VizionEck

Gaming => Gaming Community => Topic started by: Legend on Aug 12, 2017, 07:42 PM

Title: Is it ok if game marketing lies?
Post by: Legend on Aug 12, 2017, 07:42 PM


(we have a slow forum day)
Title: Re: Is it ok if game marketing lies?
Post by: the-pi-guy on Aug 12, 2017, 07:46 PM
(Havent watched the video.  )

Lying is bad.  
Even slightly different mechanics can turn me off of a game at times.  
For example, turn based RPG has tons of different ways of being done.  Some of these ways I definitely prefer over others.  

If you have to lie to get me to buy your game, then I don't want your game.  
Title: Re: Is it ok if game marketing lies?
Post by: Legend on Aug 12, 2017, 07:47 PM
Last of us spoiler

Spoiler for Hidden:
I liked how they lied about Ellie not being playable. That surprise felt really good because I was worried Joel was dead.
Title: Re: Is it ok if game marketing lies?
Post by: Legend on Aug 12, 2017, 09:10 PM
(Havent watched the video.  )

Lying is bad.  
Even slightly different mechanics can turn me off of a game at times.  
For example, turn based RPG has tons of different ways of being done.  Some of these ways I definitely prefer over others.  

If you have to lie to get me to buy your game, then I don't want your game.  

What if the lie is that a feature or mechanic are not in the game, and they want to play off your expectations? Is that ok?
Title: Re: Is it ok if game marketing lies?
Post by: the-pi-guy on Aug 12, 2017, 09:58 PM

What if the lie is that a feature or mechanic are not in the game, and they want to play off your expectations? Is that ok?
If it's something like that, it's probably okay.  

I guess to say that lying is bad if it misrepresents the game to be more than it is.  
Lying about some awesome feature's existence that definitely improves the game is definitely okay.  
Title: Re: Is it ok if game marketing lies?
Post by: Legend on Aug 12, 2017, 10:36 PM
If it's something like that, it's probably okay. 

I guess to say that lying is bad if it misrepresents the game to be more than it is. 
Lying about some awesome feature's existence that definitely improves the game is definitely okay. 
How about Hellblade?

It lied about having a feature that's actually not in the game.
Title: Re: Is it ok if game marketing lies?
Post by: the-pi-guy on Aug 13, 2017, 02:08 AM
How about Hellblade?
It lied about having a feature that's actually not in the game.
If it was a really bad feature, I can probably give it a pass.  
Title: Re: Is it ok if game marketing lies?
Post by: Legend on Aug 13, 2017, 02:12 AM
If it was a really bad feature, I can probably give it a pass.  
I thought the feature was cool. Have you spoiled yourself on it?
Title: Re: Is it ok if game marketing lies?
Post by: the-pi-guy on Aug 13, 2017, 02:56 AM
I think I worded my first post or two too strongly here.  

I thought the feature was cool. Have you spoiled yourself on it?
I'm assuming it's
Spoiler for Hidden:
the alleged permadeath

That seems like one that's cool in theory, but not one that I'd be excited about in practice.  

I guess it really depends on if lying enhances the experience somehow.  And this could actually vary from person to person.  

Like if you showed that VizionEck was basically Super Mario Bros but with cubes, that'd be disappointing for someone who really wanted a puzzle game and didn't like platformers.  
That's kind of the view I was taking with my first post.  It's crucial that a Dev has to represent what their game is actually like.  
If you're showing your game as a CGI trailer, you should make sure that it's actually representative of your title.  Don't show off crazy features that are basically the reason why people like your title, when your game doesn't have any of those features.  

Naughty Dog lying about playing as Ellie doesn't hurt the experience unless for some reason you really really don't want to play as Ellie.  Which seems unlikely.  But for those that did, it's an awesome feature that also works as a surprise.  

They never fundamentally misrepresented their game, and having the feature doesn't radically change perceptions of the game.  

The Hellblade one is a bit weird.  
Spoiler for Hidden:
it&#39;s in a weird place, where they almost make it exist by pretending it&#39;s there.<br>It&#39;s like by saying it&#39;s there, the player is more cautious and acts like there&#39;s the feature. &nbsp;And they wouldnt ever figure it out, unless they decided to try dying a bunch of times. &nbsp;<br><br>They get the cool benefits of having the feature without actually having the feature which saves them from the drawbacks of the feature. &nbsp;<br><br>Thinking about it, this is actually cooler than actually having the feature. <br><br>Which in a weird way, their lying is actually a feature of the game itself. &nbsp;<br><br>&nbsp;