The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

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SWORDF1SH

The more companies that support VR the better. 2016 is the year that VR launched.

Legend

How did I miss the connect keynote?!?!

Twitch

EDT: I managed to see that last 5 minutes  ::)

the-pi-guy

Quote
The key to that change, Oculus CEO Brendan Iribe says, is a new "asychronous spacewarp" technology built into the Oculus API. Much like the Oculus' existing "asyncrhonous timewarp" technology (which Iribe says eliminates almost all of the 11 percent of frames that would otherwise be dropped in VR), Iribe says "spacewarp" allows games to run at an internal 45 frames per second, while still providing a smooth 90 frames per second to the headset.

The spacewarp system (which is built into the Oculus runtime) takes the two previous frames generated by software, analyzes the difference, and calculates a spatial transformation that can generate a "synthetic frame" based on the current head translation and movement. While Iribe was clear that this synthetic frame system is still "no replacement for native 90 hz rendering," it does fill in the frame rate gaps on systems that are not able to hit that framerate natively.
Oculus lowers minimum Rift specs using "asynchronous spacewarp" tech | Ars Technica

"Oculus has opened up the audio connector and facial interface for 3rd parties to create accessories for Rift"

"Oculus announces 'Oculus Avatars' and the Oculus Avatars SDK, a global VR avatar system to allow you to have a standardised avatar across social VR apps"

"Oculus announces 'Oculus Earphones', a new integrated audio option with advanced noise isolation and drivers optimised for VR' (extremely high quality) - $49"

Working on inside out tracking:

Legend

Aw spacewarp is just what PSVR is doing/timewarp over 2 frames instead of one. Might be better executed but same concept.

SWORDF1SH


Legend


the-pi-guy

It'd be cool if there was some sort of device to translate Oculus Rift to PSVR.  :o

Legend

I think it's interesting with scale in VR. The second you start freely moving the camera around, scale stops feeling as good.

the-pi-guy

I think it's interesting with scale in VR. The second you start freely moving the camera around, scale stops feeling as good.
Haven't had those issues.  :P


Quote
Iribe is stepping down as CEO in a move that will result in the pioneering VR company splitting its mobile-based and PC-based VR divisions more cleanly. Iribe will lead the PC side, while Jon Thomason, who was formerly VP of Engineering at Qualcomm for five years and then VP of Mobile Shipping at Amazon before joining Oculus as Head of Software in August of this year, will head up the mobile division. Iribe and Thomason, along with Mike Schroepfer, CTO of Facebook, will reportedly all work together to find a new leader for Oculus VR moving forward.
link

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"Palmer is still at Oculus and we'll have more to share on his new role soon," is our answer from an Oculus spokesperson.

link

Legend

Haven't had those issues.  
In my case stereoscopy is much less powerful than motion parallax. Do distant objects feel distant to you?

I'd love if it was just a problem with my headset/settings.

the-pi-guy

Do distant objects feel distant to you?
Yes.  It's one of the coolest things.  :D
Scale and distance of objects feels very real.  

I'd love if it was just a problem with my headset/settings.
Well I'm speaking from the Rift's perspective.  
But it could be a settings issue.  

Or it might even be some sort of software issue.  

Legend

Yes.  It's one of the coolest things.  :D
Scale and distance of objects feels very real.  
Well I'm speaking from the Rift's perspective.  
But it could be a settings issue.  

Or it might even be some sort of software issue.  
Yeah in PSVR distant objects feel like a flat wall 100 feet away. Only close things feel awesome.

I've seen other people online complaining about it.



Guess I should test it with custom software. Manually force objects to be beyond infinite distance and see if they feel farther away or not.

Legend

Spoiler for Large GIF:
<img src="https://i.imgur.com/JtCX2vZ.gif" alt="" class="bbc_img">

the-pi-guy

Spoiler for Large GIF:
<img src="https://i.imgur.com/JtCX2vZ.gif" alt="" class="bbc_img">

lol, I don't know he did that.  That guy looks really untrustworthy.  
Looks like the kind of guy who says he will call back, but then he never does.  And three weeks later, you find out he did the same thing to your best friend the next night...  

Aura7541


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