Probably the opposite.I have no use for it, but I deliberately stole money from you just so you get back to work on your game.
I'd be distracted by all the booze and hookers made available from your funds.
Started by Legend, May 31, 2015, 07:32 AM
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I have no use for it, but I deliberately stole money from you just so you get back to work on your game.The cheapest way to hire someone is pay them with their own money.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Battle is not going to have a beta till 2017.Exciting stuff
Way back in 2013 I had an online build of VizionEck but that was on PC. Porting that to PSN has been slow and frustrating since I can't just find the answers on google. So instead of dealing with that headache right now, I'm going to continue polishing up Battle and playtesting it using splitscreen. Will probably have guests over for Christmas so it'll be nice to show them something that looks finished. Then after New Years I'll finish up networking and hopefully get a beta up for you all to play.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
This morning I transferred my PSVR over to the devkit and tried that out. The default graphics are so perfect for VR and it's fun walking around in them like a giant. Now if only motion sickness wasn't a problemCool!
How much have you looked into comfort options?A fair amount.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
A fair amount.Lucky's tale does the same thing. It's fun.
VizionEck Battle in VR is inherently decent since the player's body is visible. It's similar to why tank/plane games work great in VR. Currently aiming is done by pointing the headset. Up/down on the right stick does nothing while left/right rotate the player in 90 degree increments; another inherent advantage of VizionEck using cubes.
At our Christmas party I showed the game off to guests in VR and got some pretty great feedback too. Focusing on networking atm so I can have a beta as soon as possible but VR is still a high priority. What were you thinking?I don't really have ideas on it per se.
Lucky's tale does the same thing. It's fun.Isn't lucky's tale 3rd person? How does that work?
I have absolutely no motion sickness in that game.
Crystal Rift also does the rotation that way. I don't really have ideas on it per se.
There's one game that I have that is really bad for motion sickness and it has like 3 or 4 options.
There's a comfort mode where they shrink down the world. Not sure how much it helps.
There's also stability cubes, where they render small semi-transparent cubes. Something to latch onto. But, I'm not sure how much it helps people, might be too transparent at times.
Just wondering if you have looked into it.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Isn't lucky's tale 3rd person? How does that work?
Yeah there are lots of interesting methods games are trying. I wonder how long it'll take for standards to form.
Oh the looking thing yeah.
Around 8:53
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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