Performance Analysis: Daylight on PS4 and PC
Summary
PS4
1080p@30fps
Post-processing AA
Big framerate issues
Little to no AF
Missing some effects
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Before we tackle PS4 performance, there are a few obvious cutbacks on the visual front compared to PC. First up, texture filtering is noticeably worse on the Sony platform, missing out on the anisotropic filtering seen on PC. It's unusual to see a well-lit floor, but by comparison details appear as a blurred smudge on the distance for the console version. Thankfully, actual texture quality is largely like-for-like between the two versions (there's no texture quality toggle on PC) - and the same goes for alpha buffers used for fire or flare smoke.
But the PC has a few other atmospheric tricks up its sleeve including a bokeh depth-of-field effect and cloth physics for rags strewn across trolleys, or ripped ward curtains. These moving elements add hugely to the ambience of each area, and their absence leaves the PS4 version feeling somewhat static in comparison.
Speaking of performance, despite missing out on many perks, the PS4 still struggles to even lock down 30fps at points. In the very first hub area we get easily repeatable stutters to 0fps, resulting from auto-saving and background level streaming
PC performance is hardly better. Slotted into a test rig equipped with an Intel i7-3770K processor clocked at 4.3GHz per core, with 16GB of DDR3 RAM, a lower-end card like the HD 7790 gives very poor returns. In fact, we get a permanent 20fps reading from the card while playing at full 1080p with all settings maxed out and v-sync active, which is hard to believe given the visual quality is hardly cutting-edge.
Overall, it's clear that Daylight isn't a smooth experience for either PS4 or higher-end PCs, nor one which comes close to the splendour of the Unreal Engine 4's effects-heavy Elemental demo. Frame-rates are disappointingly low in places given how little is actually being rendered on-screen, pointing towards a poorly optimised game rather than an inherently sluggish engine.
Summary
PS4
1080p@30fps
Post-processing AA
Big framerate issues
Little to no AF
Missing some effects