Honestly, I don't know how much time I would actually be able to dedicate to the project. But I thought it'd be fun to have a place to dedicate some of my ideas to.
I'm hoping to get some ideas in order, and then when I actually have a good amount of time I can start sharing some actual work being done.
But currently I'm particularly worried about school. Especially this semester in particular. Maybe in the Spring, I'll hopefully have a lot more time.
The type of game I want to make is an RPG with language learning features. Stylistically what I have in mind is reminiscent of the early Pokemon games and Super Mario RPG.
With turn based battles:
And a world to explore:
The way the language learning would come in, is that in the world you'd find various vocabulary words. So you might find a sword and with it, the Japanese word for sword.
Later, during a battle, you'll be asked which option is the correct word for sword.
(this isn't the best picture...)
Relatively similar to how memrise works, but it won't really look anything like this...
If you get the word correct, then the player gets rewarded with higher damage given.
I'm hoping to get some ideas in order, and then when I actually have a good amount of time I can start sharing some actual work being done.
But currently I'm particularly worried about school. Especially this semester in particular. Maybe in the Spring, I'll hopefully have a lot more time.
The type of game I want to make is an RPG with language learning features. Stylistically what I have in mind is reminiscent of the early Pokemon games and Super Mario RPG.
With turn based battles:
And a world to explore:
The way the language learning would come in, is that in the world you'd find various vocabulary words. So you might find a sword and with it, the Japanese word for sword.
Later, during a battle, you'll be asked which option is the correct word for sword.
(this isn't the best picture...)
Relatively similar to how memrise works, but it won't really look anything like this...
If you get the word correct, then the player gets rewarded with higher damage given.