Days Gone 20 minutes Horde Gameplay | ResetEra
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http://www.gameinformer.com/b/features/archive/2018/05/16/days-gones-horde-vs-game-informer.aspxThis is an alpha gameplay, they are aware of the character stucking, janky issues etc.
- Clearing out finite number (indicator on top left)
- Napalm Molotov crafting requires (Growler, Rag, Kerosene, Polystyrene)
- Orange on radar = horde zone
- He's using heavy machine gun
- No hiding spot, always be running
- Custom baseball bat with axe head and barb wire
- 5 different types under the "explosive" category, unsure if there's more
- XP pop can be turned off
- Horde seems to only feature one type of freaker
- You can leave the area to prepare supply, progress will be saved
- Clearing horde gives you "legendary loot", e.g. this horde gives parts for your bike to carry more ammo
- Huge hordes are kind of "end game"
- Each item (explosive?) holding limit is 5
- Grenades are extremely over powered now (3 nades clearing half hordes), they will be nerfing it
- Freaker left ear, a type of currency is for bounty clearing in town