DF: Can Halo 5 deliver on its 60fps promise?

Started by Legend, Jul 04, 2015, 03:07 PM

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Legend

DF: Can Halo 5 deliver on its 60fps promise? - NeoGAF

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Of course, the real game-changer here is performance. For the first time, Halo 5 is built from the ground up with 60fps gameplay in mind. However, the question of whether 343 can hit that target with an acceptable level of consistency is still open to question, based on the E3 showing. While last year's multiplayer beta turned in relatively solid frame-rates, the conference campaign footage raises some concerns. Based on the demo, it seems that the target is a 'perceptual' 60fps experience more in line with the Call of Duty titles. That is, while the target remains 60fps, performance levels often dip below during action sequences.
 The question is to what extent 343 will allow performance to deviate from the desired frame-rate - and right now, to be brutally frank, the E3 experience is some way off the level of consistency we want from the final game. This could wind up becoming a real issue if there isn't sufficient improvement: right now, only the quietest of moments delivers a completely stable frame-rate: every battle sequence in the demo suffers from noticeable drops - something we observed not just in the media briefing live demo, but in 343's own b-roll footage.

 
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It's clear that performance is an important focus for Halo 5 and we applaud 343 for committing to a top-tier 60fps target when so many other games ship at 30fps or below. Keeping this goal in mind lends additional credibility to a wealth of evidence suggesting that 343 is experimenting with a dynamic resolution framebuffer. By adjusting pixel count based on engine load, this feature could allow Halo 5 to maintain a higher frame-rate at the expense of image quality during action heavy sequences. In its current form, this is clearly evident both in campaign and Warzone footage. In theory, it sounds like a promising solution, but Frank O'Conner again cautions that "there's zero permanent resolution information to take away from E3."

 
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The current dynamic frame resolution system can actually be observed in more detail within the 'Road to E3' video published on the Halo Channel a few weeks back, and embedded below. It provides a closer look at the game in a debug state, complete with important performance statistics visible on-screen, as the camera is flown in and around the environment. We can see the horizontal resolution apparently shift dynamically between a full 1920 all the way down to 832 pixels. With 810 vertical lines in play we're looking at a resolution ranging from 1920x810 to 832x810. However, in b-roll distributed during E3, minimum resolution observed comes in at 1152x810 - not exactly wonderful but presumably more indicative of where the system is right now during gameplay.

 
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The drive to optimise performance has implications elsewhere. Independent of rendering resolution, we also see plenty of low-resolution transparent alpha effects. Smoke and particles are rendered at a resolution low enough to produce noticeable saw-tooth edges where they intersect with the silhouette of the view weapon. This could be the key to delivering a stable 60fps experience, and right now it does seem that 343 is running the gamut of well-known techniques designed to ease up on GPU utilisation.

 
https://www.youtube.com/watch?v=To4Tx3FG6zshttps://www.youtube.com/watch?v=2Wgx4E_21D4http://www.eurogamer.net/articles/di...-60fps-promise
 

Aura7541

This game has been in development since 2012 and has only a few months until it's late October release. Sub-900p resolution and still experiences framerate dips. Perhaps 343i can pull out 900p60fps by launch, but time is ticking.

Legend


Mmm_fish_tacos

Sounds like they are pushing too hard for something that doesn't need to be in SP.
All the sacrifices they've made to achieve 60FPS isn't worth it. There's nothing wrong with a 30 fps locked in SP.

Aura7541

Jul 04, 2015, 03:53 PM Last Edit: Jul 04, 2015, 04:19 PM by Aura7541

Spoiler for Large GIF:
<img src="http://gifyu.com/images/Halo5dr_6030.gif" alt="" class="bbc_img">

The explosion and particle effects in this GIF are all wonky. The explosion happens first before the object completely smashes into the ground.

Legend


Spoiler for Large GIF:
<img src="http://gifyu.com/images/Halo5dr_6030.gif" alt="" class="bbc_img">

The explosion and particle effects in this GIF are all wonky. The explosion happens first before the object completely smashes into the ground.
To be fair, I love the chunk of rock smashing into the pillar and sending it flying. That's awesome destruction.

Xevross

To be fair, I love the chunk of rock smashing into the pillar and sending it flying. That's awesome destruction.
Haha yeah that's a good bit but that looks really shame on the whole

Aura7541

To be fair, I love the chunk of rock smashing into the pillar and sending it flying. That's awesome destruction.
That was definitely a nice touch, but everything else didn't look impressive.

kitler53

Sounds like they are pushing too hard for something that doesn't need to be in SP.
All the sacrifices they've made to achieve 60FPS isn't worth it. There's nothing wrong with a 30 fps locked in SP.
i agree.  halo looks bad and the market doesn't actually care about 60 fps.  this is one place where ms shouldn't be listening to the internet minority.  DF is just wrong on their "fps over everything else" mantra. 

worse yet, the internet isn't even celebrating the 60 fps because they are just talking about how shame the game looks. 


Featured Artist: Vanessa Hudgens

darkknightkryta

6fps doesn't really matter for many genres.  Offline FPS is one of them.

Dr. Pezus

6fps doesn't really matter for many genres.  Offline FPS is one of them.
Well I do prefer 60 over 30 in my single player fps if I have the choice, but not if they can't keep it relatively stable and have to make crazy sacrifices.

Legend

I'd prefer locked 30fps for practically every console game. The jump to 60 is nice, but hardly ever worth the drawbacks.

kitler53

Jul 06, 2015, 03:47 PM Last Edit: Jul 06, 2015, 03:49 PM by kitler53
I'd prefer locked 30fps for practically every console game. The jump to 60 is nice, but hardly ever worth the drawbacks.
.                                                                                              ~the guy releasing a game capable of 120 fps.


Featured Artist: Vanessa Hudgens