Finished The Room Two. Big improvement over the first, I liked it a lot.
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Started by ethomaz, Jun 05, 2014, 03:13 AM
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VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Finished The Room Two. Big improvement over the first, I liked it a lot.Here are my thoughts from when I played The Room games.
Played all 4 on The Room games and each felt unique. The first 2 were more about finding hidden switches and latches on containers (puzzle boxes) while the last 2 evolved into solving whole rooms rather than just boxes. It felt like each game improved with the series although you might be disappointed if you prefer the puzzle boxes but the dollhouse of the final game was the most rounded and most fun imo.
Also playing Gedonia because I felt like playing a simple old school RPG. Played a few hours and it's seems OK. Not played many RPGs so don't know how it compares but it's fun while also buggy.
I would say the first one is more "eye spy" while the following 3 are a mixture of both "eye spy" and logic.
Here are my thoughts from when I played The Room games.I finished The Room Three. I liked the second game better since it had better puzzles, but the third game was great at being more like a myst game. Pretty crazy how much the production value increases with each one.
i'm soo obsessed with this game right now. it's been a long time since a game had me this engaged with it.I don't think of myself as a fan of sokoban games but Monster's Expedition was great.
11/10
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
It sucks that the developers of Islands of Insight have given up on it. It wasn't perfect but absolutely loved the concept, a concept which probably won't be done again by anybody and a slim to no chance the developers reverse their decision to right Islands of Insight off and develop this game into something special.Wow 90 hours? And this is a puzzle game?
Did the developers right this game off to early? They literally gave up on it a month into launch. A huge project that took years to make just abandoned. It's set up like a live service game so it's not like it's dead in the water. Live service game can take a while to build up users and with constant updates you can improve the game, bring in new player while keeping existing players engaged.
This game had so much potential!
Still playing it. About 90 hours in and still stuff I want to do.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Wow 90 hours? And this is a puzzle game?Yes, it's a decent sized open world and the puzzle types are repeated a lot. I'd say the main puzzle type is a grid based puzzle that you fill in with black and white square but the grid puzzles come in different variations with a variation of rules.
Yes, it's a decent sized open world and the puzzle types are repeated a lot. I'd say the main puzzle type is a grid based puzzle that you fill in with black and white square but the grid puzzles come in different variations with a variation of rules.I don't mind the name. It's at least better than superland or whatever that game is.
I'd say there are about 15 puzzle types, each repeated hundreds of times throughout the world a few having variations. There are logic puzzles like the grid based game, speed puzzles like glass mazes and visual/hidden objects puzzles.
Definitely not a game for everybody and definitely not perfect (especially the skill tree/upgrades) but it's a shame they are using this as a platform to build from. Also the name 'Islands of Insight' sucks
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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