VizionEck

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Started by Legend, May 31, 2015, 07:32 AM

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Legend

Aliasing has been a huge problem with VizionEck from the get go, and I just got a new solution up and running!

I was using 8XMSAA, the best Unity supports.

Even at max settings, the banding is really horrible along the top left line.

Zoomed in it's easy to see how jagged everything is.



Here are the same shots with my new AA solution applied.




And gifs comparing before and after.


It works by "ballooning" geometry and merging colors before the render. For a traditional game this would be an incredibly resource expensive function, but for VizionEck's minimal graphics it has zero impact on performance. Also only affects triangles once they are sub pixel sized, so I still need MSAA for standard edges.