains a rule that you don't know yet, to solve this puzzle visit the castle to learn the new rule". The game was a masterclass in level design that required you to explore the whole island and learn rules gradually and revisit areas once you've learnt the rule or multiple rules needed to solve puzzle.
Yeah for most puzzles I already have stuff like that implemented. It's just a matter of refining everything.Definitley! 100% agree. The world was nice to be in and discover, the puzzles had a lot of depth to them and unique ways to work them out, the world was full of easter eggs and finding all the hidden lines was fun and challenging. To top it off the audio blogs was interesting and insightful, being an atheist made me realise how shallow my opinions are that I base my belief on. I found it quite deep.
I thought it was frustrating with The Witness how many people thought it was nothing but line puzzles and shrugged it off. The 3D world added so much to the game and was pivotal to much of my enjoyment.
Just crashed my dev computer with an infinite loop.In Layman's terms, how does one do this?
Been awhile since I've done that ::)
In Layman's terms, how does one do this?Programs have the ability to repeat a function over and over until the desired conditions are met.
Just remembered about this game.It'll be added in an update after launch.
Will this game still support PlayStation VR?
VizionEck Adventure is a puzzle game and Battle is FPS but there's still platforming as you move around the levels. For years this platforming has felt mediocre since it's just been directly mapping input to motion.That seems like a notable omission (for someone who likes physics so much). ;)
I had a facepalm the other day with realising how stupid that was. Time to add momentum and friction!
VizionEck Adventure is a puzzle game and Battle is FPS but there's still platforming as you move around the levels. For years this platforming has felt mediocre since it's just been directly mapping input to motion.How will you do this?
I had a facepalm the other day with realising how stupid that was. Time to add momentum and friction!
That seems like a notable omission (for someone who likes physics so much). ;)Oh liking physics is the worst part!!!
How will you do this?Don't really know. Will try out a lot of things and playtest a lot of games. Once I've narrowed down my general thoughts, I'll probably leave it to the private beta for tweaking.
I keep on having to remind myself it's a game not a simulator.Why not both!
All I'm really doing is dampening changes in movement so the player feels more grounded in the universe. It's incredibly standard.Would be interesting to give objects a momentum property, and give objects a friction property, and if they collide then it changes their momentum.
Why not both!I'm pretty sure they either just make it windy everywhere or else have wind zones that determine the wind in their general area. A height map type thing would be incredibly inefficient unless your gameplay had extremely severe wind. So many pixels would have essentially identical wind values.
Would be interesting to give objects a momentum property, and give objects a friction property, and if they collide then it changes their momentum.
Also make some sort of invisible air particle so that air slows things down too.
Any idea how games simulate wind (aside from just animating everything)?
I had a thought of making like a wind field kind of thing. Kind of like a height map, where every coordinate on the map coordinates to a value, except the value would coordinate with a wind speed.
That makes sense.
I'm pretty sure they either just make it windy everywhere or else have wind zones that determine the wind in their general area. A height map type thing would be incredibly inefficient unless your gameplay had extremely severe wind. So many pixels would have essentially identical wind values.
Oh liking physics is the worst part!!!So you're going for a more weighty feel? Do you plan on making movement slow and steady, for example like the witness, or zippy and light (or any variants in between).
I keep on having to remind myself it's a game not a simulator.Don't really know. Will try out a lot of things and playtest a lot of games. Once I've narrowed down my general thoughts, I'll probably leave it to the private beta for tweaking.
All I'm really doing is dampening changes in movement so the player feels more grounded in the universe. It's incredibly standard.
So you're going for a more weighty feel? Do you plan on making movement slow and steady, for example like the witness, or zippy and light (or any variants in between).Probably "zippy and light," just less zippy and light than what's currently implemented.
Probably "zippy and light," just less zippy and light than what's currently implemented.I see, so the response of input commands are instant atm but you want to keep the responsiveness but not make the controls to wooly and loose and find some sort of middle ground. Will you be able to move left or right when you jump or only be able to control the distance of the jump?
Right now if you jump forward in the air and let go of the stick, you immediately stop moving forward. At the very least it should take a few frames for you to stop.
I see, so the response of input commands are instant atm but you want to keep the responsiveness but not make the controls to wooly and lose and find some sort of middle ground. Will you be able to move left or right when you jump or only be able to control the distance of the jump?You'll have full control of your cube in air, at least in the standard game mode.
I hate cutting things from the game. It helps release it sooner, but sometimes you just need to screw it and develop the thing.Sean Murrey, is that you??? Lol just kidding.
I hate cutting things from the game. It helps release it sooner, but sometimes you just need to screw it and develop the thing.Oh no! Things was my favorite feature, and it's being cut. :(
Fun video.Did it really get hate from people? I have no idea why an interesting concept trying something unique would get hate. Personally I'm buying the Super-dooper Legend The Bro Edition for triple the price
Tbh making VizionEck ps4 exclusive has helped with marketing. Fanboys are awesome!
Did it really get hate from people? I have no idea why an interesting concept trying something unique would get hate. Personally I'm buying the Super-dooper Legend The Bro Edition for triple the priceOh it got some hate lol. There was even a petition to block it from being ported to xbox. Practically no one signed it, but someone felt enough anger to start one.
Did it really get hate from people? I have no idea why an interesting concept trying something unique would get hate. Personally I'm buying the Super-dooper Legend The Bro Edition for triple the priceHave you invested in the forum sub yet?
Have you invested in the forum sub yet??
Oh it got some hate lol. There was even a petition to block it from being ported to xbox. Practically no one signed it, but someone felt enough anger to start one.Lol did you upset Xbox people on chartz for the them to have animosity towards you haha? I'm sure I can remember you causing a bit of commotion back in the day.
The console wars were so strong back then.
?Well I'm sure a few of the xbots hated me but they hated everyone. Most xbox fans on the chertz I had fun friendly convos with.
Lol did you upset Xbox people on chartz for the them to have animosity towards you haha? I'm sure I can remember you causing a bit of commotion back in the day.
I'm up for supporting the forum. But before I do can you make the forum unusable with aggressive ad campaigns and the only way to get rid of these browser breaking ads is to pay you monies. Also can you put some basic features behind a paywall, I want to feel like I'm getting something in return.Fun fact you might not know.
Fun fact you might not know.I had adblock running when I came here and the forum was ever so polite in telling me ads were optional that I disabled adblock. The only reason I installed adblock in the first place was because of chartz. On phone I have no choice, I haven't found a solution to block ads while on chartz.
The forum ads are optional. Any user can go into "look and layout" and turn them off.
(also the paid subscriptions are a joke. I'm pretty sure you can't actually buy them)
I think you should add in a cheat code into your game that allows the user's cube to be your, @Legend , avatar. Just picturing a cube floating around killing people with that face is making me giggle.I'll be sure to give it laser eyes too.
Fun fact you might not know.Btw. this reminds me, I have adblock specifically turned off on Vizioneck but it still doesn't show the ads to me very often and tells me that I can just turn off ads on this forum instead of using adblock. Do you know what's up with that?
The forum ads are optional. Any user can go into "look and layout" and turn them off.
(also the paid subscriptions are a joke. I'm pretty sure you can't actually buy them)
Btw. this reminds me, I have adblock specifically turned off on Vizioneck but it still doesn't show the ads to me very often and tells me that I can just turn off ads on this forum instead of using adblock. Do you know what's up with that?Do the ads eventually show up if you let the page idle?
Do the ads eventually show up if you let the page idle?Don't think so, no. I'll try when I get home though.
The adblock message pops up if after a short bit of time the ads haven't started loading.
Checked, no they don't load.Might be a german internet issue or just your adblock tripping up, but not really worth further investigation.
I recommend you just donate directly to me instead.Will it mean the game get's done quicker?
Will it mean the game get's done quicker?Probably the opposite.
Probably the opposite.Here's $100, film it!!!
I'd be distracted by all the booze and hookers made available from your funds.
Probably the opposite.I have no use for it, but I deliberately stole money from you just so you get back to work on your game.
I'd be distracted by all the booze and hookers made available from your funds.
I have no use for it, but I deliberately stole money from you just so you get back to work on your game.The cheapest way to hire someone is pay them with their own money.
VizionEck Battle is not going to have a beta till 2017.Exciting stuff
Way back in 2013 I had an online build of VizionEck but that was on PC. Porting that to PSN has been slow and frustrating since I can't just find the answers on google. :P So instead of dealing with that headache right now, I'm going to continue polishing up Battle and playtesting it using splitscreen. Will probably have guests over for Christmas so it'll be nice to show them something that looks finished. Then after New Years I'll finish up networking and hopefully get a beta up for you all to play.
This morning I transferred my PSVR over to the devkit and tried that out. The default graphics are so perfect for VR and it's fun walking around in them like a giant. Now if only motion sickness wasn't a problem :-[Cool!
How much have you looked into comfort options?A fair amount.
A fair amount.Lucky's tale does the same thing. It's fun.
VizionEck Battle in VR is inherently decent since the player's body is visible. It's similar to why tank/plane games work great in VR. Currently aiming is done by pointing the headset. Up/down on the right stick does nothing while left/right rotate the player in 90 degree increments; another inherent advantage of VizionEck using cubes.
At our Christmas party I showed the game off to guests in VR and got some pretty great feedback too. Focusing on networking atm so I can have a beta as soon as possible but VR is still a high priority. What were you thinking?I don't really have ideas on it per se.
Lucky's tale does the same thing. It's fun.Isn't lucky's tale 3rd person? How does that work?
I have absolutely no motion sickness in that game.
Crystal Rift also does the rotation that way. I don't really have ideas on it per se.
There's one game that I have that is really bad for motion sickness and it has like 3 or 4 options.
There's a comfort mode where they shrink down the world. Not sure how much it helps.
There's also stability cubes, where they render small semi-transparent cubes. Something to latch onto. But, I'm not sure how much it helps people, might be too transparent at times.
Just wondering if you have looked into it.
Isn't lucky's tale 3rd person? How does that work?
Yeah there are lots of interesting methods games are trying. I wonder how long it'll take for standards to form.
Oh the looking thing yeah.
Around 8:53
Realistically any sort of release is still a significant way off.Learning how to program really changed my view on software.
I just managed to insert players into a multiplayer lobby and sync them across all clients. That's my achievement for the day and I'm proud of it lol. Tomorrow with luck I'll be able to remove them too!
So much goes into software development that you just take for granted.
Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.Yeeeeeep. That happens. Far more often than it should. It makes you realize that the little things hurt the most.
Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.Oh it's incredibly similar haha.
I know its nowhere similar but I have a sense of the pain of development now.
Idea: create a webcomic to generate support for your game.If you insist...
Just draw things every day.
If you insist...Now host that somewhere, near release.Spoiler for Hidden:
This game looks simple, beautiful, and innovative. Creativity is not dead and I love what you have created. I really look forward to multiplayer and its community base.Well thank you. That's an incredibly positive post ;D
This is my post-mortem of what it's like being a solo game dev. #gamedev #tips pic.twitter.com/fa6C3dL4Ev
— Jacob Janerka (@ParadigmGame) May 16, 2017
I can be part of your team. I can make tea & biscuits and dust the furniture.This is my post-mortem of what it's like being a solo game dev. #gamedev #tips pic.twitter.com/fa6C3dL4Ev
— Jacob Janerka (@ParadigmGame) May 16, 2017
Oops I broke something. I've been working on HUD design so I haven't booted the game up on the testkit for a few days. Well uploaded the newest build to see how everything looked on a different TV and...How is there screen tearing? Is 120fps @ 10k too much for the ps4?
...screen tearing everywhere! Also my primary AA solution turned off. :P
How is there screen tearing? Is 120fps @ 10k too much for the ps4?edt: it was just the Unity engine being stupid. The system just randomly decided to change the game to the lowest graphic settings.
Right now I'm completely redoing the platforming physics. I redid them a long time ago for Adventure, but Cube Royale's have been untouched for years.In what way did it feel odd?
That's because Cube Royale was incredibly "tight" in the sense that I just mapped input directly to velocity. Could stop as fast as you could let go of the stick.
It works pretty well on the ground so I might not actually change it, but in air it felt really odd. I think my new method could be pretty cool.
In what way did it feel odd?Well I mean I'd imagine it'd be odd to stop moving abruptly in midair.
Well I mean I'd imagine it'd be odd to stop moving abruptly in midair.Exactly. Players had no momentum.
Exactly. Players had no momentum.Oh I think you talked about this issue before. Definitely remember commenting on something like this before.
New method still allows just as much control, but movement feels weighty. Much cooler too.
Oh I think you talked about this issue before. Definitely remember commenting on something like this before.Almost exactly a year ago I redid the platforming for Adventure, but I'm not sure I posted anything publicly about that.
I see, so the response of input commands are instant atm but you want to keep the responsiveness but not make the controls to wooly and lose and find some sort of middle ground. Will you be able to move left or right when you jump or only be able to control the distance of the jump?[size]
I've hashed out a script for Cube Royale's reveal trailer. Might not like the results and instead go with a different idea though. Making a VizionEck trailer is so freaking hard. Mostly because I don't know what I'm doing, but also because it's just so darn unique.What type of unique are we talking here. Unique as in a beautiful individual snowflake :) or unique as in Bananaking unique :o
What type of unique are we talking here. Unique as in a beautiful individual snowflake :) or unique as in Bananaking unique :oHave you ever played a game where you're a cube?
Have you ever played a game where you're a cube?Oh yeah. Cubefall, CubeCraft, UnCubed, Super Cube RPG. Such amazing games.
Now imagine a game where you're a cube and there are two jump buttons.Super Super Cube Bros!
I'd say that's unique.
How about a game where you're a cube, there are two jump buttons, there are two health bars, the d-pad rotates you, weapons are cubes, weapons are simultaneously shields, doing damage to the enemy often helps the enemy, suicide is sometimes beneficial, the camera is a mix of first/third person, low ground is more advantageous than high ground, decoy cubes exist throughout the world, and platforming feels like pong.The closest game I can think of is VizionEck Cube of the Titans. First half was great, second half felt very unfinished.
I'd say that's VizionEck Cube Royale.
Have you ever played a game where you're a cube?So it's beautifully unique! Yay!
I'd say that's somewhat unique.
Now imagine a game where you're a cube and there are two jump buttons.
I'd say that's unique.
How about a game where you're a cube, there are two jump buttons, there are two health bars, the d-pad rotates you, weapons are cubes, weapons are simultaneously shields, doing damage to the enemy often helps the enemy, suicide is sometimes beneficial, the camera is a mix of first/third person, low ground is more advantageous than high ground, decoy cubes exist throughout the world, and platforming feels like pong.
I'd say that's VizionEck Cube Royale.
Updated to Unity 5.6 today. This should be the version of Unity I ship with! ;DI'll believe it when I see it.
I'll believe it when I see it.THere's no 5.7. I'm not saying the game is releasing soon ;)
Probably not even then.
THere's no 5.7. I'm not saying the game is releasing soon ;)I suppose Unity 2017 might be a little much....
I'Ll need to make a physical release and ship it to you. Maybe You'll believe it once you're holding it."This is clearly photoshopped"
I suppose Unity 2017 might be a little much....If Cube Royale sells 20k, I'll be the happiest man on Earth.
"This is clearly photoshopped"
"That doesn't make any sense, it's a physical copy and you are holding it..."
"You know what else doesn't make sense, why a developer would make a physical copy for a game that will be lucky to sell 20k."
"Touche" :'(
But seriously, I'm looking forward to these things.
If Cube Royale sells 20k, I'll be the happiest man on Earth.How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more games
1k was my "ok it's not a failure" mark back when Adventure was included. Nowadays I'm not even caring about sales with Cube Royale. If it gets decent reception and enough people are online for matchmaking, that's good for me.
How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more gamesHe said 20$ in the past, but he could have changed his mind.
How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more gamesStill haven't decided yet, but it'll be under $20.
He said 20$ in the past, but he could have changed his mind.That was back when Adventure and Cube Royale were a combo and had much smaller scopes.
If after those 3 games I've still not recovered my expenses and made a livable wage, then it's a financial failure and I'd have no clue what to do ::)Go back to school! (I know you'll say no. You'll have no moneys, no ambition to become an engineer or anything.)
That was back when Adventure and Cube Royale were a combo and had much smaller scopes.I know. ::)
Go back to school! (I know you'll say no. You'll have no moneys, no ambition to become an engineer or anything.)I know. ::)Won't do $12. If you don't round the price, it makes it feel like a lower quality game.
12$ I think seems reasonable. Maybe 15.
I'm planning to do school regardless.:o
:oThat was years ago!
Really?
I just remember you not being so sure the last time you talked about it.
That was years ago!What? You can't just change your mind on a subject like that every couple years! /s
What? You can't just change your mind on a subject like that every couple years! /sNo definitely software. I was already switching to programing before deciding to try game dev.
Are you thinking back to engineering or something else?
A 3rd smaller game! Can you give us some info?Probably a multiplayer FPS or something. Would re-skin Cube Royale with new graphics and experiment with different gimmicks and concepts (no cubes).
OH NICE!Boring programmer stuff he says.
This is just boring programer stuff, but I had a function that'd sometimes run a couple hundred times a frame and it was generating some garbage. Not enough to be a problem, but still enough to stand out compared to other functions.
I redesigned the function to fix that. Now it produces zero garbage, runs significantly faster, and produces better results! I don't care if an expert programer could have made this improvement in 5 minutes, it's impressive for me haha.
Woohoo!;D judging by the "Woohoo!", it sounds like a huge relief to finally get it working.
I now have PSN actually working. Not just tests, but actually finding a lobby and playing a match through the PlayStation Network. That's been a huge mess I've struggled learning for years.
;D judging by the "Woohoo!", it sounds like a huge relief to finally get it working.Wow, you are so smart!! I hadn't figured that out myself but here you are with your brilliant deduction skills as ever.
;D judging by the "Woohoo!", it sounds like a huge relief to finally get it working.I thought the "That's been a huge mess I've struggled learning for years." part made it a bit more obvious than the woohoo ::)
After Cube Royale releases, I'd like to expand it into an MMO with a huge open world. That would be super fun ;DRelease date= I am working on it! (20 years later).
Could have cube economies, cube kingdoms waging cube war, and cube mounts to ride around on. If only
Release date= I am working on it! (20 years later).IF that happens, I still might release before Cube World ;D
I did a super small friend tournament for VizionEck Cube Royale yesterday.It was meant to be
I won ::)
Do you have some sort of dictionary for your conlang either in game or a piece of software for your own personal reference?You should be able to create a font and display it like standard text.
Been thinking of implementing something to basically be able to use a new script in my own text editor.
You should be able to create a font and display it like standard text.Thanks, but i think I'll work something out.
I made a web app to write in my conlang but I can only view my script in game. Every piece of text needs to be rendered by Unity into a texture.
My dictionary is a standard mySQL table and some php to help search it. Do you want help setting up something like that?
I recommend PostgreSQL over MySQLWhy do you prefer postgresql?
I think I've figured out what I'm going to do for a progression system in VizionEck.What about loot boxes?
1. Play the game and gain experience. This experience can be spent as an in game currency to unlock new maps, new modes, and new titles. Outside of costing xp, these may also have other requirements to make them more interesting and unique such as needing to have at least 10 kills in a row to get a killstreak title.
2. Experience also works towards increasing your level. Every time you level up, you earn a "development coin" which at that moment you spend on one of five potential new features. It's basically like an in game poll to decide what people want the most and once features get enough coins they're developed. XP can be spent on development coins as well.
Well that goes without saying.You had me worried for a second there.
No monthly update today or next month. It's the holidays! 8)Must be nice. Not everyone gets holidays like that. :P
Must be nice. Not everyone gets holidays like that. :POh I'm not on holiday.
No monthly update today or next month. It's the holidays! 8)
I've gotten like 6 rejections for a summer internship. :PWell here at VizionEck we're always looking for opportunities to start developing new games and never finish them. You're accepted!
There wouldn't happen to be an opening for a (unpaid) VizionEck summer internship, would there? ;)
But seriously you should look into other indie studios. Most 1-2 man games almost always start with artists and shop around for programmers.I know when I'm not wanted. :(
I'm really worried the game will not have a large enough playerbase to support matchmaking: there is a reason indie games avoid multiplayer.What do you have going on?
Current hope is that I can get AI working good enough that playing with it is comparable to playing with random humans. Then I'd at least have some options. Too bad AI is really really hard :(
What do you have going on?Well I don't really have much implemented, it's all just foundation work at this point :P