E3 2018 countdown, get hype yo

Started by Legend, Mar 06, 2018, 04:31 PM

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the-pi-guy

The show will have 3rd party reveals. I think it's just a normal e3 but with us knowing which Sony games will be there. Like mS gamescom 2015.
But are we talking like Call of Duty fhird party or are we talking awesome third party?  

DerNebel

Sony's new Manchester Studio (It's 3 years old, I'm sure it has something), Sony London is pretty much as big as Sony Japan (although with hardly any recent AAA titles), Sony's new Mateo Studio, and Sony Japan is huge. 


Not to mention that it could be a good place to show off 2nd and 3rd party games. 
Sony London's output is complete trash, no matter what they are working on, the core won't care for it. Sony San Mateo doesn't even seem to be making their own games and whatever Manchester Studios is making will be VR exclusive and as such not be considered a big deal by most.

Oh and 3rd party will be there.

Legend

But are we talking like Call of Duty fhird party or are we talking awesome third party?  
Hopefully both.

Monster Hunter World was revealed at their last E3 show so I'd expect stuff like that.

DerNebel

Also while I'm definitely disappointed by Japan Studios (Knack 2, really?), I'd rather have Sony start their focus on next generation development now, instead of repeating what they apparently did with the PS3, where they kept dev ressources on that system until the last possible moment, which resulted in an absolutely pathetic output of first party games during the first couple years of the PS4's life.

Assuming a holiday 2020 release date for the PS5, we get 3.5 years for Guerrilla Games to work on Horizon 2 before next gen, 3 years for Polyphony Digital and GT, 2.5 years for SSM and Quantic Dream, about 2 years for Insomniac and a good amount of time for Japan Studios to finally make something ambitious (-.-). That should be more or less enough time for those studios to make sure the PS5 doesn't experience similar launch droughts to the PS4. Especially if you consider that a lot of franchises or reboots in the case of God of War are going to continue on PS5, meaning that a lot of the groundwork is already being done for the foreseeable future.

Legend

May 11, 2018, 04:48 PM Last Edit: May 11, 2018, 04:51 PM by Legend
Also while I'm definitely disappointed by Japan Studios (Knack 2, really?), I'd rather have Sony start their focus on next generation development now, instead of repeating what they apparently did with the PS3, where they kept dev ressources on that system until the last possible moment, which resulted in an absolutely pathetic output of first party games during the first couple years of the PS4's life.

Assuming a holiday 2020 release date for the PS5, we get 3.5 years for Guerrilla Games to work on Horizon 2 before next gen, 3 years for Polyphony Digital and GT, 2.5 years for SSM and Quantic Dream, about 2 years for Insomniac and a good amount of time for Japan Studios to finally make something ambitious (-.-). That should be more or less enough time for those studios to make sure the PS5 doesn't experience similar launch droughts to the PS4. Especially if you consider that a lot of franchises or reboots in the case of God of War are going to continue on PS5, meaning that a lot of the groundwork is already being done for the foreseeable future.
Horizon 2 could be on ps4. Treat it like TLOU, gow:a, or beyond and have it come out half a year before next gen.


DerNebel

Horizon 2 could be on ps4. Treat it like TLOU, gow:a, or beyond and have it come out half a year before next gen.



They should go the Botw route then and make it a cross gen release.

And yeah, I don't quite understand how people got that whole Direct idea.

Mmm_fish_tacos

Game play is cool, but that not why i watch e3.

Legend

Game play is cool, but that not why i watch e3.
Botw gameplay at E3 was awesome and getting short gameplay reveal demos is awesome.

Long spoilery demos aren't that fun. I doubt I'll watch TLOU gameplay since one of my biggest regrets with U4 was watching the extended jeep gameplay.  It's one thing to reveal how a game works, but it's another to just show a linear chunk of a game.

the-pi-guy

I just wish game development time and cost wasn't becoming so inflated.  


I hope there's some nice VR announcements.* I'd feel pretty good about that.

*As literally everyone on the planet knows .

Legend

I just wish game development time and cost wasn't becoming so inflated.  


I hope there's some nice VR announcements.* I'd feel pretty good about that.

*As literally everyone on the planet knows .
Procedural tech is at least becoming more and more used. Realistically devs will always push the limits and just use better tech to make bigger games, but hopefully the cost can stay static.

(I don't mean procedural generation like minecraft or nms)

the-pi-guy

(I don't mean procedural generation like minecraft or nms)
Or do you?   8)

Nah.

Legend

Or do you?   8)

Nah.
I love real time procedural generation and think it's awesome. So many space games can only be made with it.

Procedural dev tools are just things that help devs work faster/more efficiently. Like I'm really surprised a speedtree equivalent for cities hasn't become popular yet.

Legend

(LEAK) Massive Devil May Cry 5 Info (Potential heavy spoilers inside!) | ResetEra

 
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ZhugeEX said:  
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The OP approached us asking to post this information on ResetEra and we found enough reason to allow it. We'd like to make it clear that this is not an endorsement. The staff cannot verify that all the contents of this leak are accurate. The OP has accepted full responsibility for posting this material and if it turns out to be a hoax they have agreed to take a permanent ban.Click to expand...
Greetings everyone! I am making this post today not as a sole person but as part of a community. For quite some while, we, a Devil May Cry community, have been aware of the existence of a new DMC game. After reading that Hideaki Itsuno plans to unveil his secret project this year, we waited diligently to see what the project was even though we knew full and well what it actually was. We waited through E3, TGS, Paris Games and now we are in late November 2017 with no information about Itsuno's project. We endured through multiple apologies on his part and we do not in any way blame Itsuno for the the current situation. (Original plan was to leak this document after PSX/Capcom Cup but details of this document started to spread like wildfire and it was only a matter of time before it got posted in less savory places without context so we are leaking this earlier than anticipated).
  • Hideaki Itsuno's secret project for Capcom is the sequel to the original Devil May Cry series, the 5th installment. Internally it appears to be called "Devil May Cry V" instead of using the standard numeric system of the previous games (think MGS1-4 to MGSV).
RELEASE DATE AND PRODUCTION
  • The game is slated to release some time in the fiscal calendar year of 2019. That means sometime between April 2018 and March 2019. Original plan was to release it in November 2018 but the date MIGHT have been pushed back to early 2019.
  • Originally DMCV was intended to be announced at PSX but after receiving feedback on their E3 press conference, Sony decided to scale back on PSX and instead scale up E3 2018. DMCV was an unfortunate casualty of this choice and thus it's unlikely that DMCV gets officially revealed in 2017.
  • There will be a demo for the game sometime before release.
  • Game has been in development for 2 years as of today. When it will release it will have been in development for 3 years at least. That is actually the highest time a DMC game has been in full production for. Pre-production started as early as 2015 around the time that DMC4SE finished releasing. There have been no development hiccups and as stated, the development has in fact been progressing smoothly.
  • There is some form of Playstation exclusivity involved. Sony is paying for some of the funding for the game but the extent of it is not known. Could be completely PS4 exclusive, console exclusive or timed exclusive. If the game is announced publicly then it will be at a Sony event, which is why many people thought that it was going to be at PSX.
  • Trailer has been ready for a while now. The initial trailer is 1 minute 50 seconds long (they may add new cuts to trailer to make an extended version since some time has passed from when it was made). It is mostly focused on story, characters and cutscenes. A city like setting is shown in the trailer not that different from Fortuna city in DMC4.
  • The overall game is supposed to be "ambitious" for a DMC title with a broader appeal.
  • Longest cutscene runtime of any DMC game yet.
DEVELOPMENT TEAM
  • Itsuno's team that worked on previous DMC games and Dragon's Dogma is working on DMCV.
  • Yuji Shimomura is returning as the cutscene director for DMCV. He worked on DMC3, DMC4 and Bayonetta cutscenes.
  • Rueben Langdon is reprising his role as Dante.
  • Johnny Young Bosch is reprising his role as Nero.
  • Dan Southworth is reprising his role as Vergil.
  • No word on the actresses who played Trish and Lady if they will be returning,
  • Onyay Pheori is helping with the soundtrack (she did the song for DMC4SE's launch trailer).
CHARACTERS AND STORY (POTENTIALLY BIG SPOILERS!)
  • DMCV picks up the story after DMC4.
  • More than one playable character in the game, Dante is for sure playable and Nero is possibly playable as well. Up to 3 playable characters have been suggested for now.
  • This is the most serious Dante has been (a "new side" of Dante), of course not counting DMC2. Dante still plays with his enemies and has his usual over the top flair but this game is going to be more personal for him.
  • A third character is expected to be playable as well. Said to be "very powerful." May or may not be brand new to the series.
  • No word on whether Vergil is playable or not, he will be returning although specifics on how he is returning from his death in DMC1 are unknown.
  • Trish has a prominent role to play in DMCV but no word on whether she is playable or not.
  • There will be a sequence where Nero and Vergil have a confrontation, confirming their relationship (Nero is in fact Vergil's son as stated in the DMC3142 artbook).
  • Characters switch during key story points in the game.
  • The "Prince of Darkness" is featured as the main antagonist of the story. (Prince of Darkness title normally refers to Mundus so it might indicate his return but that title may have transferred to another character)
  • DMCV might be the end of the "sons of Sparda" storyline.
GAME PLAY/SYSTEMS
  • Hard lock on is standard.
  • Console is targeted for 60 frames per second like the previous DMC games.
  • Level design is more open than previous DMC games but not going into Souls or open world territory of level design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more open to make the experience more "smooth." Immersion is important to the team with this game.
  • Level design and exploration is more similar to Bayonetta with action set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far.
  • There is NO Stamina bar.
  • This is not a Musou game but there will be encounters where you are facing more enemies than you are used to in a DMC game.
  • There is some online integration but definitely no multiplayer PvP.
  • Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready to hear the word "smooth" a lot when related to DMCV).
  • Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.
  • Animations are being improved to be less stiff. Big emphasis on cloth physics (maybe Dante's sword might not clip through his jacket now!). Battles are beautifully animated and smooth.
  • Mission and Ranking system similar to previous DMC games and Bayonetta. There will definitely be mission/chapter selects.
  • Bosses being ramped up dramatically in DMCV. One of the boss fights moves between multiple areas of the game.
  • Style system is in for Dante - Enemies will react a bit differently to each style.
  • Style system has been streamlined to be smoother to use for the players (speculated that the style system might be tuned/reworked to make it easier to get into than in DMC4).
  • Certain styles will have advantages on certain enemies similar to DmC/DMC3 (you can use a single style on any enemy just fine).
  • More environment interactivity than any previous DMC game. This is supposed to compliment the combat system, not detract from it.
  • There is some form of dynamic environment destruction/transformation in play but not on the scale of DmC thus far.
  • While this is not an open world game, some inspirations have been taken from Dragon's Dogma.
A LITTLE UPDATE
  • PlayStation 4 first, PC later
  • Unreal Engine 4
  • Third playable character is most likely Vergil
 

Dr. Pezus

Less than a month!

the-pi-guy

Bethesda says this E3 showcase might be their longest ever | ResetEra

 
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It seems they will definitely have a lot this year, or maybe just some really, really long demos.  

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