Microsoft gaming revenue increased three percent year-on-year to hit $1.6bn for FY17 - NeoGAF
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Software sales are up 11% but hardware revenue declined 29%QuoteThis figure may well have been higher, however, were it not partly offset by a decline in Xbox hardware revenue. This fell by 29 per cent year-on-year, mostly due to lower prices and a decline in the volume of consoles sold, Microsoft said.Link to article:http://www.mcvuk.com/news/read/xbox-...-sales/0184976
Software sales, meanwhile, were up 11 per cent year-on-year thanks to a higher volume of Xbox Live transactions. Indeed, Microsoft reported that there are now 53m active users on Xbox Live as of Q4 FY17 from 52m in Q3 FY17. That said, it's still down on Q2 FY17's 55m active users.
Update: Edited to correct mistake in title.Thanks Jarod McChicken.