(we have a slow forum day)
(Havent watched the video. )
Lying is bad.
Even slightly different mechanics can turn me off of a game at times.
For example, turn based RPG has tons of different ways of being done. Some of these ways I definitely prefer over others.
If you have to lie to get me to buy your game, then I don't want your game.
(Havent watched the video. )
Lying is bad.
Even slightly different mechanics can turn me off of a game at times.
For example, turn based RPG has tons of different ways of being done. Some of these ways I definitely prefer over others.
If you have to lie to get me to buy your game, then I don't want your game.
What if the lie is that a feature or mechanic are not in the game, and they want to play off your expectations? Is that ok?
What if the lie is that a feature or mechanic are not in the game, and they want to play off your expectations? Is that ok?
If it's something like that, it's probably okay.
I guess to say that lying is bad if it misrepresents the game to be more than it is.
Lying about some awesome feature's existence that definitely improves the game is definitely okay.
If it's something like that, it's probably okay.
I guess to say that lying is bad if it misrepresents the game to be more than it is.
Lying about some awesome feature's existence that definitely improves the game is definitely okay.
How about Hellblade?
It lied about having a feature that's actually not in the game.
How about Hellblade?
It lied about having a feature that's actually not in the game.
If it was a really bad feature, I can probably give it a pass.
If it was a really bad feature, I can probably give it a pass.
I thought the feature was cool. Have you spoiled yourself on it?
I think I worded my first post or two too strongly here.
I thought the feature was cool. Have you spoiled yourself on it?
I'm assuming it's
That seems like one that's cool in theory, but not one that I'd be excited about in practice.
I guess it really depends on if lying enhances the experience somehow. And this could actually vary from person to person.
Like if you showed that VizionEck was basically Super Mario Bros but with cubes, that'd be disappointing for someone who really wanted a puzzle game and didn't like platformers.
That's kind of the view I was taking with my first post. It's crucial that a Dev has to represent what their game is actually like.
If you're showing your game as a CGI trailer, you should make sure that it's actually representative of your title. Don't show off crazy features that are basically the reason why people like your title, when your game doesn't have any of those features.
Naughty Dog lying about playing as Ellie doesn't hurt the experience unless for some reason you really really don't want to play as Ellie. Which seems unlikely. But for those that did, it's an awesome feature that also works as a surprise.
They never fundamentally misrepresented their game, and having the feature doesn't radically change perceptions of the game.
The Hellblade one is a bit weird.