VizionEck

Started by Legend, May 31, 2015, 07:32 AM

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Legend

I'm having to finish up some language stuff first and then I'll get back into figuring out networking.


(I really hate networking)

Legend

Realistically any sort of release is still a significant way off.


I just managed to insert players into a multiplayer lobby and sync them across all clients. That's my achievement for the day and I'm proud of it lol. Tomorrow with luck I'll be able to remove them too!

So much goes into software development that you just take for granted.

the-pi-guy

Realistically any sort of release is still a significant way off.


I just managed to insert players into a multiplayer lobby and sync them across all clients. That's my achievement for the day and I'm proud of it lol. Tomorrow with luck I'll be able to remove them too!

So much goes into software development that you just take for granted.
Learning how to program really changed my view on software.  
I remember when I was probably 7 or 8, just marvelling at Jak and Daxter.  Just wondering how they do all these things.  
At the time, programming was basically magic.  

After programming, it was like oh I know how they do that!  I have no idea how they do that, but I can think of a few ways to do that.  

Xevross

Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.

I know its nowhere similar but I have a sense of the pain of development now.

Xbro

Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.
Yeeeeeep. That happens. Far more often than it should. It makes you realize that the little things hurt the most.
3 people like this

Legend

Yeah I did a very simple coding project and it took me hours just to figure out how to use some equations and plot some graphs. Sometimes I spent hours trying to work out why one thing wasn't working.

I know its nowhere similar but I have a sense of the pain of development now.
Oh it's incredibly similar haha.

I have little formal training so I spend far more time using the "guess and check" method than I should. It's the main reason why network coding sucks so much for me. Normally I can modify a build and try it out within seconds but setting up a PSN network build takes around 5 minutes. I even have to physically swap ethernet cords every time.



It sucks so much, but then I hear stories about Destiny...

"Let's say a designer wants to go in and move a resource node two inches," said one person familiar with the engine. "They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn't fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they'd do a 15-20 minute compile. Just to do a half-second change."
Kotaku

the-pi-guy


Legend

I have most of the multiplayer set up through lan and will finish PSN integration later.

In the meantime, I'm going to work on polishing the game's visuals and getting it screenshot ready. There's so much programer art that needs replaced  :P

the-pi-guy

Idea: create a webcomic to generate support for your game.
Just draw things every day.  

Legend

Idea: create a webcomic to generate support for your game.
Just draw things every day. 
If you insist...

Spoiler for Hidden:
<img src="http://i.imgur.com/6GopiAX.png" alt="" class="bbc_img">

darkknightkryta

If you insist...

Spoiler for Hidden:

Now host that somewhere, near release.

Legend



VizionEck is releasing soon guys!

darkknightkryta


Dr. Pez


the-pi-guy

"Debugging (verb)
Being the detective in a crime movie where you are also the murderer."

Lol

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