Sorry to tell you that VizionEck doesnt count. its not AAA
Started by Legend, May 31, 2015, 07:32 AM
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I'm assuming this is still coming this year but would be greatful for an updateAs far as release dates go, VizionEck is in the same camp as most other indie games: it'll release when it's finished.
As far as release dates go, VizionEck is in the same camp as most other indie games: it'll release when it's finished.Sounds like you have a plan
This has been a long delay because I decided to reorganize my free DLC plans and include the single player campaign at launch. Originally "Adventure" was planned to release around the 1 year anniversary of VizionEck's release.
Right now I'm working on the AI for computer controlled players in Battle. At first I was planning on using standard AI which would be fairly quick to implement, but that never feels as good as a real player. So now I'm spending way more time than intended in order to create a "true" AI, a learning intelligence that gets better as it plays. This should feel great to play against. Since I'm spending more time on AI though, I've pushed another unannounced feature back as free DLC. I'm not delaying VizionEck again
I have 16 person splitscreen to help with AI debugging.sweet link me in I'll help!
Think I'll just leave it in the game as an option for spectating. 480x270 isn't too bad to play casually on either, but PS4 only supports up to 4 DS4s.
sweet link me in I'll help!Do you have a dev/test kit?
Do you have a dev/test kit?nooooo... shareplaymebro
nooooo... shareplaymebroI wonder if it's actually possible to share play on dev kits? Don't have the business internet to make it work, but that could be kinda cool in the future.
Do you think the game will be out before the end of summer 2016?It will release as soon as possible, but right now the date is still TBA.
I see your game listed for ps VR. is it very time consuming making a game VR compatible or is it relatively easy?It's relatively easy when you already are running at very high performance. Hard part is making the game fun in VR, and not discomforting. Ideally every single aspect of the game should be designed from the ground up with VR in mind.
Regardless I think your game is really suited to VR.